NOTE
Brisk is being mothballed due to general incompatibilities with modern version of Swift. I recommend checking out ReactiveSwift, which solves many of the issues that prompted me to make Brisk in the first place.
Swift support for blocks and asynchronous code is powerful, but can lead to a maze of indented logic that quickly becomes unreadable and error-prone.
Brisk offers two distinct but complimentary functions:
- Provides shorthand operators for swiveling the concurrency of your functions (akin to async/await)
- Extends
DispatchQueue
with several functions that help make standard usage a bit more concise.
// Example: Making an asynchronous function be synchronous
let (data, response, error) = <<-{ URLSession.shared.dataTask(url, completionHandler: $0).resume() }
To help with Cocoapods versioning syntax, all versions of Brisk compatible with Swift 2.2 will begin with Major/Minor 2.2. All versions comptible with Swift 2.3 will begin with Major/Minor 2.3. All versions compatible with Swift 3.0 will begin with Major/Minor 3.0, etc.
This means your Cocoapod inclusion can look like:
pod 'Brisk', '~> 2.2' # Latest version compatible with Swift 2.2
pod 'Brisk', '~> 2.3' # Latest version compatible with Swift 2.3
pod 'Brisk', '~> 3.0' # Latest version compatible with Swift 3.0
pod 'Brisk', '~> 3.1' # Latest version compatible with Swift 3.1
The Brisk API is different in Swift 2.x. Please refer to
README_SWIFT2.md
Consider the following hypothetical asynchronous API:
// API we're given:
func findClosestPokemon(within: Double,
completionHandler: (pokemon: Pokemon?, error: NSError?) -> Void)
func countPokeballs(completionHandler: (number: Int?, error: NSError?) -> Void)
func throwPokeballAt(pokemon: Pokemon,
completionHandler: (success: Bool, error: NSError?) -> Void)
Let's assume that all of the completion handlers are called on the main thread. We want to make this utility function:
// Utility we want:
func throwAtClosestPokemon(within: Double,
completionHandler: (success: Bool, pokemon: Pokemon?, error: NSError?) -> Void)
This function represents a common occurrence of chaining asynchronous functions into a helper utility for a single use case. Using only the standard GCD library, your function might look like this:
// The old way...
func throwAtClosestPokemon(within: Double,
completionHandler: (success: Bool, pokemon: Pokemon?, error: NSError?) -> Void) {
// Step 1
findClosestPokemon(within: within) { pokemon, error in
guard let p = pokemon where error == nil else {
DispatchQueue.main.async {
completionHandler(success: false, pokemon: nil, error: error)
}
return
}
// Step 2
countPokeballs { number, error in
guard let n = number where error == nil else {
DispatchQueue.main.async {
completionHandler(success: false, pokemon: nil, error: error)
}
return
}
// Step 3
throwPokeballAt(pokemon: p) { success, error in
DispatchQueue.main.async {
completionHandler(success: success, error: error)
}
}
}
}
}
Yikes! It can quickly look even worse if your async logic needs to branch. Let's look at how scoping/flow works with Brisk:
// The new way...
func throwAtClosestPokemon(within: Double,
completionHandler: (success: Bool, pokemon: Pokemon?, error: NSError?) -> Void) {
// Run everything inside a specified async queue, or DispatchQueue.global()
myQueue.async {
// Step 1
let (pokemon, error) = <<+{ findClosestPokemon(within: within, completionHandler: $0) }
guard let p = pokemon where error == nil else {
return completionHandler +>> (success: false, error: error)
}
// Step 2
let (number, error2) = <<+{ countPokeballs($0) }
guard let n = number where error2 == nil else {
return completionHandler +>> (success: false, error: error2)
}
// Step 3
let (success, error3) = <<+{ throwPokeballAt(pokemon: p, completionHandler: $0) }
completionHandler +>> (success: success, error: error3)
}
}
With Brisk the asynchronous functions can be coded using a seemingly-synchronous flow. The asynchronous nature of the methods is hidden behind the custom operators. Unlike PromiseKit, all return values remain in scope as well.
This section refers the idea of taking am asynchronous function and calling it synchronously, generally for the purpose of chaining multiple asynchronous operations. This is essentially the same offering of PromiseKit but without the needless indentation and scope shuffle that comes with it.
To see a practical use case, refer to the Quick Look example above.
When we talk about an asynchronous function, it must abide by these characteristics:
- Returns
Void
- Takes any number of input parameters
- Has a single "completion" parameter that takes a function of the form
(...) -> Void
These are all examples of suitable asynchronous functions:
func getAlbum(named: String, handler: (album: PhotoAlbum?, error: NSError?) -> Void)
func saveUser(completionHandler: (success: Bool) -> Void)
func verifyUser(name: String, password: String, completion: (valid: Bool) -> Void)
// Typical use of a function would look like:
getAlbum("pics") { photo, error in
// ...
