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Server Start
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jus61 committed Jul 17, 2021
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153 changes: 153 additions & 0 deletions BepInEx/config/BepInEx.cfg
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[Caching]

## Enable/disable assembly metadata cache
## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
# Setting type: Boolean
# Default value: true
EnableAssemblyCache = true

[Chainloader]

## If enabled, hides BepInEx Manager GameObject from Unity.
## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
## Use this only if you know what this option means, as it can affect functionality of some older plugins.
##
# Setting type: Boolean
# Default value: false
HideManagerGameObject = false

[Harmony.Logger]

## Specifies which Harmony log channels to listen to.
## NOTE: IL channel dumps the whole patch methods, use only when needed!
# Setting type: LogChannel
# Default value: Warn, Error
# Acceptable values: None, Info, IL, Warn, Error, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogChannels = Warn, Error

[Logging]

## Enables showing unity log messages in the BepInEx logging system.
# Setting type: Boolean
# Default value: true
UnityLogListening = true

## If enabled, writes Standard Output messages to Unity log
## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
##
# Setting type: Boolean
# Default value: false
LogConsoleToUnityLog = false

[Logging.Console]

## Enables showing a console for log output.
# Setting type: Boolean
# Default value: false
Enabled = true

## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
# Setting type: Boolean
# Default value: false
PreventClose = true

## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
# Setting type: Boolean
# Default value: false
ShiftJisEncoding = false

## Hints console manager on what handle to assign as StandardOut. Possible values:
## Auto - lets BepInEx decide how to redirect console output
## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
## StandardOut - prefer redirecting to standard output; if possible, closes console out
##
# Setting type: ConsoleOutRedirectType
# Default value: Auto
# Acceptable values: Auto, ConsoleOut, StandardOut
StandardOutType = Auto

## Which log levels to show in the console output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info

ForceBepInExTTYDriver = true

[Logging.Disk]

## Include unity log messages in log file output.
# Setting type: Boolean
# Default value: false
WriteUnityLog = true

## Appends to the log file instead of overwriting, on game startup.
# Setting type: Boolean
# Default value: false
AppendLog = false

## Enables writing log messages to disk.
# Setting type: Boolean
# Default value: true
Enabled = true

## Which log leves are saved to the disk log output.
# Setting type: LogLevel
# Default value: Fatal, Error, Warning, Message, Info
# Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
# Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
LogLevels = Fatal, Error, Warning, Message, Info

[Preloader]

## Enables or disables runtime patches.
## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
# Setting type: Boolean
# Default value: true
ApplyRuntimePatches = true

## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
# Setting type: MonoModBackend
# Default value: auto
# Acceptable values: auto, dynamicmethod, methodbuilder, cecil
HarmonyBackend = auto

## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
## This can be used by developers to inspect and debug preloader patchers.
# Setting type: Boolean
# Default value: false
DumpAssemblies = false

## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
## This can be used to be able to load patched assemblies into debuggers like dnSpy.
## If set to true, will override DumpAssemblies.
# Setting type: Boolean
# Default value: false
LoadDumpedAssemblies = false

## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
# Setting type: Boolean
# Default value: false
BreakBeforeLoadAssemblies = false

[Preloader.Entrypoint]

## The local filename of the assembly to target.
# Setting type: String
# Default value: UnityEngine.CoreModule.dll
Assembly = UnityEngine.CoreModule.dll

## The name of the type in the entrypoint assembly to search for the entrypoint method.
# Setting type: String
# Default value: Application
Type = Application

## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
# Setting type: String
# Default value: .cctor
Method = .cctor

236 changes: 236 additions & 0 deletions BepInEx/config/BetterContinents.cfg
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## Settings file was created by plugin Better Continents v0.6.2
## Plugin GUID: BetterContinents

[00 BetterContinents.Global]

## Whether this mod is enabled
# Setting type: Boolean
# Default value: true
Enabled = true

## Continent size
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Continent Size = 0.5

## Mountains amount
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Mountains Amount = 0.5

## Modify sea level, which changes the land:sea ratio
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Sea Level Adjustment = 0.5

## Whether ocean channels should be enabled or not (useful to disable when using height map for instance)
# Setting type: Boolean
# Default value: true
Ocean Channels = true

## Whether rivers should be enabled or not
# Setting type: Boolean
# Default value: true
Rivers = true

## Whether the map should drop off at the edges or not (consequences unknown!)
# Setting type: Boolean
# Default value: true
Map Edge Drop-off = true

