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Releases: jice-nospam/wgen

v0.3.1

25 Oct 14:46
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Added

  • seamless flag on exporter for game engines not supporting multi-texture heightmaps
  • now you can export to either 16 bits PNG (preferred format for Unreal Engine) or 16 bits float OpenExr format (for Godot)
  • added shore height parameter to landmass generator to avoid z fighting issues between the land mesh and a water plane

Fixed

  • changing the height scale in the 3D preview preserves the water level

0.3.0

06 Oct 09:08
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Added

  • editable masks to each step. Makes it possible to apply a step only on some part of the map

Changed

  • improved overall performance and UI responsiveness

Fixed

  • Horizontal rotation in the 3D view

0.2.0

24 Aug 15:22
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Changed

  • improved water erosion algorithm
  • thanks to egui 0.19, UI is now responsive and adapts to any resolution
  • fbm generator is now multi-threaded and much faster
  • export and load/save panels now use a file dialog instead of a simple textbox

Fixed

  • seed is now set correctly when loading a project
  • landmass works even if input is not normalized
  • 2d and 3d previews work when loading a project with less steps than current project
  • hills doesn't crash anymore when using radius variation == 0.0
  • worldgen doesn't crash anymore if there is an error while loading/saving a project or exporting a heightmap

0.1.0

05 Aug 11:38
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First release