gnet
is an Event-Loop networking framework that is fast and small. It makes direct epoll and kqueue syscalls rather than using the standard Go net package, and works in a similar manner as libuv and libevent.
The goal of this project is to create a server framework for Go that performs on par with Redis and Haproxy for packet handling.
gnet
sells itself as a high-performance, lightweight, nonblocking network library written in pure Go which works on transport layer with TCP/UDP/Unix-Socket protocols, so it allows developers to implement their own protocols of application layer upon gnet
for building diversified network applications, for instance, you get a HTTP Server or Web Framework if you implement HTTP protocol upon gnet
while you have a Redis Server done with the implementation of Redis protocol upon gnet
and so on.
gent
derives from project evio
while having higher performance.
- High-performance Event-Loop under multi-threads/goroutines model
- Built-in load balancing algorithm: Round-Robin
- Concise APIs
- Efficient memory usage: Ring-Buffer
- Supporting multiple protocols: TCP, UDP, and Unix Sockets
- Supporting two event-notification mechanisms: epoll in Linux and kqueue in FreeBSD
- Supporting asynchronous write operation
- Allowing multiple network binding on the same Event-Loop
- Flexible ticker event
- SO_REUSEPORT socket option
gnet
redesigns and implements a new built-in multiple-threads/goroutines model: 『Multiple Reactors』 which is also the default multiple-threads model of netty
, Here's the schematic diagram:
and it works as the following sequence diagram:
The subsequent multiple-threads/goroutines model of gnet
: 『Multiple Reactors with thread/goroutine pool』is under development and about to be delivered soon, the architecture diagram of new model is in here:
and it works as the following sequence diagram:
gnet
builds its 『Multiple Reactors』Model under Goroutines in Golang, one Reactor per Goroutine, so there is a critical requirement handling extremely large amounts of messages between Goroutines in this networking model of gnet
, which means gnet
needs a efficient communication mechanism between Goroutines. I choose a tricky solution of Disruptor(Ring-Buffer) which provides a higher performance of messages dispatching in networking, instead of the recommended pattern: CSP(Channel) under Golang-Best-Practices.
That is why I finally settle on go-disruptor: the Golang port of the LMAX Disruptor(a high performance inter-thread messaging library).
gnet
leverages Ring-Buffer to cache TCP streams and manage memory cache in networking.
$ go get -u github.com/panjf2000/gnet
It is easy to create a network server with gnet
. All you have to do is just register your events to gnet.Events
and pass it to the gnet.Serve
function along with the binding address(es). Each connections is represented as an gnet.Conn
object that is passed to various events to differentiate the clients. At any point you can close a client or shutdown the server by return a Close
or Shutdown
action from an event.
The simplest example to get you started playing with gnet
would be the echo server. So here you are, a simplest echo server upon gnet
that is litsening on port 9000:
package main
import (
"log"
"github.com/panjf2000/gnet"
"github.com/panjf2000/gnet/ringbuffer"
)
func main() {
var events gnet.Events
events.Multicore = true
events.React = func(c gnet.Conn, inBuf *ringbuffer.RingBuffer) (out []byte, action gnet.Action) {
top, tail := inBuf.PreReadAll()
out = append(top, tail...)
inBuf.Reset()
return
}
log.Fatal(gnet.Serve(events, "tcp://:9000"))
}
As you can see, this example of echo server only sets up the React
function where you commonly write your main business code and it will be invoked once the server receives input data from a client. The output data will be then sent back to that client by assigning the out
variable and return it after your business code finish processing data(in this case, it just echo the data back).
Current supported I/O events in gnet
:
OnInitComplete
is activated when the server is ready to accept new connections.OnOpened
is activated when a connection has opened.OnClosed
is activated when a connection has closed.OnDetached
is activated when a connection has been detached using theDetach
return action.React
is activated when the server receives new data from a connection.Tick
is activated immediately after the server starts and will fire again after a specified interval.PreWrite
is activated just before any data is written to any client socket.
// Binding both TCP and Unix-Socket to one gnet server.
gnet.Serve(events, "tcp://:9000", "unix://socket")
The Tick
event fires ticks at a specified interval.
The first tick fires immediately after the Serving
events.
events.Tick = func() (delay time.Duration, action Action){
log.Printf("tick")
delay = time.Second
return
}
The Serve
function can bind to UDP addresses.
- All incoming and outgoing packets will not be buffered but sent individually.
- The
OnOpened
andOnClosed
events are not availble for UDP sockets, only theReact
event.
The Events.Multicore
indicates whether the server will be effectively created with multi-cores, if so, then you must take care with synchonizing memory between all event callbacks, otherwise, it will run the server with single thread. The number of threads in the server will be automatically assigned to the value of runtime.NumCPU()
.
The current built-in load balancing algorithm in gnet
is Round-Robin.
Servers can utilize the SO_REUSEPORT option which allows multiple sockets on the same host to bind to the same port and the OS kernel takes care of the load balancing for you, it wakes one socket per accpet
event coming to resolved the thundering herd
.
Just provide reuseport=true
to an address and you can enjoy this feature:
gnet.Serve(events, "tcp://:9000?reuseport=true"))
Go Version : go1.12.9 linux/amd64
OS : Ubuntu 18.04/x86_64
CPU : 8 Virtual CPUs
Memory : 16.0 GiB
Go Version : go version go1.12.9 darwin/amd64
OS : macOS Mojave 10.14.6/x86_64
CPU : 4 CPUs
Memory : 8.0 GiB
Source code in gnet
is available under the MIT License.
gnet is still under active development so the code and documentation will continue to be updated, if you are interested in gnet, please feel free to make your code contributions to it, also if you like gnet, give it a star ~~