Skip to content
View khoi2107's full-sized avatar

Block or report khoi2107

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
khoi2107/README.md

print("AntiAfk Activated") local VirtualUser=game:service'VirtualUser' repeat wait() until game:GetService("Players").LocalPlayer ~= nil and game:GetService("Players").LocalPlayer.Idled ~= nil game:GetService("Players").LocalPlayer.Idled:connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) _G.WhiteListed = true if _G.WhiteListed then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("IREN HUB | MADE BY IRENKISS", "DarkTheme", colors)

local Tab = Window:NewTab("Underrated Farm") local Tab2 = Window:NewTab("Teleport/Server") local Tab3 = Window:NewTab("Players/Kill") local Tab4 = Window:NewTab("Weapon Spams") local Tab5 = Window:NewTab("Fruit Farming") local Tab6 = Window:NewTab("Auto Skill") local Tab7 = Window:NewTab("Sam/Fruit") local Tab8 = Window:NewTab("Drinks/Farming Stats") local Tab9 = Window:NewTab("Misc")

local SkillSection = Tab6:NewSection("Auto Skill Devil Fruit 1") local SkillSection2 = Tab6:NewSection("Auto SKill Devil Fruit 2") local HakiSection = Tab:NewSection("Haki Farming") local HakiSection2 = Tab:NewSection("Chest Farming") local HakiSection3 = Tab:NewSection("Auto Farm Alt") local WeaponSection3 = Tab4:NewSection("Get Fake Weapon") local TPSection = Tab2:NewSection("Teleports/Check") local SamSection = Tab7:NewSection("Sam Quests/Fruit and Compass Stealing") local DrinkingSection = Tab8:NewSection("Drinks/Farming Stats") local FFarmingSection = Tab5:NewSection("Light Fruit") local FFarmingSection2 = Tab5:NewSection("Quake Fruit") local FFarmingSection3 = Tab5:NewSection("Mob Bring") local KPSection = Tab3:NewSection("Players") local KPSection2 = Tab3:NewSection("Quake Fruit") local KPSection3 = Tab3:NewSection("Light Fruit") local MiscSection = Tab9:NewSection("Random Stuff") local WeaponSection1 = Tab4:NewSection("Yoru") local WeaponSection2 = Tab4:NewSection("Seastone Cestus") local TPSection2 = Tab2:NewSection("Server")

local Settings = Window:NewTab("Settings") local SettingsSection = Settings:NewSection("Settings") local ColorSection = Settings:NewSection("Ui Color") local PLRS = {} for i,v in pairs(game:GetService("Players"):GetChildren()) do table.insert(PLRS,v.Name) end

----------------------------------- Weapon Spams WeaponSection1:NewSlider("Yoru Speed", "Increase/Decrease", 200, 1, function(s) -- 200 (MaxValue) | 0 (MinValue) Speed = s end)

WeaponSection1:NewToggle("Yoru Spam", "Spams Yoru m1", function(state) if state then _G.Yoru = true local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Yoru = Character:FindFirstChild("Yoru") local Environment while _G.Yoru do wait() pcall(function() for i,v in pairs(getconnections(Yoru["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Yoru["AnimationController"]) end wait() for i = 1, Speed do Yoru["RequestAnimation"]:FireServer(Environment.PlaceId) end end) wait() end else _G.Yoru = false end end)

WeaponSection2:NewSlider("Seastone Speed", "Increase/Decrease", 200, 1, function(ss) -- 200 (MaxValue) | 0 (MinValue) Speed2 = ss end)

WeaponSection2:NewToggle("Seastone Spam", "Spams Seastone Cestus", function(state) if state then _G.Cestus = true local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Cestus = Character:FindFirstChild("Seastone Cestus") local Environment while _G.Cestus do wait() pcall(function() for i,v in pairs(getconnections(Cestus["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Cestus["AnimationController"]) end wait() for i = 1, Speed2 do Cestus["RequestAnimation"]:FireServer(Environment.PlaceId) end end) end else _G.Cestus = false end end) ----------------------------------- Misc

