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[Caching] | ||
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## Enable/disable assembly metadata cache | ||
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers. | ||
# Setting type: Boolean | ||
# Default value: true | ||
EnableAssemblyCache = true | ||
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[Chainloader] | ||
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## If enabled, hides BepInEx Manager GameObject from Unity. | ||
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded. | ||
## Use this only if you know what this option means, as it can affect functionality of some older plugins. | ||
## | ||
# Setting type: Boolean | ||
# Default value: false | ||
HideManagerGameObject = false | ||
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[Harmony.Logger] | ||
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## Specifies which Harmony log channels to listen to. | ||
## NOTE: IL channel dumps the whole patch methods, use only when needed! | ||
# Setting type: LogChannel | ||
# Default value: Warn, Error | ||
# Acceptable values: None, Info, IL, Warn, Error, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogChannels = Warn, Error | ||
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[Logging] | ||
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## Enables showing unity log messages in the BepInEx logging system. | ||
# Setting type: Boolean | ||
# Default value: true | ||
UnityLogListening = true | ||
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## If enabled, writes Standard Output messages to Unity log | ||
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log | ||
## | ||
# Setting type: Boolean | ||
# Default value: false | ||
LogConsoleToUnityLog = false | ||
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[Logging.Console] | ||
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## Enables showing a console for log output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
Enabled = true | ||
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## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). | ||
# Setting type: Boolean | ||
# Default value: false | ||
PreventClose = true | ||
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## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. | ||
# Setting type: Boolean | ||
# Default value: false | ||
ShiftJisEncoding = false | ||
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## Hints console manager on what handle to assign as StandardOut. Possible values: | ||
## Auto - lets BepInEx decide how to redirect console output | ||
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output | ||
## StandardOut - prefer redirecting to standard output; if possible, closes console out | ||
## | ||
# Setting type: ConsoleOutRedirectType | ||
# Default value: Auto | ||
# Acceptable values: Auto, ConsoleOut, StandardOut | ||
StandardOutType = Auto | ||
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## Which log levels to show in the console output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Warning, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = Fatal, Error, Warning, Message, Info | ||
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ForceBepInExTTYDriver = true | ||
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[Logging.Disk] | ||
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## Include unity log messages in log file output. | ||
# Setting type: Boolean | ||
# Default value: false | ||
WriteUnityLog = true | ||
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## Appends to the log file instead of overwriting, on game startup. | ||
# Setting type: Boolean | ||
# Default value: false | ||
AppendLog = false | ||
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## Enables writing log messages to disk. | ||
# Setting type: Boolean | ||
# Default value: true | ||
Enabled = true | ||
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## Which log leves are saved to the disk log output. | ||
# Setting type: LogLevel | ||
# Default value: Fatal, Error, Warning, Message, Info | ||
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All | ||
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning) | ||
LogLevels = Fatal, Error, Warning, Message, Info | ||
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[Preloader] | ||
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## Enables or disables runtime patches. | ||
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing. | ||
# Setting type: Boolean | ||
# Default value: true | ||
ApplyRuntimePatches = true | ||
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## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. | ||
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting. | ||
# Setting type: MonoModBackend | ||
# Default value: auto | ||
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil | ||
HarmonyBackend = auto | ||
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## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. | ||
## This can be used by developers to inspect and debug preloader patchers. | ||
# Setting type: Boolean | ||
# Default value: false | ||
DumpAssemblies = false | ||
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## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. | ||
## This can be used to be able to load patched assemblies into debuggers like dnSpy. | ||
## If set to true, will override DumpAssemblies. | ||
# Setting type: Boolean | ||
# Default value: false | ||
LoadDumpedAssemblies = false | ||
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## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. | ||
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded. | ||
# Setting type: Boolean | ||
# Default value: false | ||
BreakBeforeLoadAssemblies = false | ||
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[Preloader.Entrypoint] | ||
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## The local filename of the assembly to target. | ||
# Setting type: String | ||
# Default value: UnityEngine.CoreModule.dll | ||
Assembly = UnityEngine.CoreModule.dll | ||
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## The name of the type in the entrypoint assembly to search for the entrypoint method. | ||
# Setting type: String | ||
# Default value: Application | ||
Type = Application | ||
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## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. | ||
# Setting type: String | ||
# Default value: .cctor | ||
Method = .cctor | ||
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## Settings file was created by plugin Better Continents v0.6.2 | ||
## Plugin GUID: BetterContinents | ||
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[00 BetterContinents.Global] | ||
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## Whether this mod is enabled | ||
# Setting type: Boolean | ||
# Default value: true | ||
Enabled = true | ||
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## Continent size | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Continent Size = 0.5 | ||
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## Mountains amount | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Mountains Amount = 0.5 | ||
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## Modify sea level, which changes the land:sea ratio | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Sea Level Adjustment = 0.5 | ||
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## Whether ocean channels should be enabled or not (useful to disable when using height map for instance) | ||
# Setting type: Boolean | ||
# Default value: true | ||
Ocean Channels = true | ||
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## Whether rivers should be enabled or not | ||
# Setting type: Boolean | ||
# Default value: true | ||
Rivers = true | ||
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## Whether the map should drop off at the edges or not (consequences unknown!) | ||
