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Nicholas Katzakis edited this page Aug 9, 2018
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- Create a class that inherits from :State
- Drag in GameObject
- Drag needed objects in neededObjects List<>
- Mark objects "Permanent" if you want Joutai to NOT disable them (i.e. leave them alone).
- Call AdvanceState() to move to next state when done.
Explanation for the example States already in place:
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CountdownState.cs
- Shows a countdown timer. Requires assignment of a text object to render to.
- TODO:
- the state should search for the active camera, create a canvas as a billboard to that camera and render the timer there.
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InstructionState.cs
- Shows instructions that are navigated either with a mouse click or a wand etc.
- TODO:
- Inside Start(), the state should search for the active camera, create a canvas as a billboard to that camera and render the text there.
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ViveWandState.cs
- REQUIRES STEAM_VR!!! This state exposes a triggerPressed() method that is called every time the participant presses the vive trigger.
- TODO:
- Fix controller seeking script