## Whether the map should allow mountains to occur at the map center (if you have default spawn then you should keep this unchecked)
# Setting type: Boolean
# Default value: false
Mountains Allowed At Center = false

[01 BetterContinents.Project]

## This directory will load automatically any existing map files matching the correct names, overriding specific files specified below. Filenames must match: heightmap.png, biomemap.png, spawnmap.png, roughmap.png, flatmap.png, forestmap.png.
# Setting type: String
# Default value:
Directory =

[02 BetterContinents.Heightmap]

## Path to a heightmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Heightmap File =

## Multiplier of the height value from the heightmap file (more than 1 leads to higher max height than vanilla, good results are not guaranteed)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 5
Heightmap Amount = 1

## How strongly to blend the heightmap file into the final result
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Heightmap Blend = 1

## How strongly to add the heightmap file to the final result (usually you want to blend it instead)
# Setting type: Single
# Default value: 0
# Acceptable value range: From -1 to 1
Heightmap Add = 0

## How strongly to apply the heightmap as a mask on normal height generation (i.e. it limits maximum height to the height of the mask)
# Setting type: Single
# Default value: 0
# Acceptable value range: From 0 to 1
Heightmap Mask = 0

## All other aspects of the height calculation will be disabled, so the world will perfectly conform to your heightmap
# Setting type: Boolean
# Default value: true
Heightmap Override All = true

[03 BetterContinents.Roughmap]

## Path to a roughmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Roughmap File =

## How strongly to apply the roughmap file
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Roughmap Blend = 1

[04 BetterContinents.Flatmap]

## Use the flatmap as the rough map, but inverted (black rough map results in totally flat terrain)
# Setting type: Boolean
# Default value: true
Use Roughmap For Flatmap = true

## Path to a flatmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Flatmap File =

## How strongly to apply the flatmap file (also applies when using Use Roughmap For Flatmap)
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Flatmap Blend = 1

[05 BetterContinents.Biomemap]

## Path to a biomemap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Biomemap File =

[06 BetterContinents.Forest]

## Scales forested/cleared area size
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Forest Scale = 0.5

## Adjusts how much forest there is, relative to clearings
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Forest Amount = 0.5

## Trees in all biomes will be affected by forest factor (both procedural and from forestmap)
# Setting type: Boolean
# Default value: false
Forest Factor Overrides All Trees = false

## Path to a forestmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Forestmap File =

## How strongly to scale the vanilla forest factor by the forestmap
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Forestmap Multiply = 1

## How strongly to add the forestmap directly to the vanilla forest factor
# Setting type: Single
# Default value: 1
# Acceptable value range: From 0 to 1
Forestmap Add = 1

[07 BetterContinents.Spawnmap]

## Path to a spawnmap file to use. See the description on Nexusmods.com for the specifications (it will fail if they are not met)
# Setting type: String
# Default value:
Spawnmap File =

[08 BetterContinents.Ridges]

## Max height of ridge features (set this to 0 to turn OFF ridges entirely)
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Max Ridge Height = 0.5

## Size of ridge features
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Ridge Size = 0.5

## Smoothness of ridges blending into base terrain
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Ridge Blend = 0.5

## How much ridges
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Ridge Amount = 0.5

[09 BetterContinents.StartPosition]

## Whether to override the start position using the values provided (warning: will disable all validation of the position)
# Setting type: Boolean
# Default value: false
Override Start Position = false

## Start position override X value, in ranges -10500 to 10500
# Setting type: Single
# Default value: 0
# Acceptable value range: From -10500 to 10500
Start Position X = 0

## Start position override Y value, in ranges -10500 to 10500
# Setting type: Single
# Default value: 0
# Acceptable value range: From -10500 to 10500
Start Position Y = 0

[10 BetterContinents.Debug]

## Automatically reveals the full map on respawn, enables cheat mode, and debug mode, for debugging purposes
# Setting type: Boolean
# Default value: false
Debug Mode = false

## Skips default location placement during world gen (spawn temple and spawnmap are still placed), for quickly testing the heightmap itself
# Setting type: Boolean
# Default value: false
Skip Default Location Placement = false

[11 BetterContinents.Misc]

## For Nexus Update Check compatibility
# Setting type: Int32
# Default value: 446
NexusID = 446

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