# Setting type: Boolean | ||
# Default value: true | ||
Map Edge Drop-off = true | ||
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## Whether the map should allow mountains to occur at the map center (if you have default spawn then you should keep this unchecked) | ||
# Setting type: Boolean | ||
# Default value: false | ||
Mountains Allowed At Center = false | ||
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[01 BetterContinents.Project] | ||
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## This directory will load automatically any existing map files matching the correct names, overriding specific files specified below. Filenames must match: heightmap.png, biomemap.png, spawnmap.png, roughmap.png, flatmap.png, forestmap.png. | ||
# Setting type: String | ||
# Default value: | ||
Directory = | ||
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[02 BetterContinents.Heightmap] | ||
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## Path to a heightmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Heightmap File = | ||
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## Multiplier of the height value from the heightmap file (more than 1 leads to higher max height than vanilla, good results are not guaranteed) | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 5 | ||
Heightmap Amount = 1 | ||
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## How strongly to blend the heightmap file into the final result | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 1 | ||
Heightmap Blend = 1 | ||
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## How strongly to add the heightmap file to the final result (usually you want to blend it instead) | ||
# Setting type: Single | ||
# Default value: 0 | ||
# Acceptable value range: From -1 to 1 | ||
Heightmap Add = 0 | ||
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## How strongly to apply the heightmap as a mask on normal height generation (i.e. it limits maximum height to the height of the mask) | ||
# Setting type: Single | ||
# Default value: 0 | ||
# Acceptable value range: From 0 to 1 | ||
Heightmap Mask = 0 | ||
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## All other aspects of the height calculation will be disabled, so the world will perfectly conform to your heightmap | ||
# Setting type: Boolean | ||
# Default value: true | ||
Heightmap Override All = true | ||
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[03 BetterContinents.Roughmap] | ||
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## Path to a roughmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Roughmap File = | ||
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## How strongly to apply the roughmap file | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 1 | ||
Roughmap Blend = 1 | ||
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[04 BetterContinents.Flatmap] | ||
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## Use the flatmap as the rough map, but inverted (black rough map results in totally flat terrain) | ||
# Setting type: Boolean | ||
# Default value: true | ||
Use Roughmap For Flatmap = true | ||
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## Path to a flatmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Flatmap File = | ||
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## How strongly to apply the flatmap file (also applies when using Use Roughmap For Flatmap) | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 1 | ||
Flatmap Blend = 1 | ||
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[05 BetterContinents.Biomemap] | ||
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## Path to a biomemap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Biomemap File = | ||
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[06 BetterContinents.Forest] | ||
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## Scales forested/cleared area size | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Forest Scale = 0.5 | ||
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## Adjusts how much forest there is, relative to clearings | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Forest Amount = 0.5 | ||
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## Trees in all biomes will be affected by forest factor (both procedural and from forestmap) | ||
# Setting type: Boolean | ||
# Default value: false | ||
Forest Factor Overrides All Trees = false | ||
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## Path to a forestmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Forestmap File = | ||
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## How strongly to scale the vanilla forest factor by the forestmap | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 1 | ||
Forestmap Multiply = 1 | ||
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## How strongly to add the forestmap directly to the vanilla forest factor | ||
# Setting type: Single | ||
# Default value: 1 | ||
# Acceptable value range: From 0 to 1 | ||
Forestmap Add = 1 | ||
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[07 BetterContinents.Spawnmap] | ||
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## Path to a spawnmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met) | ||
# Setting type: String | ||
# Default value: | ||
Spawnmap File = | ||
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[08 BetterContinents.Ridges] | ||
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## Max height of ridge features (set this to 0 to turn OFF ridges entirely) | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Max Ridge Height = 0.5 | ||
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## Size of ridge features | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Ridge Size = 0.5 | ||
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## Smoothness of ridges blending into base terrain | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Ridge Blend = 0.5 | ||
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## How much ridges | ||
# Setting type: Single | ||
# Default value: 0.5 | ||
# Acceptable value range: From 0 to 1 | ||
Ridge Amount = 0.5 | ||
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[09 BetterContinents.StartPosition] | ||
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## Whether to override the start position using the values provided (warning: will disable all validation of the position) | ||
# Setting type: Boolean | ||
# Default value: false | ||
Override Start Position = false | ||
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## Start position override X value, in ranges -10500 to 10500 | ||
# Setting type: Single | ||
# Default value: 0 | ||
# Acceptable value range: From -10500 to 10500 | ||
Start Position X = 0 | ||
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## Start position override Y value, in ranges -10500 to 10500 | ||
# Setting type: Single | ||
# Default value: 0 | ||
# Acceptable value range: From -10500 to 10500 | ||
Start Position Y = 0 | ||
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[10 BetterContinents.Debug] | ||
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## Automatically reveals the full map on respawn, enables cheat mode, and debug mode, for debugging purposes | ||
# Setting type: Boolean | ||
# Default value: false | ||
Debug Mode = false | ||
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## Skips default location placement during world gen (spawn temple and spawnmap are still placed), for quickly testing the heightmap itself | ||
# Setting type: Boolean | ||
# Default value: false | ||
Skip Default Location Placement = false | ||
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[11 BetterContinents.Misc] | ||
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## For Nexus Update Check compatibility | ||
# Setting type: Int32 | ||
# Default value: 446 | ||
NexusID = 446 | ||
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