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Implements changes to effect unit handling as requested by @Be-ing
* Level/Depth knob: metaknob of focused effect; if no effect is focused, controls the mix knob for effect unit 1 * Beat `<`: focus effect 1 * Beat `>`: focus effect 2 * FX select button: focus effect 3 * On/Off button: enable/disable focused effect * 1/2/Master switch: assign effect unit 1 to deck 1/2/master as labeled Unfocus by pressing the button for the focused effect again (so if effect 1 is focused, press Beat `<` to unfocus and make the knob control the mix knob of the unit). Removed hard-coding of handing of Effect Unit 1 and Effect Unit 2 to apply to Decks 1 and 2 respectively - now only Effect Unit 1 is controlled, and its application to decks depends on the 1/2/Master switch Added focus indicators to Effect Unit 1 - removed focus indicators from Effect Unit 3 Also added controller polling to Init function
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