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Team BASED - Martialis Infernus

Team

Deividas Brazauskas

Deividas Kučinskas

Ernestas Ščevinskas

Karolis Vėgėla

Table 1 Simple Weapon Upgrades

Ranged weapon Melee weapon
Damage increase Damage increase
Lower cooldown between attacks Lower cooldown between attacks
Range "Swing" size
Projectile speed "Swing" speed

Table 2 Special Weapon Upgrades

Ranged weapon Melee weapon
Piercing (Projectile hits 2 enemies before disappearing) Bloodlust (Attack cooldown is temporarily increased with each kill, but disables the weapon for a while after ending)
Multi-Shot (Two projectiles are shot out with a slight angle) Projectile contact (Allows for swings to hit projectiles and destroy them)
Damage trail (A damaging line is created where projectiles pass for a couple seconds) Projectile deflect (projectile contact is required) (hitting projectiles now deflects them towards enemies instead)
Charged Shot (Bullets now need to be charged, but do area of effect damage) Wind shield (a weak shield is created after a swing which stays around for a few seconds)

Table 3 Enemy Types

Enemy Attacking Style Description
Mammon Crawls towards the player, and upon contact will start doing damage It is the weakest of all demons, but has a higher melee damage than others
Sathanas Shoots projectiles one by one towards the player while slowly moving back towards set distance. Is weak to melee damage, somewhat resistant to ranged attacks.
Asmodeus Shoots projectiles in a spiral. It has a very low moving speed, but shoots multiple projectiles in a frame while rotating.
Belphegor Charges at the player and does heavy damage on contact. Barely moves while idle, but after charging, movement speed is the highest of all creatures, but only goes in a line.

Table 4 Key bindings

Key Action Key Action
A Moves the player left D Moves the player right
W Moves the player up S Moves the player down
Left mouse button Uses ranged weapon Right mouse button Uses melee weapon
E Interact with certain objects Tab Show inventory
Esc Pause game

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