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Add a pre-defined server for the docker version #413

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merged 14 commits into from
Feb 24, 2024
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3 changes: 3 additions & 0 deletions .dockerignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
node_modules
Dockerfile
docker-compose.*
309 changes: 156 additions & 153 deletions .erb/configs/webpack.config.renderer.dev.ts
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ import webpackPaths from './webpack.paths';
// When an ESLint server is running, we can't set the NODE_ENV so we'll check if it's
// at the dev webpack config is not accidentally run in a production environment
if (process.env.NODE_ENV === 'production') {
checkNodeEnv('development');
checkNodeEnv('development');
}

const port = process.env.PORT || 4343;
Expand All @@ -28,171 +28,174 @@ const requiredByDLLConfig = module.parent!.filename.includes('webpack.config.ren
* Warn if the DLL is not built
*/
if (!requiredByDLLConfig && !(fs.existsSync(webpackPaths.dllPath) && fs.existsSync(manifest))) {
console.log(
chalk.black.bgYellow.bold(
'The DLL files are missing. Sit back while we build them for you with "npm run build-dll"',
),
);
execSync('npm run postinstall');
console.log(
chalk.black.bgYellow.bold(
'The DLL files are missing. Sit back while we build them for you with "npm run build-dll"',
),
);
execSync('npm run postinstall');
}

const configuration: webpack.Configuration = {
devtool: 'inline-source-map',
devtool: 'inline-source-map',

mode: 'development',
mode: 'development',

target: ['web', 'electron-renderer'],
target: ['web', 'electron-renderer'],

entry: [
`webpack-dev-server/client?http://localhost:${port}/dist`,
'webpack/hot/only-dev-server',
path.join(webpackPaths.srcRendererPath, 'index.tsx'),
],
entry: [
`webpack-dev-server/client?http://localhost:${port}/dist`,
'webpack/hot/only-dev-server',
path.join(webpackPaths.srcRendererPath, 'index.tsx'),
],

output: {
path: webpackPaths.distRendererPath,
publicPath: '/',
filename: 'renderer.dev.js',
library: {
type: 'umd',
output: {
path: webpackPaths.distRendererPath,
publicPath: '/',
filename: 'renderer.dev.js',
library: {
type: 'umd',
},
},
},

module: {
rules: [
{
test: /\.s?css$/,
use: [
'style-loader',
{
loader: 'css-loader',
options: {
modules: {
localIdentName: '[name]__[local]--[hash:base64:5]',
exportLocalsConvention: 'camelCaseOnly',
},
sourceMap: true,
importLoaders: 1,

module: {
rules: [
{
test: /\.s?css$/,
use: [
'style-loader',
{
loader: 'css-loader',
options: {
modules: {
localIdentName: '[name]__[local]--[hash:base64:5]',
exportLocalsConvention: 'camelCaseOnly',
},
sourceMap: true,
importLoaders: 1,
},
},
'sass-loader',
],
include: /\.module\.s?(c|a)ss$/,
},
{
test: /\.s?css$/,
use: ['style-loader', 'css-loader', 'sass-loader'],
exclude: /\.module\.s?(c|a)ss$/,
},
// Fonts
{
test: /\.(woff|woff2|eot|ttf|otf)$/i,
type: 'asset/resource',
},
// Images
{
test: /\.(png|svg|jpg|jpeg|gif)$/i,
type: 'asset/resource',
},
},
'sass-loader',
],
include: /\.module\.s?(c|a)ss$/,
},
{
test: /\.s?css$/,
use: ['style-loader', 'css-loader', 'sass-loader'],
exclude: /\.module\.s?(c|a)ss$/,
},
// Fonts
{
test: /\.(woff|woff2|eot|ttf|otf)$/i,
type: 'asset/resource',
},
// Images
{
test: /\.(png|svg|jpg|jpeg|gif)$/i,
type: 'asset/resource',
},
],
},
plugins: [
...(requiredByDLLConfig
? []
: [
new webpack.DllReferencePlugin({
context: webpackPaths.dllPath,
manifest: require(manifest),
sourceType: 'var',
}),
]),

