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update pippidon to osu-lazer v2018.1227.1
sadly multiplayer doesn't work :(
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Original file line number | Diff line number | Diff line change |
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@@ -1,18 +1,21 @@ | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Mods; | ||
using osu.Game.Rulesets.Pippidon.Objects; | ||
using osu.Game.Rulesets.Scoring; | ||
using osu.Game.Users; | ||
using osu.Game.Rulesets.Pippidon.Replays; | ||
|
||
namespace osu.Game.Rulesets.Pippidon.Mods | ||
{ | ||
public class PippidonModAutoplay : ModAutoplay<PippidonObject> | ||
{ | ||
protected override Score CreateReplayScore(Beatmap<PippidonObject> beatmap) => new Score | ||
{ | ||
User = new User { Username = "pippidon" }, | ||
Replay = new PippidonAutoGenerator(beatmap).Generate(), | ||
}; | ||
} | ||
} | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Rulesets.Mods; | ||
using osu.Game.Rulesets.Pippidon.Objects; | ||
using osu.Game.Users; | ||
using osu.Game.Rulesets.Pippidon.Replays; | ||
using osu.Game.Scoring; | ||
|
||
namespace osu.Game.Rulesets.Pippidon.Mods | ||
{ | ||
public class PippidonModAutoplay : ModAutoplay<PippidonObject> | ||
{ | ||
protected override Score CreateReplayScore(Beatmap<PippidonObject> beatmap) => new Score | ||
{ | ||
ScoreInfo = new ScoreInfo | ||
{ | ||
User = new User { Username = "pippidon" }, | ||
}, | ||
Replay = new PippidonAutoGenerator(beatmap).Generate(), | ||
}; | ||
} | ||
} |
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