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Full rewrite of the 3D renderer, replacing legacy QuickDraw 3D code. The game should work better on systems that had trouble running the previous version.
Cosmetic touchups on 3DMF model textures. Some textures could use UV clamping, and some had incorrect alpha (spider teeth, etc.).
Native Apple Silicon support in macOS build.
Extra settings: hide/show bottom bar, high/low level of detail.
Command-line options to control MSAA and screen resolution.