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Is there a way to implement OpenP2P in Unity? Looks like the whole project is in .net so it could be possible to integrate the netcode inside projects.
The text was updated successfully, but these errors were encountered:
On Wed, Nov 13, 2019, 12:35 PM TheBricktop ***@***.***> wrote:
Is there a way to implement OpenP2P in Unity? Looks like the whole project
is in .net so it could be possible to integrate the netcode inside projects.
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I'm also thinking on using this in Unity, but I have a question:
Is this P2P library the client-Host type or a Client-Client P2P?
I dont know if this make any difference on the library implementation... but yhea just to make sure... Thanks!
(I sent you a discord friend request too btw :) )
Is there a way to implement OpenP2P in Unity? Looks like the whole project is in .net so it could be possible to integrate the netcode inside projects.
The text was updated successfully, but these errors were encountered: