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when the cylinder pos.y is not zero, the real collision model is higher than it should be in Y derection. such as I set the Y as
const vec3 cylinder_pos[NUM_CYLINDERS] = { vec3( 6, 3, 0), vec3(-6, 0, 0), vec3( 0, 0,-6) };
the player capsule can get through the first Cylinder[0], but can not get through a space higher than the mesh.
The text was updated successfully, but these errors were encountered:
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when the cylinder pos.y is not zero, the real collision model is higher than it should be in Y derection.
such as I set the Y as
the player capsule can get through the first Cylinder[0], but can not get through a space higher than the mesh.
The text was updated successfully, but these errors were encountered: