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webclient: Reduce initial stack size in makefile compiled builds #8

webclient: Reduce initial stack size in makefile compiled builds

webclient: Reduce initial stack size in makefile compiled builds #8

Workflow file for this run

name: Build latest (Windows)
# trigger via either push to selected branches or on manual run
on:
push:
branches:
- main
- master
- ModernLighting
- AngledLighting
workflow_dispatch:
concurrency:
group: ${{ github.ref }}-windows
cancel-in-progress: true
jobs:
#============================================
# ============== 32 BIT WINDOWS =============
# ===========================================
build-32:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Compile 32 bit Windows builds
shell: bash
id: compile
env:
COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn"
WIN32_FLAGS: "-mwindows -nostartfiles -Wl,-e_main_real -DCC_NOMAIN CCicon_32.res"
run: |
sudo apt-get -y install gcc-mingw-w64-i686
LATEST_FLAG=-DCC_COMMIT_SHA=\"$(git rev-parse --short "$GITHUB_SHA")\"
cp misc/windows/CCicon_32.res src/CCicon_32.res
cd src
i686-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-d3d9.exe $LATEST_FLAG -lwinmm -limagehlp
i686-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 -lwinmm -limagehlp -lopengl32
i686-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -o cc-w32-d3d11.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11 -lwinmm -limagehlp
# mingw defaults to i686, but some really old CPUs only support i586
i686-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN32_FLAGS }} -march=i586 -o cc-w9x-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 -DCC_BUILD_NOSTDLIB -lwinmm -limagehlp -lopengl32
- uses: ./.github/actions/notify_failure
if: ${{ always() && steps.compile.outcome == 'failure' }}
with:
NOTIFY_MESSAGE: 'Failed to compile 32 bit Windows build'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w32-d3d9.exe'
DEST_NAME: 'ClassiCube-Win32-Direct3D9.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w32-ogl.exe'
DEST_NAME: 'ClassiCube-Win32-OpenGL.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w32-d3d11.exe'
DEST_NAME: 'ClassiCube-Win32-Direct3D11.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w9x-ogl.exe'
DEST_NAME: 'ClassiCube-Win9x.exe'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'win32'
#============================================
# ============== 64 BIT WINDOWS =============
# ===========================================
build-64:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Compile 64 bit Windows builds
shell: bash
id: compile
env:
COMMON_FLAGS: "-O1 -s -fno-stack-protector -fno-math-errno -Qn"
WIN64_FLAGS: "-mwindows -nostartfiles -Wl,-emain_real -DCC_NOMAIN CCicon_64.res"
run: |
sudo apt-get -y install gcc-mingw-w64-x86-64
LATEST_FLAG=-DCC_COMMIT_SHA=\"$(git rev-parse --short "$GITHUB_SHA")\"
cp misc/windows/CCicon_64.res src/CCicon_64.res
cd src
x86_64-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-d3d9.exe $LATEST_FLAG -lwinmm -limagehlp
x86_64-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-ogl.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_GL1 -lwinmm -limagehlp -lopengl32
x86_64-w64-mingw32-gcc *.c ${{ env.COMMON_FLAGS }} ${{ env.WIN64_FLAGS }} -o cc-w64-d3d11.exe $LATEST_FLAG -DCC_GFX_BACKEND=CC_GFX_BACKEND_D3D11 -lwinmm -limagehlp
- uses: ./.github/actions/notify_failure
if: ${{ always() && steps.compile.outcome == 'failure' }}
with:
NOTIFY_MESSAGE: 'Failed to compile 64 bit Windows build'
WEBHOOK_URL: '${{ secrets.WEBHOOK_URL }}'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w64-d3d9.exe'
DEST_NAME: 'ClassiCube-Win64-Direct3D9.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w64-ogl.exe'
DEST_NAME: 'ClassiCube-Win64-OpenGL.exe'
- uses: ./.github/actions/upload_build
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
SOURCE_FILE: 'src/cc-w64-d3d11.exe'
DEST_NAME: 'ClassiCube-Win64-Direct3D11.exe'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'win64'