Skip to content

joefazz/Explodahedron

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Expodahedron

Made while trying to learn Three.js concepts after watching the course Advanced Creative Coding with WebGL & Shaders.

The code is loosly annotated but the key concepts are using a Vertex shader to transform the triangles and using custom Buffer Attributes to tell each vertex how to behave.

My goal was to make an exploding Icosahedron which would be 'cinematically' shown by the camera. I'm mostly happy with the result which can be found here!

About

Playing with Three.JS and Canvas-Sketch

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published