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gyrification measure depends on output_density #87
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What wb_command computes is a surface area per vertex (mean of neighboring
3 triangles area), which is on average (across the surface) designed to be
constant.
The fact is we are not computing gyrification, we are computing surface
area, which is not really the same thing..
The gyrification index is typically some sort of a ratio between surface
area or length of the curved cortex and surface area of length of a
comparably smooth cortex.
E.g. this is one method: https://surfer.nmr.mgh.harvard.edu/fswiki/LGI
Or another way is to just calculate the local surface area enclosed in a
fixed radius sphere at the vertex; folded areas would be greater than
smooth ones. Note this is different from just performing surface based
smoothing of the SA map (since that would just end up capturing the same
area whether folded or not).
…On Fri., Jul. 9, 2021, 1:46 p.m. jordandekraker, ***@***.***> wrote:
This is a bit annoying, we should maybe look more into how wb_command
calculates gyrification. The evenly tessellated outputs don't seem to
contain anything too interesting here (or maybe its just noisier due to
sharper edges?). Perhaps we should calculate on the 32k surface and then
downsample to 2k and 7k?
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Yeah, that's what I figured. I like freesurfer's localGI method, and it would probably produce something similar but a bit different to what we have been doing previously. |
Yes I agree it is something we can easily just implement rather than depend on something else.. The existing measurement (ie surface area on the 32k surface) could perhaps just be called surface distortion as you suggest.. |
This is a bit annoying, we should maybe look more into how wb_command calculates gyrification. The evenly tessellated outputs don't seem to contain anything too interesting here (or maybe its just noisier due to sharper edges?). Perhaps we should calculate on the 32k surface and then downsample to 2k and 7k?
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