}
With Brisk, you can use the <<+
, <<~
or <<-
operators to call your function in
a way that blocks the calling thread until your function has called its completion
handler.
// <<+ will execute getAlbum on the main queue
let (album, error) = <<+{ getAlbum("pics", handler: $0) }
// <<~ will execute saveUser on the global concurrent background queue
let success = <<~{ saveUser($0) }
// <<- will execute verifyUser immediately in the current queue (note that the
// current thread will wait for the completion handler to be called before
// returning the final value.)
let valid = <<-{ verifyUser("myname", password: "mypass", completion: $0) }
// You can also specify *any* queue you want. Here saveUser is called on myQueue.
let myQueue = dispatch_queue_create("myQueue", nil)
let valid = <<~myQueue ~~~ { saveUser($0) }
Tip: Use
<<+
for functions that need to be called on the main thread (like UI updates). Use<<-
for others.
In all of the above examples, execution of the outer thread is paused until the completion
handler $0
is called. Once $0
is called, the values passed into it are routed back
to the original assignment operation.
Note that the $0
handler can accommodate any number of parameters (e.g. getAlbum
above can take album
and error
), but it must be assigned to a variable that
of the same tuple. Also note that it is not possible to extract NSError
parameters
to transform them into do/try/catch methodology -- you will have to check the NSError
as part of the returned tuple.
Also note that the outer thread WILL WAIT until $0
is called. This means that
Brisk can only be used for functions that guarantee their completion handlers will
be called at some deterministic point in the future. It is not suitable for open-ended
asynchronous functions like NSNotification
handlers.
There are many reasons to call synchronous functions asynchronously. It happens any time you see this pattern:
dispatch_async(someQueue) {
completionHandler(..)
}
You're burning three lines and an indentation scope just to route a single function call to another queue.
An example of this is in the Quick Look example from the beginning of the documentation. This routing must take place each time the completion handler is called on the main queue. It has a negative impact on the readability of the overall function, since the actual function name gets buried in the scope of the dispatch. Wouldn't it be nice if that could be accomplished in one line, with the function name first?
The ~>>
and +>>
operators introduced in Brisk can be thought of as the
synchronous->asynchronous translators. The main difference between the two is that
the +>>
operator dispatches to the main queue, while the ~>>
operator
allows you to specify the queue (or use the concurrent background queue by default).
For the examples below, consider the following normal synchronous functions:
func syncReturnsVoid() { }
func syncReturnsParam(p: Int) -> Int { return p+1 }
func syncReturnsParamTuple(p: Int) -> (Int, String) { return (p+1, "\(p+1)") }
Use the infix operator between a function and its parameters to quickly dispatch a synchronous function on another queue.
dispatch_async(someQueue) {
// syncReturnsVoid() is called on the main thread
syncReturnsVoid +>> ()
// syncReturnsParam(p: 3) is called on the main thread
// Note in this case the return value is ignored!
syncReturnsParam +>> (p: 3)
// syncReturnsVoid() is called on the global concurrent background queue
syncReturnsVoid ~>> ()
// syncReturnsParam(p: 3) is called on the global concurrent background queue
// Note in this case the return value is ignored!
syncReturnsParam ~>> (p: 3)
let otherQueue = dispatch_queue_create("otherQueue", nil)
// syncReturnsVoid() is called on otherQueue
syncReturnsVoid ~>> otherQueue ~>> ()
// syncReturnsParam(p: 3) is called on otherQueue
// Note in this case the return value is ignored!
syncReturnsParam ~>> otherQueue ~>> (p: 3)
}
You can also use the operators in a postfix fashion for a more functional syntax:
dispatch_async(someQueue) {
let otherQueue = dispatch_queue_create("otherQueue", nil)
// The following three lines are equivalent
syncReturnsParam~>>.on(otherQueue).async(p: 3)
syncReturnsParam~>>otherQueue~>>(p: 3)
syncReturnsParam ~>> otherQueue ~>> (p: 3)
}
In all of the above examples, the return values were ignored. This is generally fine
for the synchronous functions that return Void
(like most completion handlers).
