- Mesh rendering
- PBR Material support (albedo, roughness, metallic, normal, emission)
- Directional, spot and point light support
- Directional and spot light shadow mapping
- Terrain and heightmap support
- Material splatting (like texture splatting but with materials) for terrain. Can use a splat map to blend up to 4 materials on the same mesh
- Skybox support
- Custom GLTF parser/loader
- Transparency
- Animation support
- Continuous SAT collision detection
- Basic physics (gravity and object pushing)
- First and third person camera
- Player controls
- Nested node support
- Day/night cycle
- Debug, graphics and gameplay options on demo
-
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