Releases
1.3.9
2017-04-07
JCS_3DDistanceTileAction implemented.
JCS_2DGoStraightAction rename to JCS_3DGoStraightAction.
2017-03-24
JCS_TimePanel implemented.
2017-03-13
JCS_2DAnimation implemented.
Change the file name old JCS_2DAnimator to JCS_I2DAnimator.
JCS_2DAnimator implemnted.
2017-03-10
JCS_SpriteScore implemented.
JCS_HitListEvent update with self-destroy.
JCS_SpriteTimer implemented.
JCS_Utility implement DestroyAllTypeObjectInScene function.
2017-03-06
JCS_BasicInitSpawner implemented.
2017-03-04
Redefined JCS_DestroyAnimEffect.
JCS_BasicWaveSpawner implemented.
2017-03-03
Update JCS_VideoPlayer compatible with Andriod.
Set JCS_2DCamera virtual function as default.
2017-02-24
JCS_PauseAction implemented.
JCS_PauseManager implemented.
Modefied JCS_GameManager's GAME_PAUSE compatible to previous version of JCSUnity.
Fit Screen Size some bugs fixed.
JCS_ShowDialogueButton implemented.
JCS_HideDialogueButton implemented.
JCS_PauseGameButton implemented.
JCS_UnPauseGameButton implemented.
2017-01-30
Organize JCSUnity_EditorWindow class.
2017-01-22
Add JCSUnity_EditorWindow for gui interface implementation.
Add menu item serialize to JCSUnity 2d.
Add menu item serialize to JCSUnity 3d.
Add menu item About.
2017-01-06
Add randomize duration at start time for tweener.
2016-12-13
Now All damage text pool provide the specific audio clip function call option.
Meaning all the skill you are designing can be use in different sound.
For coding wise, after the "ApplyDamageText" function had the new variable
"AudioClip", pass it in to take the effect.
Update JCS_2DParticleSytem with "start" and "stop" function
2016-12-22
JCS_InvincibleTimeAction implemented.
2016-12-10
Add scene portal layer.
Setup the indie folder for managers and settings folder.
JCS_PortalManager implemented.
JCS_PortalSetting implemented.
Add black slide screen while switch scene.
2016-12-04
Setup the shader folder.
"VertexLit with Z" added.
FOW shader added.
2016-11-22
JCS_GUIComponentLayer implemented.
JCS_ItemDroppable update with more function.
2016-11-13
JCS_TowardTarget implemented.
JCS_DisableWithCertainRangeEvent implemented.
2016-11-05
JCS_PushThrowAction implemented.
OnLevelWasLoaded deprecated fixed so now version compatible with Unity 5.4 or higher.
2016-10-28
JCS_SceneSettings implemented.
■ Fade in/out time for specific scene option.
JCS_SceneManager effect and update cuz of the JCS_SceneSetting script.
JCS_3DLookAction asymptotic rotate.
2016-10-26
JCS_3DCamera smooth track function implemented.
JCS_GUILiquidBar support depend on the alignment.
JCS_3DLiquidBar support depend on the alignment.
2016-10-15
Joystick implemented.
JCS_InputSetting updated.
2016-10-10
JCS_3DCamera zoom in/out feature implemented.
JCS_FadeObject min/max alpha range implemented.
2016-10-03
Project warnings clean up.
2016-09-29
JCS_3DAnimator working on.
JCS_3DBlendTreeAnimator working on.
2016-09-26
2016-09-15
Update item droppable.
Multiple script comment.
2016-09-14
Update Pathfinding Request, but there are still some bugs.
2016-09-05
Modefied the name of JCS_GameErros into JCS_Debug, so there is no JCS_GameErros
anymore. Plz use JCS_Debug instead.
Export JCSUnity 1.3.7 package.
JCS_2DAIStateSystem implemented.
2016-09-03
Update project to version 5.4.0f3.
Few bugs fixed compatiable to version 5.4.0f3.
box colliders does not support negative scale
2016-08-31
JCS_VideoPlayer implemented but only support -list file.
-list
.mov
Application end scene implemented.
2016-08-28
A star pathfinding implemented.
README.txt file updated.
Working on JCS_VideoPlayer.
2016-08-27
Add image into dialogue system.
Add name tag into dialogue system.
2016-08-26
Dialogue System implemented.
Dialogue Script system implemented.
Workd on A* Pathfinding algorithm.
2016-08-24
README.txt file updated.
Working on Dialogue Scripting system.
JCS_ScriptTester scene added.
UtilitiesScene category added in scene folder.
npc2100.cs test script updated.
