- The base configuration only includes all features necessary to run games as an end user
- The debugging configuration additionally enables logging of diagnostic events on the emulated system (i.e. invalid I/O device usage or port accesses) and several debugging views (i.e. memory and register viewer and a disassembly view), all accessible from the Debug menu
- The debugging + GDB server configuration also enables support for a GDB client to attach to and debug the emulated program, by starting/stopping the server from the Debug menu while running a program
NB: The debugging configurations only add debugging features for loaded programs; all binaries are compiled with optimizations and don't include debug symbols for the emulator itself.
OS and binary type | Base | Debugging | Debugging + GDB server |
---|---|---|---|
Windows x86_64 .exe | Windows.zip | Windows-debug.zip | Windows-debug-gdb.zip |
Linux x86_64 binary | Linux.zip | Linux-debug.zip | Linux-debug-gdb.zip |
macOS universal app | macOS-app.zip | macOS-app-debug.zip | macOS-app-debug-gdb.zip |
macOS x86_64 binary | macOS-x86_64.zip | macOS-x86_64-debug.zip | macOS-x86_64-debug-gdb.zip |
macOS ARM64 binary | macOS-aarch64.zip | macOS-aarch64-debug.zip | macOS-aarch64-debug-gdb.zip |
- Martin Korth, for summarizing resources on the DS on GBATEK
- Arisotura, for her research on the system in melonDS, test ROMs and corrections and additions to the info on GBATEK, and for the game database used in this emulator
- StrikerX3, for his research on 3D rendering on the DS
- Simone Coco, Fleroviux, Lady Starbreeze, Merry, Powerlated and Peach for help throughout development
- The Emulation Development server on Discord as a whole, for providing several invaluable resources
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