This project is a tiny 2D game I developed during my studies at 42. The aim was to familiarize myself with sprites, textures and a few basic elements. I was inspired by Pokemon Red.
This project is being developed with the minilibx from 42.
At 42 School, almost every project must be written in accordance to the Norm, the school's coding standard. As a result, the implementation of certain parts may appear strange and for sure had room for improvement.
To install the project, clone this repository :
$ git clone git@github.com:julienhouyet/42-so_long.git
To compile the game, run this command :
$ make
After compiling the project, the executable file with the name so_long will be created, to run the game call the executable passing the map as an argument:
Example:
$ ./so_long assets/maps/01.ber
$ ./so_long assets/maps/03.ber
To compile the project, run :
$ make
To re-compile the project :
$ make re
To wipes all object files :
$ make clean
To delete the project and all object files
$ make fclean
You can create your own map.
Your map must be a .ber file.
It must be square or rectangular, and surrounded by 1 (wall).
You must use 1 P (player), 1 E (exit), and at least 1 C (item).
You can use the following characters:
Char | Sprite |
---|---|
0 | Floor |
1 | Wall |
P | Player |
E | Exit |
C | Item |
Example :
1111111111111
1001000C000C1
1000011111001
1P0011E000001
1000000000001
1111111111111
This project is not licensed and is provided as-is for educational and demonstrative purposes only.
The Pokemon sprites used in this game are the property of Nintendo/Game Freak and are used here for demonstration purposes only. No copyright infringement is intended.