2016-08-20
Update damage text system, so now enemy and player can have different damage text set.
README.txt file updated.
2016-08-19
In Game Log System implemented.
JCS_Settings interface implemented.
Log system implemented into Boss Fight Game.
JCS_Settings implemented.
JCS_Managers implemented.
2016-08-18
Damage Text stackover flow logic bug fixed.
XML Save and Load implemented.
Get back recover value.
Health target cannot be damage while the game is over.
BF_CashText implemented.
2016-08-11
Limit the monster in the scene so it won't spawn too many monster.
2016-08-10
JCS_2DBullet huge updated.
Character animation fixed.
2016-08-06
Sequence Shoot in Cursor.
Push Skill implemented.
Multiple attack implemented.
2016-08-01
JCS_3DMouseMovement implemented.
BF_HealthTarget implemented.
JCS_LiquidBarInfo implemented.
2016-07-31
IAP System using Soomla open source project.
randomize the cash value.
Item effect object implemented.
2016-07-29
目前最強的射擊武器.
JCS_2DInitLookByTypeAction implemented.
JCS_LiveObjectManager, JCS_2DLiveObjectManager implemented.
全圖殺怪.
2016-07-28
JCS_3DLiquidBar implemented.
JCS_HueController implemented.
Update Level Text.
2016-07-27
Update inspector controll within the GUI function.
2016-07-26
JCS_2DCamera smooth scroll implemeneted.
Mana System game machnice implemented.
JCS_LiquidBarText implemented.
use JCS_LiquidBarText into game.
2016-07-24
打幣系統.
End Game System implemented.
BF_RainFaller impelemented.
JCS_Reflect object more functional with position offset.
2016-07-23
Collision Fixed.
Cash System implemented.
2016-07-22
Bug Fixed.
BF_AutoAttacker implemented.
Boss Fight game scene updated.
2016-07-20
Fixed the collision overlapping by using FixedUpdate() function call from Unity Engine.
2016-07-19
JCS_2DFlyActionIgnore.
Fly Object ignore all platform in the scene now.
Arrow Rain implemented.
2016-07-18
AOE function implemented.
JCS_2DReflectBulletAction.
JCS_ButtonSoundEffect will have refuse sound when is not interactable.
JCS_Button interactable function updated.
JCS_2dFlyAction's basic function implemneted.
2016-07-17
Player attack will wait all star hit the object before die.
Boss Fight game scene updated.
Memory Leak bug fixed.
2016-07-16
Wave handler implmented.
Game Level up implemented.
JCS_2DDeadAction implmented.
2016-07-15
Update Log Viewer Packages.
JCS_3DDragDropObject implemented.
Stars can shoot down each other.
JCSUnity System updated.
Player will attack according to the mouse click.
Live Object animation functional.
2016-07-14
Boss Fight wave handler implemented but not finish yet.
JCS_GUIStarterScene implemented.
JCS_2DWalkAction add the random walk speed function at initilzie time.
JCS_2DJumpAction add the random jump force function at initilzie time.
JCS_GameErros function update, so no need to enter type the name out anymore,
but the line number isnt update yet.
BF_CharacterSpawnHandler implemented, now we can design our own character spawn positions.
2016-07-11
Mad effect for JCS_WalkAction implemented.
Start the design of the BF.
2016-07-10
LiveObject can now attack player/each other.
KnowBack algorithm implemented.
Abiltiy Fromat provide attack and defense value.
2016-07-09
JCS_2DWalkAction bug fixed.
JCS_VelcotiyInfo more function implemented. MoveSpeed & RecordSpeed.
JCS_LiveObject more function implemented.
2016-07-08
JCS_2DCursorShootAction implemented.
JCS_3DCursorShootAction implemented.
JCS_2DJumpAction implemented.
JCS_2DWalkAction implemented.
JCS_VelocityInfo implemented.
2016-07-07
2016-07-05
JCS_2DLadder bug fixed.
Player improvement.
JCS_Physics upgrade.
JCSUnity Bugs fixed.
2016-07-03
JCS_2DLadder big upgrade.
JCS_Physics more colliding functions implemented.
JCS_2DSideScrolldPlayer more functions implemented.
2016-07-01
JCS_3DCamera updated.
JCS_3DDemo scene make changes.
2016-06-30
Complete Running Crush core system.
Optimized JCSUnity a bit.
Start design the new game Boss Fight.
2016-06-29
Select a level before taking image from webcam.
JCS_RollButtonSelector functional.
2016-06-28
Liquid Bar for Running Crush functional.
JCS_TweenerPanel new added.