new webpack.NoEmitOnErrorsPlugin(),

/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*
* By default, use 'development' as NODE_ENV. This can be overriden with
* 'staging', for example, by changing the ENV variables in the npm scripts
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),

new webpack.LoaderOptionsPlugin({
debug: true,
}),

new ReactRefreshWebpackPlugin(),

new HtmlWebpackPlugin({
filename: path.join('index.html'),
template: path.join(webpackPaths.srcRendererPath, 'index.ejs'),
minify: {
collapseWhitespace: true,
removeAttributeQuotes: true,
removeComments: true,
},
isBrowser: false,
env: process.env.NODE_ENV,
isDevelopment: process.env.NODE_ENV !== 'production',
nodeModules: webpackPaths.appNodeModulesPath,
}),
],

node: {
__dirname: false,
__filename: false,
},

devServer: {
port,
compress: true,
hot: true,
headers: { 'Access-Control-Allow-Origin': '*' },
static: {
publicPath: '/',
},
historyApiFallback: {
verbose: true,
plugins: [
...(requiredByDLLConfig
? []
: [
new webpack.DllReferencePlugin({
context: webpackPaths.dllPath,
manifest: require(manifest),
sourceType: 'var',
}),
]),

new webpack.NoEmitOnErrorsPlugin(),

/**
* Create global constants which can be configured at compile time.
*
* Useful for allowing different behaviour between development builds and
* release builds
*
* NODE_ENV should be production so that modules do not perform certain
* development checks
*
* By default, use 'development' as NODE_ENV. This can be overriden with
* 'staging', for example, by changing the ENV variables in the npm scripts
*/
new webpack.EnvironmentPlugin({
NODE_ENV: 'development',
}),

new webpack.LoaderOptionsPlugin({
debug: true,
}),

new ReactRefreshWebpackPlugin(),

new HtmlWebpackPlugin({
filename: path.join('index.html'),
template: path.join(webpackPaths.srcRendererPath, 'index.ejs'),
minify: {
collapseWhitespace: true,
removeAttributeQuotes: true,
removeComments: true,
},
isBrowser: false,
env: process.env.NODE_ENV,
isDevelopment: process.env.NODE_ENV !== 'production',
nodeModules: webpackPaths.appNodeModulesPath,
templateParameters: {
web: false,
},
}),
],

node: {
__dirname: false,
__filename: false,
},
setupMiddlewares(middlewares) {
console.log('Starting preload.js builder...');
const preloadProcess = spawn('npm', ['run', 'start:preload'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => process.exit(code!))
.on('error', (spawnError) => console.error(spawnError));

console.log('Starting remote.js builder...');
const remoteProcess = spawn('npm', ['run', 'start:remote'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => process.exit(code!))
.on('error', (spawnError) => console.error(spawnError));

console.log('Starting Main Process...');
spawn('npm', ['run', 'start:main'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => {
preloadProcess.kill();
remoteProcess.kill();
process.exit(code!);
})
.on('error', (spawnError) => console.error(spawnError));
return middlewares;

devServer: {
port,
compress: true,
hot: true,
headers: { 'Access-Control-Allow-Origin': '*' },
static: {
publicPath: '/',
},
historyApiFallback: {
verbose: true,
},
setupMiddlewares(middlewares) {
console.log('Starting preload.js builder...');
const preloadProcess = spawn('npm', ['run', 'start:preload'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => process.exit(code!))
.on('error', (spawnError) => console.error(spawnError));

console.log('Starting remote.js builder...');
const remoteProcess = spawn('npm', ['run', 'start:remote'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => process.exit(code!))
.on('error', (spawnError) => console.error(spawnError));

console.log('Starting Main Process...');
spawn('npm', ['run', 'start:main'], {
shell: true,
stdio: 'inherit',
})
.on('close', (code: number) => {
preloadProcess.kill();
remoteProcess.kill();
process.exit(code!);
})
.on('error', (spawnError) => console.error(spawnError));
return middlewares;
},
},
},
};

export default merge(baseConfig, configuration);
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