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DunGen Core

The .NET Core implementation of DunGen

DunGen is framework powering the world's best random dungeon generator. Designed to be both easy-to-use, and highly customizable, and portable to any game system (both tabletop and desktop), it's the last dungeon generator you'll ever need.

App Status

NOTE: This is currently a work in progress. See our test site here

Branch Build / UT Deployment Code Quality Documentation
master BuildAndUT Heroku CodeFactor TODO

About the Framework

The DunGen framework consists of multiple components:

  • A model for a grid-based "dungeon", including labels for its layout & anatomy, and all kinds of infestations.
  • A powerful Algorithm design with a slew of smart boilerplate algorithms, plus a plugin interface to write new ones, and the ability to create your own composite algorithms from any of them.
  • All kinds of terrain-generating algorithms, which creat the dungeon's layout and annotate the layout with labels (e.g. "this is room 1," or "this is the hallway leading to the boss")
  • All kinds of infestation algorithms, which fill your dungeon with any of the denizens, traps, and phat loot that you can find in your Library.
  • Powerful serialization, including the ability to dynamically reproduce an entire dungeon through its algorithm runs. This also means you can load a dungeon's runs, modify their parameters, and make a slightly different dungeon (or the same one, with a different random seed).
  • An ORM layer to interface with any major relational database (MySQL, Postgres, etc.), allowing you to create and share your own systems.

Sample Algorithms (Maze type)

Blob Recursive Division Recursive Backtracker
BlobRecursiveDivision RecursiveBacktracker

Building, Developing, and Contributing

See CONTRIBUTING.md for more information on how to build, develop, and act as part of the team

Code of Conduct

conduct

We use the Contributor Covenant v2.0.
See CODE_OF_CONDUCT.md for more information.

License

License: GPL v2

We use the GNU General Public License, version 2.
See LICENSE.md for the full text.

Support

Contact jnickg with questions, or to join the team.

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