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v0.57 is here
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* tons of bug fixes (see previous 60 commits for details).
* rewritten character animation system and gameover screen
* update all assets files
* week 7 is now included
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kapodamy committed Mar 30, 2023
1 parent 8a8aef0 commit bd3b52d
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Showing 3 changed files with 9 additions and 8 deletions.
4 changes: 2 additions & 2 deletions src-desktop/kdy-e/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,6 @@
// Puede especificar todos los valores o usar los valores predeterminados de número de compilación y de revisión
// utilizando el carácter "*", como se muestra a continuación:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.55.0.0")]
[assembly: AssemblyFileVersion("0.55.0.0")]
[assembly: AssemblyVersion("0.57.0.0")]
[assembly: AssemblyFileVersion("0.57.0.0")]
[assembly: NeutralResourcesLanguage("es-419")]
5 changes: 3 additions & 2 deletions src-desktop/kdy-e/engine/game/main.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ public static class GameMain {

// this file contains all shared data across the game
public const string ENGINE_NAME = "kdmy-engine";
public const string ENGINE_VERSION = "0.55";
public const string ENGINE_VERSION = "0.57";

/**
* The background music used in all menus, inherited from introscreen
Expand Down Expand Up @@ -125,7 +125,8 @@ public static int Main(string[] argc, int argv) {
"/assets/common/data/BOYFRIEND.json",
"/assets/common/data/GIRLFRIEND.json",
null,
-1
-1,
null
);
Console.Error.WriteLine("[LOG] week_main() execution done, engine is terminated");
return 0;*/
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8 changes: 4 additions & 4 deletions src-javascript/engine/game/main.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

// this file contains all shared data across the game
const ENGINE_NAME = "kdmy-engine";
const ENGINE_VERSION = "0.55";
const ENGINE_VERSION = "0.57";


/**
Expand Down Expand Up @@ -160,14 +160,14 @@ async function main_helper_draw_loading_screen() {

let texture = await texture_init(FUNKIN_LOADING_SCREEN_TEXTURE);
let sprite = sprite_init(texture);
sprite.SetDrawLocation(0.0, 0.0);
sprite.SetDrawSizeFromSourceSize();
sprite_set_draw_location(sprite, 0.0, 0.0);
sprite_set_draw_size_from_source_size(sprite);

// funkay texture aspect ratio is not 16:9 or 4:3
imgutils_calc_resize_sprite(sprite, pvr_context.screen_width, pvr_context.screen_height, 1, 1);

pvr_context_reset(pvr_context);
sprite_draw(pvr_context);
sprite_draw(sprite, pvr_context);
await pvrctx_wait_ready();

sprite_destroy_full();
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