MiscSection:NewToggle("Anti Stun", "Remove Disable,Heart,Hobby,Chilly,Candy,Hollow,Ope,Snow,Rumble,Gra", false, function(bool) getgenv().antistun = bool while getgenv().antistun do wait() pcall(function() local hoangashdeptrai = game.Players.LocalPlayer.Character repeat hoangashdeptrai["DF_Disabled"].Value = false hoangashdeptrai.HeartStolen.Value = true hoangashdeptrai.Returned.Value = false hoangashdeptrai.Hobbied.Value = false hoangashdeptrai.HMS.Value = false hoangashdeptrai.ChillyPunched.Value = false hoangashdeptrai.CandyTouched.Value = false hoangashdeptrai.Negative.Value = false hoangashdeptrai.OpeSevered.Value = false hoangashdeptrai.SnowTouched.Value = false hoangashdeptrai.RumbleStun.Value = false hoangashdeptrai.GravityCrushed.Value = false wait(0.06) until hoangashdeptrai.Humanoid.Health == 0 end) end end)

MiscSection:NewButton("Anti-staff", "Kicks if a staff is in server or joins server", function() local Pedo = { 1135910299,520944,43247021,2350183594 }

for _, v in pairs(game:GetService("Players"):GetPlayers()) do for _, v1 in pairs(Pedo) do if v.UserId == v1 then game:GetService("Players").LocalPlayer:Kick("Admin is in the server") end end end

game:GetService("Players").PlayerAdded:Connect(function(r) for _, v in pairs(Pedo) do if r.UserId == v then game:GetService("Players").LocalPlayer:Kick("Admin has joined the server") end end end) end)

MiscSection:NewButton("Expertise GUI", "Shows the Expertise GUI", function() for i,v in pairs(game:GetService("Workspace").Merchants.ExpertiseMerchant:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end)

MiscSection:NewButton("Affinity Gui", "Shows the affinity diviners gui so u can spin", function() for i,v in pairs(game:GetService("Workspace").Merchants.AffinityMerchant:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end)

MiscSection:NewDropdown("Present", "Collect Chosen presents", {"Hourly Presents", "Daily Presents"}, function(AnF) ChosenOne = AnF end)

MiscSection:NewTextBox("Present Amount", "Collects presents", function(text) local plrid = tostring(game.Players.LocalPlayer.UserId) for i = 1,(text) do if ChosenOne == "Hourly Presents" then wait() workspace.UserData["User_"..plrid].ClaimRewardHourly:FireServer("RewardMark") end if ChosenOne == "Daily Presents" then workspace.UserData["User_"..plrid].ClaimRewardDaily:FireServer("RewardMark") end end end)

MiscSection:NewButton("PlayerMenu", "Turn on emotes tab to see", function() game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.BanId.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.OfflineBan.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Ban.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.JoinId.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["OfflineBan_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["Ban_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["BanId_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["Join_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Join.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["JoinId_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.E.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.A.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.B.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.D.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.C.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.E2.Visible = false end)

MiscSection:NewButton("Emotes", "Gives emotes you also have to press it in each server", function() local plrid = tostring(game.Players.LocalPlayer.UserId) Game.Workspace.UserData["User_"..plrid].Data.CB_Mark1.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark2.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark3.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark4.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark5.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark6.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark7.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark8.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark9.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark10.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark11.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark12.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark13.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark14.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark15.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark16.Value = true end)

----------------------------------- Kill Players local dropdown = KPSection:NewDropdown("Select Player", "", PLRS, function(f) Choose = f Choose2 = f end)

KPSection:NewButton("Refresh PLR List", "Refreshes Dropdown", function(aa) local PLRS = {} for i,v in pairs(game:GetService("Players"):GetChildren()) do table.insert(PLRS,v.Name) end dropdown:Refresh(PLRS) end)

KPSection:NewButton("View Player", "Views selected player", function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose then game.Workspace.Camera.CameraSubject = v.Humanoid end end end)

KPSection:NewButton("Teleport", "Teleports you to selected player", function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame end end end)

KPSection:NewToggle("Esp Player",false,function(ESP)

