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Fix: invalid array length in renderer #3961
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Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
src/renderer.tsOops! Something went wrong! :( ESLint: 9.17.0 ESLint couldn't find an eslint.config.(js|mjs|cjs) file. From ESLint v9.0.0, the default configuration file is now eslint.config.js. https://eslint.org/docs/latest/use/configure/migration-guide If you still have problems after following the migration guide, please stop by WalkthroughThe pull request introduces a defensive check in the Changes
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
src/renderer.ts (1)
531-533
: LGTM! Consider adding debug logging.The defensive check prevents potential errors when attempting to render with zero width. This is a good addition that improves the robustness of the renderer.
Consider adding debug logging to help diagnose why nothing was rendered:
// Nothing to render - if (singleCanvasWidth === 0) return + if (singleCanvasWidth === 0) { + console.debug('Skipping render: Canvas width is zero') + return + }
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create({with: 200}), set width fix this bug |
Short description
Resolves #3923
Implementation details
If
singleCanvasWidth
is 0, do an early return w/o rendering anything.Summary by CodeRabbit