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This PR adds support for compiling and running on Android and iOS devices.
Test Code
Android
This patch is very simple, as the existing Linux implementation already works great inside the Android app sandbox.
This was tested on both a physical Android device and in an emulator by compiling, then loading, a minimal Rust dylib via the JNI.
Output (note the thread count is always high because of the JVM in the process):
iOS
The patch for iOS, like Android, is very simple because the MacOS implementation can be reused entirely with no changes.
This was tested inside the iOS simulator and on a physical iPad.
Output (the thread count here is high too because of the Swift runtime):