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Fixed soft body collision vs scaled shapes (#655)
* None of the shapes dealt properly with scaled shapes. Now the scale is passed separately just like the other collision functions and each shape handles the scale explicitly. * Added option to shoot a soft body cube * Fixed bugs in the handling of cylinder and convex hull shapes didn't return the proper normal when an edge was closest to the soft body vertex
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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