Releases: julysfire/MSFS2020-F45
V1.4.1 - Update for Sim version 1.30.12.0 Latest
V1.4.0 - World Update X compatibility
Release: V1.4.0
Updated for World Update X compatibility
Fixed broken taxi ways
Connected parking spots to runways for compatibility with guidelines and ATC
Corrected some textures that were not lining update
Corrected taxi lines that were not lining up
V1.3.2 - Compatibility for Sim Update 5
Compatibility for Sim Update 5
V1.3.1 - Latest FS Version update
-Update for MSFS Version 1.15.7.0
V1.3.0 - Fixes, Some Additions
- Fixed windsock direction
- Fixed the rotation and placement of some of the taxiway signs
- Removed center lights from runways (these should not have been there)
- Removed lights from center of taxiways (these should not have been there)
- Added more missing vegetation
- Additional tree/bush/light scenery
V1.2.2 - FS Version update
-Update to latest FS version.
-Corrected some lighting issues.
V1.2.0 - Compatibility Updates
-Major compatibility updates especially with the latest patch.
V1.1.0 - Major Updates
Release: V1.1.0
- Taxiways and runways should now line up and are named.
- Added taxiway signs.
- Added light row support.
- Smoothed out some taxiways.
- ILS Runway 9R now should be working. I should note, the approach plate is a bit glitchy at the moment due to the SDK's handling. The actual ILS is there however on 110.75 and you can tune to the frequency for glide slope and path.
- Added REILs to runways that needed them.
- Fixed a backwards painted line that led to taxiway M.
- Fixed and improved on some painted lines not lining up.
- Fixed the radio tower in the lake.
- Fixed a missed taxiway turn that should have been curved.
- Fixed some taxiways having extra lights.
- Fixed some parking spots' headings.
- Fixed some other apron issues.
Next up is the custom hangar models. I have learned a lot about Blender and modeling since creating these. I have decided not to add the RNAV approaches at this time as the approaches are a bit glitchy and not well supported right now. Once things are in a better spot for including them, I will add the remaining approaches.
V1.0.0 - Release
Entire airport that is not currently in the base game
Hand crafted airport and scenery
Hand crafted 3D hangars
Plenty of GA parking spots
Fixed road leading into area (Aviation Road), FL-710, and FL-786 roads
Fixed many of the buildings that didn't auto generate
Better ground textures and vegetation of the surrounding area
Realistic look and feel based on satellite imagery
Realistic night lighting around the hangars/runway/aprons