2016-06-26
Liquid Bar for Running Crush.
SpriteMash liberaris implemented.
2016-06-23
Update JCS_ButtonSoundEffect, now we does not need to add to trigger event manully.
JCS_EnvironmentSoundPlayer added.
JCS_Lightning effect.
JCS_StaticLightning effect.
2016-06-22
Update Detection area to multiple collider.
JCS_Detect Area Action logic errors fixed.
JCS_SlideScreenButton can now going direction with counts.
JCS_SwitchSceneButton can now load scene limited base on platform type.
RC_EffectItem, so the object will be effect by picking up the item!
2016-06-20
JCS_RollBtnSelector implemented.
JCS_SequenceSlidePanel implemented.
JCS_SlideEffect updated.
2016-06-19
JCS_RollBtnSelector implemented.
JCS_RollSelectorButton implemented.
JCS_SimpleTrackAction implemented.
2016-06-18
System Updated.
JCSUnity's GUI system bug fixed.
Shop System small update.
2016-06-17
Lib updated.
JCS_SortingObject implemented.
Shop and Lobby Scene small update.
2016-06-15
Game System update.
Gold Item.
Save Load Bug fixed.
Shop Scene.
RC_Player can pick up, so player can gain gold.
2016-06-14
Player Pointer.
Revive Pointer.
Save Load Function implemented.
Modefied Tween to general.
JCS_Item updated.
2016-06-13
Tweener updated with position, rotation, scale.
2016-06-09
RC_EffectObject implemented.
RC_Goal implemented.
Game System, so now the the game will act with what mode player chose.
Save / Load Data implemented.
2016-06-08
Tweener Transition implemented. (Using 3rd party library.)
2016-06-07
JCS_ScaleEffect implemented.
JCS_ButtonSoundEffect implemented. (use this for any button, working with Unity's Event Trigger script.)
JCS_SlideScreenButton implemented.
Work on Example Project.
Part of MO implemented into Running Crush. (Webcam part)
2016-06-06
JCS_Cursor implemented. (Not complete yet.)
Work on Example Project.
Logo
Lobby
Webcam
Game
Shop
Cross Unity Object's Webcam. (Not sure is cross platform yet.)
2016-06-05
2016-06-04
Perspective Camera detect weather the collider area render on the screen or not. (using Game Depth)
2016-05-31
Full Screen Atk implemented.
2016-05-30
Player had the better movement.
After Jump Effect.
2016-05-29
Particle System
Weather Particle Interface
Snow Flake (Weather Particle)
Rain Drop (Weather Particle)
2016-05-28
2016-05-27
Swing Attack Action
Absorb Effect (JCS_ShootAction)
Sequence Shoot in order right now. (Logic Error fixed.)
Speed Layer.
2016-05-26
Ignore Item Tag
Miss Damage Text Code.
Sprite Auto Facing
Ability Format working.
Shoot in sequence
Bug Fix
Auto Detect and attack.
2016-05-25
Deviation Throw
Layer Friction Implemented.
Abitilty Format interface.
Hit and Damage Text(JCS_ApplyDamageTextAction)
2016-05-24
Throw Action! (support for 3D right now but not tested yet.)
Detect Area implemented!
2016-05-23
Drop Item (only with sprite renderer layer.)
GUI Button Slide.
Pick up Item action
Throw Action! (2D only for right now.)
Update "JCS_PlayerManager".
2016-05-21
Liquid Container(only on X axis!)
2016-05-15
2016-05-14
2D&3D Tracking Action Implemented!
Hit Event implemented!
Created new category "Event"
Shake Effect implemented!
Cos-sine wave effect implemented!
2016-05-11
Mix Damage Text Pool implemented!
JCS_3DCamera implemented!
2016-05-10
Damage Text Pool implemented!
2016-05-09
2016-05-8
Checkable feature implemented (when have ur mouse over a checkable
object it will appear a small description menu)
Clean Code (there was duplicate code)
2016-05-07
Resolution for all platform feature added (Tested! and it work!)
Slide Input implemented (for touch pad)
Application Manager managing the platform type form now on!
2016-05-06
Slide Switch Scene Function Completed
Resolution for all platform feature added (Not Tested!)
Bug Fix ("JCS_GameWindow" script)
Bug Fix (Logog Scene)
2016-05-01
Multi Track Camera 2D feature add
Pair Key Panel and Button Panel up
Scene Manager bug fixed
2016-04-30
Multi Track Camera 2D
Sound Fade in/out while switching the scene
Bug Fix (Logo Scene)
Top Down Player added
You can’t perform that action at this time.