The objective is to build your city. All buildings require money to create you can collect money with the following:
- Collecting tax
- Selling materials you produced
that money can build:
- homes
- factories
- parks
All buildings generate tax for your city proportional to their price
The sidebar is your cities control panel. is seperated into 4 sections
- City stats (your city's money and population)
- resources (your city's current materials)
- Tax (your cities current tax per hour, tax avalible to collect, and buttons to collect tax and new materials)
- Shop (includes sections with buildings avalible to purchase)
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the resouces menu allows you to sell and convert your items
By left clicking a resource you sell it's entire quantity By right clicking a resource you convert it into an evolved item for a $100 fee.
Money: money is used to convert resouces into evolved resouces and to buy buildings.
Tax: An amount of money proportinal to the sum of all the prices of your products
Population: The number of people who live in your city
Materials, Resouces: Products able to be collected every hour based on how many factories of that type have placed on your game field
Sidebar: an area occupying the right side of the window that allows you to manage various aspects of your city
Game field: The area left of your sidebar that shows your city
Building: A building generates tax and/or population