The SVG Path Interpolator produces point data representing interpolated values within an SVG path. This is handy when you need to calculate complex paths for animation or drawing APIs beforehand. Complex paths that include Bézier curves are converted to polygons with a configurable segment sampling size producing more points with greater precision or fewer points for speed. Polygon path data can be used to animate, draw or for hit detection in games.
npm install svg-path-interpolator --save
or as a cli
npm install -g svg-path-interpolator
Create a config.json somewhere in your project. See the sample.config.json
for configuration options.
{
"joinPathData": false,
"minDistance": 0.5,
"roundToNearest": 0.25,
"sampleFrequency": 0.001,
"pretty": false,
"prettyIndent": 0
}
Then from your terminal, type
svgpi ./path/to/config.json ./path/to/target.svg ./output/fileName.json
Copy all files in the lib/
directory to svg-interpolator/
on your web server then point a script tag to it.
<script src="../svg-interpolator/index.js"></script>
The SVGPathInterpolator
will be defined as a global and can be used anywhere
<script type="module" defer>
const { createInterpolator } = SVGPathInterpolator;
const interpolator = await createInterpolator({
joinPathData: true,
minDistance: 0.5,
roundToNearest: 0.25,
sampleFrequency: 0.001,
}, '../svg-interpolator/sax-wasm.wasm');
// ------ Get the SVG as a Uint8Array Via fetch ----------
const response = await fetch('./path-to-svg.svg');
if (!response.ok) {
return;
}
const bytes = new Uint8Array(await response.arrayBuffer());
// -------------------------------------------------------
// --------------- OR from a DOM element -----------------
const svg = document.querySelector('svg.my-svg');
const bytes = new TextEncoder().encode(svg.outerHTML);
//--------------------------------------------------------
const paths = interpolator.processSVG(bytes);
console.log('Created', paths.length, 'paths');
</script>
import { createInterpolator } from 'svg-path-interpolator';
// ...
const interpolator = await createInterpolator({
joinPathData: true,
minDistance: 0.5,
roundToNearest: 0.25,
sampleFrequency: 0.001,
}, '../svg-interpolator/sax-wasm.wasm');
// ------ Get the SVG as a Uint8Array Via fetch ----------
const response = await fetch('./path-to-svg.svg');
if (!response.ok) {
return;
}
const bytes = new Uint8Array(await response.arrayBuffer());
// -------------------------------------------------------
// --------------- OR from a DOM element -----------------
const svg = document.querySelector('svg.my-svg');
const bytes = new TextEncoder().encode(svg.outerHTML);
//--------------------------------------------------------
const paths = interpolator.processSVG(bytes);
When joinPathData
is true
, all path data is joined in a single array as the output. When false
, each path is separated by the path id
attribute in a json object as the output. If no id
attribute exists on the path, a unique id is created.
minDistance
is the minimum distance between the current and previous points when sampling. If a sample results in a distance less than the specified value, the point is discarded.
roundToNearest
is useful when snapping to fractional pixel values. For example, if roundToNearest
is .25
, a sample resulting in the point 2.343200092,4.6100923 will round to 2.25,4.5
sampleFrequency
determines the increment of t
when sampling. If sampleFrequency
is set to .001
, since t
iterates from 0 to 1, there will be 1000 points sampled per command but only points that are greater than minDistance
are captured.
When true
, pretty
creates formatted json output
Then number of spaces to indent when pretty
is true
See this pen for an example on animating a simple path.