Because the functions are called asynchronously, you have to process the return
values asynchronously as well:
dispatch_async(someQueue) {
// syncReturnsParam(p: 3) is called on the main thread
// Its response is also handled on the main thread
syncReturnsParam +>> (p: 3) +>> { i in print(i) } // prints 4
// syncReturnsParam(p: 3) is called on the main thread
// Its response is handled on the global concurrent background queue
// Note the positions and difference between +>> and ~>>
syncReturnsParam +>> (p: 3) ~>> { i in print(i) } // prints 4
// syncReturnsParamTuple(p: 3) is called on the global concurrent background queue
// Its response is handled on an instantiated queue
syncReturnsParamTuple ~>> (p: 3) ~>> otherQueue ~>> { iInt, iStr in print(pInt) }
// Using the more functional style
syncReturnsParam~>>.on(otherQueue).async(p: 3) +>> { i in print(i) }
}
When the function you are routing is an optional, you must use the ?~>>
and ?+>>
operators when referencing the function:
func myTest(param: Int, completionHandler: (Int -> Int)? = nil) {
// These will cause a compiler error because the handler is optional:
completionHandler +>> (param)
completionHandler+>>.async(param) +>> { i in print(i) }
// Instead use these:
completionHandler ?+>> (param)
completionHandler?~>>.async(param)
// For anything past the initial function, use normal operators:
// (+>> instead of ?+>>) --v
completionHandler ?+>> (param) +>> { i in print(i) }
}
Note that if you were using the syntax for optionals
completionHandler?~>>.main.async(param)
-- Swift 3.1 does not allow ? characters at the beginning of postfix operators so you can no longer explicitly choose a queue name like ".main". You can still use queues implicitly with the operator, likecompletionHandler?+>>.async(param)
Brisk extensions DispatchQueue
with functions that make the async
function
more concise:
/// LibDispatch:
func asyncAfter(deadline: DispatchTime,
qos: DispatchQoS = default,
flags: DispatchWorkItemFlags = default,
execute: () -> Void)
// Brisk allows you to specify time/intervals as a Double instead of DispatchTime.
// It also allows you to capture the timer used to dispatch the block, in case
// you want to cancel it.
func async(after seconds: Double,
leeway: QuickDispatchTimeInterval? = nil,
qos: DispatchQoS = .default,
flags: DispatchWorkItemFlags = [],
execute block: @escaping () -> Void) -> DispatchSourceTimer
Also consider scheduling a block to run repeatedly at an interval:
// LibDispatch Requires:
let timer = DispatchSource.makeTimerSource(flags: ..., queue: ...)
timer.setEventHandler(qos: ..., flags: ..., handler: ...)
timer.scheduleRepeating(deadline: ..., interval: ..., leeway: ...)
timer.resume()
// Brisk allows you to schedule timers in one function, and passes the timer
// into the block so it can be canceled based on logic inside or outside the handler.
func async(every interval: Double,
startingIn: Double? = nil,
startingAt: NSDate? = nil,
leeway: QuickDispatchTimeInterval? = nil,
qos: DispatchQoS = .default,
flags: DispatchWorkItemFlags = [],
execute block: @escaping (_ tmr: DispatchSourceTimer) -> Void) -> DispatchSourceTimer
Another new function allows you to coalesce multiple async calls into a single execution,
based on an operationId
. This is useful when several simultaneous asynchronous
actions want to trigger a block to occur (but you only want that block to occur once).
func once(operationId: String,
after interval: Double? = nil,
at date: NSDate? = nil,
leeway: QuickDispatchTimeInterval? = nil,
qos: DispatchQoS = .default,
flags: DispatchWorkItemFlags = [],
execute block: @escaping () -> Void) -> DispatchSourceTimer
There are several variations of the above functions. See BriskDispatch.swift
for more details.
The following code examples show the GCD additions provided by Brisk for the Swift 2.x syntax. These are fairly self-documenting. More information about each method can be found in its comment section. They are included in the Swift 3.x release for backwards compatibility.
dispatch_main_async {
// Block runs on the main queue
}
dispatch_main_sync {
// Block runs on the main queue; this function does not return until
// the block completes.
}
dispatch_bg_async {
// Block runs on the global concurrent background queue
}
dispatch_async("myNewQueue") {
// Block runs on a brisk-created serial queue with the specified string ID.
// Calling this function multiple times with the same string will reuse the
// named queue. Useful for dynamic throw-away serial queues.
}
dispatch_main_after(2.0) {
dispatch_after(2.0, myQueue) {
// Block is called on specified queue after specified number of seconds using
// a loose leeway (+/- 0.1 seconds).
}
dispatch_main_after_exactly(2.0) {
dispatch_after_exactly(2.0, myQueue) {
// Block is called on specified queue after specified number of seconds using
// as tight a timer leeway as possible. Useful for animation timing but
// uses more battery power.
}
dispatch_main_every(2.0) { timer in
dispatch_every(2.0, myQueue) { timer in
dispatch_main_every_exact(2.0) { timer in
dispatch_every_exact(2.0, myQueue) { timer in
// Block is run on specified thread every N seconds.
// Stop the timer with:
dispatch_source_cancel(timer)
}
dispatch_main_once_after(2.0, "myOperationId") {
dispatch_once_after(2.0, myQueue, "myOperationId") {
// Block runs after specified time on specified queue. The block is
// only executed ONCE -- repeat calls to this function with the same
// operation ID will reset its internal timer instead of calling the
// block again. Useful for calling a completion block after several
// disparate asynchronous methods (e.g. saving the database to disk
// after downloading multiple records on separate threads.)
}
dispatch_each(myArray, myQueue) { element in
// Each element in the array has this block called with it as a parameter.
// Should be used on a concurrent queue.
}