        ESPPlayer = ESP
        while ESPPlayer do wait()
            UpdatePlayerChams()
        end
    
    end)
        spawn(function()
        while wait() do
            if KillPlayer then
                game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(11)
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
                game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.Size = Vector3.new(60,60,60)
                game:GetService'VirtualUser':CaptureController()
                game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
            end
        end
    end)
    spawn(function()
        while wait() do
            if _G.BringPlayer then
                pcall(function()
                    game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-3)
                end)
            end
        end
    end)
    function isnil(thing)
        return (thing == nil)
    end
    local function round(n)
        return math.floor(tonumber(n) + 0.5)
    end
    Number = math.random(1, 1000000)
    function UpdatePlayerChams()
        for i,v in pairs(game:GetService'Players':GetChildren()) do
            pcall(function()
                if not isnil(v.Character) then
                    if ESPPlayer then
                        if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild('NameEsp'..Number) then
                            local bill = Instance.new('BillboardGui',v.Character.Head)
                            bill.Name = 'NameEsp'..Number
                            bill.ExtentsOffset = Vector3.new(0, 1, 0)
                            bill.Size = UDim2.new(1,200,1,30)
                            bill.Adornee = v.Character.Head
                            bill.AlwaysOnTop = true
                            local name = Instance.new('TextLabel',bill)
                            name.Font = "SourceSansBold"
                            name.FontSize = "Size14"
                            name.TextWrapped = true
                            name.Text = (v.Name ..' \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
                            name.Size = UDim2.new(1,0,1,0)
                            name.TextYAlignment = 'Top'
                            name.BackgroundTransparency = 1
                            name.TextStrokeTransparency = 0.5
                            if v.Team == game.Players.LocalPlayer.Team then
                                name.TextColor3 = Color3.new(0, 254, 252)
                            else
                                name.TextColor3 = Color3.new(0, 254, 252)
                            end
                        else
                            v.Character.Head['NameEsp'..Number].TextLabel.Text = (v.Name ..'   \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
                        end
                    else
                        if v.Character.Head:FindFirstChild('NameEsp'..Number) then
                            v.Character.Head:FindFirstChild('NameEsp'..Number):Destroy()
                        end
                    end
                end
            end)
        end
    end

KPSection3:NewToggle("Light Camp" , "Kills Player", function(state) if state then _G.AutoLight = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local vp = x.VTCrv while _G.AutoLight do wait(0.00000001) for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(vp,"LightPower2", "StopCharging",v.HumanoidRootPart.CFrame,workspace.IslandCaver.Stones.Stone, 100) end end end else _G.AutoLight = false end end)

KPSection2:NewToggle("Quake Camp" , "Kills Player", function(state) if state then _G.AutoQuake = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local vp = x.VTCebvc while _G.AutoQuake do wait(0.00000001) pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(vp,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,v.HumanoidRootPart.CFrame,100,Vector3.new(-290.4129333496094, 266.8401794433594, -103.8988037109375)) end end end) end else _G.AutoQuake = false end end) ----------------------------------- FruitFarming FFarmingSection2:NewToggle("Quake Farm" , "Kills every NPCS", function(state) --Quake if state then _G.AutoQuake = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local v = x.VTCebvc while _G.AutoQuake do wait(0) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)),100,Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)),100,Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)),100,Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)),100,Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)),100,Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)),100,Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)),100,Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)), 100,Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)), 100,Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),100,Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)),100,Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)),100,Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)),100,Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)),100,Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)),100,Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)),100,Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)),100,Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)),100,Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)),100,Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375), Vector3.new(0.025024037808179855, -0.7537118196487427, -0.6567284464836121)),100,Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)),100,Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)),100,Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)),100,Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)) wait(0.1) end else _G.AutoQuake = false end end)

FFarmingSection:NewToggle("Light Farm" , "Kills a few NPCS", function(state) --Light if state then local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local v = x.VTCrv _G.Light = true while _G.Light do game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375), Vector3.new(0.025024037808179855, -0.7537118196487427, -0.6567284464836121)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) end else _G.Light = false end end) FFarmingSection:NewToggle("Tp To Afk LightFarm" , "Teleport You To Light Farm Spot", function(state) if state then _G.TeleLight = true while _G.TeleLight do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(100, 3000, 800) wait(0.1) end else _G.TeleLight = false end end)

