A Portable Implementation of System.Text.Encoding.
The main goal of this project is to supply a portable alternative to System.Text.Encoding that can be used from other PCL libraries.
Platforms such as Windows Phone currently do not provide support for text encodings other than a limited subset of the Unicode encodings. This can be a real show-stopper when you need to work with legacy text encodings.
For example, while trying to make a PCL version of MimeKit available for developers targetting Windows Phone, the biggest road block that I ran into was a lack of support for charset conversion. While more and more mail software is moving toward using UTF-8, it's still common for users to receive mail in other encodings. As you might imagine, a mail client that only supported receiving mail that was encoded in UTF-8 would have very limited value to most users.
Currently supported encodings include:
- ASCII
- Unicode (including UTF-8 and UTF-7)
- Western Encodings
- IBM437
- IBM850
- IBM860
- IBM861
- IBM862
- IBM863
- IBM865
- ISO-8859-1
- ISO-8859-2
- ISO-8869-3
- ISO-8859-7
- ISO-8859-15
- Windows-1250
- Windows-1252
- Windows-1253
- Macintosh and Mac-Icelandic
- Middle Eastern Encodings
- ISO-8859-6
- ISO-8859-8
- ISO-8859-9
- Windows-1254
- Windows-1255
- Windows-1256
- Windows-38598
- Chinese/Japanese/Korean Encodings
- Big5
- EUC-JP
- EUC-KR
- GB2312
- GB18030
- ISO-2022-JP
- SHIFT-JIS
- UHC
- Other Encodings
- ISO-8859-4
- ISO-8859-5
- KOI8-R
- KOI8-U
- Windows-874
- Windows-1251
- Windows-1257
- Windows-1258
- And many more...
Add a few more optionally-included assemblies for whatever other encodings that may be desired.
Portable.Text.Encoding is Copyright (C) 2014 Xamarin Inc. and is licensed under the MIT license:
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
The easiest way to install Portable.Text.Encoding is via NuGet.
In Visual Studio's Package Manager Console, simply enter the following command:
Install-Package Portable.Text.Encoding
Just open up Portable.Text.Encoding.sln in your favorite IDE (Visual Studio, Xamarin Studio, SharpDevelop, etc) and hit "Build", it's that easy!
The first thing you'll need to do is fork Portable.Text.Encoding to your own GitHub repository. Once you do that,
git clone git@github.com/<your-account>/Portable.Text.Encoding.git
Now you are ready to start hacking away on the code. When you're satisfied with your set of patches, commit them to your GitHub fork and then send me a Pull Request and I'll review and merge your changes into the official repo.
So far, all of the code has been taken directly from Mono and it should be fairly straight-forward to "port" the I18N assemblies over to Portable.Text.Encoding.
I think the best coarse of action is to follow the same overall design of the I18N assemblies - in other words:
create a new PCL project/assembly for each "region" (West, CJK, MidEast, Rare, Other). Once you've added all the
sources (and tables for those that have them) and changed the namespace from System.Text
to Portable.Text
,
just try building. If there aren't any errors, you're done!
Have a bug or a feature request? Please open a new issue.
Before opening a new issue, please search for existing issues to avoid submitting duplicates.
There realistically doesn't need to be any real API documentation as the API is exactly the same as System.Text.Encoding API, but I'm open to contributions in this area.