What's Changed
- Implemented
other
(docs). catch
andthrow
are now supported (docs):-- if an exception occurs, use a default value instead let result = could_throw() catch { default } -- GML-style try/catch (instead of `try`, use a `do` block) do { something() } catch err { show_debug_message("something went wrong!:") show_debug_message(err.messaage) }
- Changes the behaviour of the secret
setSelf
method.
Also fixes various long-standing bugs:
Full Changelog: 3.1.2...3.2.0