Releases: jice-nospam/wgen
Releases · jice-nospam/wgen
v0.3.1
Added
- seamless flag on exporter for game engines not supporting multi-texture heightmaps
- now you can export to either 16 bits PNG (preferred format for Unreal Engine) or 16 bits float OpenExr format (for Godot)
- added shore height parameter to landmass generator to avoid z fighting issues between the land mesh and a water plane
Fixed
- changing the height scale in the 3D preview preserves the water level
0.3.0
Added
- editable masks to each step. Makes it possible to apply a step only on some part of the map
Changed
- improved overall performance and UI responsiveness
Fixed
- Horizontal rotation in the 3D view
0.2.0
Changed
- improved water erosion algorithm
- thanks to egui 0.19, UI is now responsive and adapts to any resolution
- fbm generator is now multi-threaded and much faster
- export and load/save panels now use a file dialog instead of a simple textbox
Fixed
- seed is now set correctly when loading a project
- landmass works even if input is not normalized
- 2d and 3d previews work when loading a project with less steps than current project
- hills doesn't crash anymore when using radius variation == 0.0
- worldgen doesn't crash anymore if there is an error while loading/saving a project or exporting a heightmap
0.1.0
First release