userdmp
is library in Rust for parsing Minidump (.dmp) files generated in user mode on Windows
- ✅ Module List Stream (
ModuleListStream
): Contains information about all loaded modules (e.g., DLLs), including their file paths, base addresses, and sizes. - ✅ Handle Data Stream (
HandleDataStream
): Captures details about open handles in the process, such as references to files, threads, and synchronization objects. - ✅ System Info Stream (
SystemInfoStream
): Includes metadata about the operating system (e.g., version, build number) and hardware (e.g., CPU type and number of processors). - ✅ Exception Stream (
ExceptionStream
): Records details about the exception that triggered the dump, including the exception code, address, and relevant parameters. - ✅ Memory Stream (
MemoryListStream / MemoryInfoListStream
): Provides a list of memory regions that were included in the dump, allowing analysis of process memory contents at the time of the crash.
Add userdmp
to your project by updating your Cargo.toml
:
cargo add userdmp
Or manually add the dependency:
[dependencies]
userdmp = "<version>"
The userdmp library provides tools to parse and analyze Minidump (.dmp) files generated in user mode on Windows. Here's how you can use it:
To start working with a Minidump file, use the UserDump::new
function to parse the file and create a UserDump
instance:
use userdmp::{UserDump, UserDmpError};
fn main() -> Result<(), UserDmpError> {
// Parse the Minidump file
let dump = UserDump::new("example.dmp")?;
println!("Minidump parsed successfully!");
Ok(())
}
For more examples, see the examples
folder in this repository. 📂
To contribute to userdmp, follow these steps:
- Fork this repository.
- Create a branch:
git checkout -b <branch_name>
. - Make your changes and commit them:
git commit -m '<commit_message>'
. - Push your changes to your branch:
git push origin <branch_name>
. - Create a pull request.
Alternatively, consult the GitHub documentation on how to create a pull request.
This project is licensed under the MIT License. See the LICENSE file for details.