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Version update 1.4.5
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jcs090218 committed May 14, 2017
1 parent df8fdb4 commit d891b5a
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Showing 187 changed files with 10,332 additions and 2,309 deletions.
4 changes: 2 additions & 2 deletions Assets/BossFight_Assets/Scripts/BF_CharacterSpawnHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -77,15 +77,15 @@ private void SpawnPlayers()
{
if (mSpawnPos[index] == null)
{
JCS_Debug.JcsReminders(
JCS_Debug.LogReminders(
this,
"No Spawn position references, plz check the transform in the array...");
break;
}

if (bfPlayers[index] == null)
{
JCS_Debug.JcsErrors(
JCS_Debug.LogError(
this,
"Character you want to spawn does not exist...");
break;
Expand Down
4 changes: 2 additions & 2 deletions Assets/BossFight_Assets/Scripts/BF_WaveHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ public void SpawnAWave(int spawnIndex)
// if the enemy we assign is null, will cause errors.
if (this.mLevelEnemy[spawnIndex] == null)
{
JCS_Debug.JcsReminders(this,
JCS_Debug.LogReminders(this,
"Make sure all the enemy in handler are assigned.");

return;
Expand Down Expand Up @@ -162,7 +162,7 @@ private void SpawnAWaveByLevel()
// check the length of the enemy array prevent errors.
if (mLevelEnemy.Length == 0)
{
JCS_Debug.JcsReminders(this,
JCS_Debug.LogReminders(this,
"Could not spawn the enemy without enemy object assign...");

return;
Expand Down
4 changes: 2 additions & 2 deletions Assets/BossFight_Assets/Scripts/Managers/BF_GameManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -134,13 +134,13 @@ public void EndGame()
mHealthTarget.LiveObject.CanDamage = false;
else
{
JCS_Debug.JcsReminders(this,
JCS_Debug.LogReminders(this,
"No health object in the assign...");
}

if (GAME_OVER_PANEL == null)
{
JCS_Debug.JcsErrors(
JCS_Debug.LogError(
this, "No game over panel have been set.");

return;
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Original file line number Diff line number Diff line change
Expand Up @@ -165,7 +165,7 @@ private void SaveGameData()
{
if (BF_GAME_DATA == null)
{
JCS_Debug.JcsErrors(
JCS_Debug.LogError(
this,
"Save Data without data??? (Fatal Error)");

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8 changes: 4 additions & 4 deletions Assets/JCSUnity/Editors/JCSUnity_EditorWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -304,7 +304,7 @@ private static GameObject CreateBaseGUIPanel()
JCS_Canvas jcsCanvas = (JCS_Canvas)FindObjectOfType(typeof(JCS_Canvas));
if (jcsCanvas == null)
{
JCS_Debug.JcsLog(
JCS_Debug.Log(
"JCSUnity_EditorWindow",
"Cannot find the JCS_Canvas in the hierarchy. Plz create the canvas before create the base panel.");

Expand All @@ -330,7 +330,7 @@ private static void CreateSlidePanel()
JCS_Canvas jcsCanvas = (JCS_Canvas)FindObjectOfType(typeof(JCS_Canvas));
if (jcsCanvas == null)
{
JCS_Debug.JcsLog(
JCS_Debug.Log(
"JCSUnity_EditorWindow",
"Cannot find the JCS_Canvas in the hierarchy. Plz create the canvas before create the 9 x 9 slide panel.");

Expand All @@ -341,7 +341,7 @@ private static void CreateSlidePanel()
JCS_2DCamera cam = (JCS_2DCamera)FindObjectOfType(typeof(JCS_Camera));
if (cam == null)
{
JCS_Debug.JcsLog(
JCS_Debug.Log(
"JCSUnity_EditorWindow",
"Cannot find the JCS_Camera in the hierarchy. Plz create the canvas before create the 9 x 9 slide panel.");

Expand Down Expand Up @@ -503,7 +503,7 @@ private static GameObject CreateHierarchyObjectUnderCanvas(string settingPath, J
{
if (jcsCanvas == null)
{
JCS_Debug.JcsLog(
JCS_Debug.Log(
"JCSUnity_EditorWindow",
"Cannot find the JCS_Canvas in the hierarchy. Plz create the canvas before create the base panel.");

Expand Down
2 changes: 1 addition & 1 deletion Assets/JCSUnity/Editors/ini/editor.properties
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
# JCSUnity editor properties.
#
editor_title=JCSUnity
version=1.4.3
version=1.4.5
email=jayces090218@gmail.com
author=Jen-Chieh Shen
url=https://github.com/jcs090218/JCSUnity_Framework
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