A finite-state machine (FSM) is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of states at any given time. The FSM can change from one state to another in response to some external inputs; the change from one state to another is called a transition. A FSM is defined by a list of its states, its initial state, and the conditions for each transition. -- Wikipedia
npm install --save maquina-js
const StateMachine = require('maquina-js');
const states = ['solid', 'liquid', 'gas', 'plasma'];
const transitions = [
{ trigger: 'melt', source: 'solid', target: 'liquid' },
{ trigger: 'freeze', source: 'liquid', target: 'solid' },
{ trigger: 'evaporate', source: 'liquid', target: 'gas' },
];
machine = new StateMachine(states, transitions, 'solid');
machine.getState(); // -> solid
machine.melt();
machine.getState(); // -> liquid
After creating your FSM you are still able to add more transitions.
machine.addTransition({ trigger: 'sublimate', source: 'solid', target: 'gas' });
machine.removeTransition('sublimate');
Since it is allowed to have the same transition name for different states, sometimes you will want to specify the state from which you want to remove the transition
machine.removeTransition('sublimate', 'solid');
machine.addStatete('StateX');
machine.removeState('StateX');
Every time a state is removed from the machine, all tranitions to and from that state are automatically removed.
function beforeTransition() {
// pre-transition code
return true; // or false for preventing the transition from being executed
}
function afterTransition() {
// post-transition code
return true;
}
machine.addTransition( { trigger: 'sublimate', source: 'solid', target: 'gas', before: beforeTransition, after: afterTransition } );
Inspired by transitions