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Update docs for release
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jpanther committed Jul 21, 2017
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3 changes: 2 additions & 1 deletion CHANGELOG.md
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The latest stable release is available at <https://github.com/jpanther/Dectorio/releases/latest>

## v0.6.0 - Unreleased (coming soon)
## v0.6.0 - 2017-07-21

### Added
* Wooden and steel signs (unlocked via new _Signs_ technology)
* _Glowing lamp_ which will glow bright colours over a large radius when passed a signal from the circuit network
* Added more variations to the edge gfx for the gravel tiles
* New icon based signals for easier circuit network logic
* Signal colour for Steam

### Changed
* Hazard concrete now places as the vanilla hazard-concrete tile (fixes blueprint imports and issues when Dectorio is removed)
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17 changes: 15 additions & 2 deletions README.md
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Expand Up @@ -52,16 +52,27 @@ When you launch the game, the new mod will be enabled by default.

![Gates](https://cl.ly/042x3E3P0A0o/hazgate.png)

### Signals & Lamp colours
### Signs

* Adds placable wooden and steel signs with configurable icons

![Signs](https://cl.ly/2K0Q3V2Q062y/signs.png)

### Signals & Lamps

* Adds a new Glowing lamp that will glow bright colours over a large radius when passed a coloured signal from the circuit network

![Glowing lamp](https://cl.ly/2i0b1F383D2a/glow.png)

* Adds new signal colours - purple, orange, tangerine and aqua^
* Adds signal colours for raw resources, smelted items, fluids, science packs, inserters, belts, splitters and circuits^

![New signal colours](https://cl.ly/2R04150O0P0m/signals.png)

* Adds new icon based signals for making it easier to understand your circuit network logic
* New signal icons for base game signal colours that better represent the actual signal colour

![Signal selection](https://cl.ly/0l3J0y1M3C21/signalselection.png)
![Signal selection](https://cl.ly/443j3p1R1712/signal-icons.png)

### General

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Limited testing has been completed with other mods. Warnings will be shown in-game to highlight any known issues. If you come across a specific compatibility issue, please let me know and I'll see what I can do to fix it.

Mods with additional Dectorio support (thanks!): [Concreep](https://mods.factorio.com/mods/Mylon/Concreep), [FARL](https://mods.factorio.com/mods/Choumiko/FARL), [Pavement Drive Assist](https://mods.factorio.com/mods/Arcitos/PavementDriveAssist)

It is not recommended to use other coloured signal mods at the same time as Dectorio. This can cause coloured signals to be overwritten multiple times and lead to game-breaking compatibility issues with other mods. If you would like more colours, you can add these in the Dectorio config.lua file (instructions are in the file).

### Changelog
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3 changes: 3 additions & 0 deletions prototypes/signal/signal.lua
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Expand Up @@ -47,7 +47,10 @@ if DECT.ENABLED["signals"] then
local lamp = data.raw.lamp["small-lamp"]
lamp.signal_to_color_mapping = colors

local lamp_glow = data.raw.lamp["dect-small-lamp-glow"]
lamp_glow.signal_to_color_mapping = colors


-- Icon signals
-- ----------

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