FFarmingSection3:NewSlider("Distance", "Increase/Decrease", 50, 1, function(to) -- 50 (MaxValue) | 0 (MinValue) Distance1 = to end) FFarmingSection3:NewToggle("Bring All Mob","nil",false,function(state) if state then _G.BringMob = true while _G.BringMob do game:GetService("Workspace").Enemies["Lv8000 Gunner Captain"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv500 Bucky"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv440 Buster"].HumanoidRootPart.CFrame= CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv360 Bruno"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv32 Fredric"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv28 Friedrich"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv36 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv14 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv15 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv14 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv29 Frued"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv22 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv34 Freddi"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv17 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv35 Angry Bobb"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv50 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv9 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Fred"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv4 Freddy"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv11 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv28 Fredde"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv40 Cave Demon"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv4 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv30 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(6670, 418, -1468) wait(0.1) end else _G.BringMob = false end end)

----------------------------------- Drinks/Barrel Farming DrinkingSection:NewDropdown("The Drink", "Buys chosen drinks", {"Cider+", "Lemonade+", "Juice+", "Smoothie+"}, function(An) Choice = An end)

DrinkingSection:NewTextBox("Drink Amount", "Makes you buy drinks", function(text) for i = 1,(text) do wait(0.1) game.Workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(Choice) end end)

DrinkingSection:NewToggle("Auto Drink", "Auto Drinks juices", function(state) if state then _G.Using = true while _G.Using do wait(0.5)
pcall(function() local Players = game:GetService("Players") local Lp = Players.LocalPlayer local Character = Lp.Character or Lp.CharacterAdded:Wait() local Humanoid = Character.Humanoid local user = tostring(game.Players.LocalPlayer.Name) for i,v in pairs(Lp.Backpack:GetChildren()) do if v:IsA("Tool") and string.find(v.Name, "Juice") or string.find(v.Name, "Cider") or string.find(v.Name, "Milk") or string.find(v.Name, "+") or string.find(v.Name, "Smoothie") or string.find(v.Name, "Lemonade") or string.find(v.Name, "Golden") then
Humanoid:EquipTool(v) v:Activate() wait() end end end) end else _G.Using = false end end)

DrinkingSection:NewToggle("Auto Barrels", "Auto clicks all barrels", function(state) if state then _G.AutoMixer = true local user = tostring(game.Players.LocalPlayer.Name) local StoredLocation = game.workspace[""..user].HumanoidRootPart.CFrame

spawn(function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) while G.AutoMixer do wait() pcall(function() repeat task.wait() until game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_13"].Claim.AutoButtonColor == true workspace.UserData["User"..plrid].ChallengesRemote:FireServer("Claim","Challenge13") workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge14") end) end end)

function amongus() for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end for i,v in pairs(game:GetService("Workspace").Island8.Kitchen:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end

while _G.AutoMixer do pcall(function() for i,v in pairs(game:GetService("Workspace").Barrels.Barrels:GetDescendants()) do if v.Name == "Barrel" then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() wait(0.1) end end for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v.Name == "Crate" then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() wait(0.1) end end game.workspace[""..user].HumanoidRootPart.CFrame = StoredLocation end) wait(15) end else _G.AutoMixer = false end end)

----------------------------------- Sam SamSection:NewButton("Collect all compass's", "Collects all compass's", function() workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim10") end)

SamSection:NewButton("Collect one compass", "Collects single compass", function() workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim1") end)

SamSection:NewToggle("Compass Destination", "Tp's you to your compass destination", function(state) if state then _G.Destination = true while _G.Destination do task.wait(0.2)
local user = tostring(game.Players.LocalPlayer.Name) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[""..user].Backpack.Compass.Poser.Value) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[""..user].Compass.Power.Value end else _G.Destination = false end end)

SamSection:NewToggle("Compass Stealing", "Steals a compass if dropped", function(state)

if state then _G.CompassSteal = true local plr=game:GetService'Players'.LocalPlayer --compass stealing local find='Compass' while _G.Compass do local char=plr.Character or plr.CharacterAdded:Wait() local HRP=char:WaitForChild'HumanoidRootPart' for i,v in next, workspace:GetChildren() do local Handle=v:FindFirstChild'Handle' if v:IsA'Tool' and string.find(v.Name:lower(), find:lower()) and Handle then Handle.CFrame=HRP.CFrame end end wait() end else _G.CompassSteal = false end end) SamSection:NewToggle("TpFruit", "Tps fruits", function(state) if state then _G.Tpfruit = true while _G.Tpfruit do task.wait() for i,v in pairs(game:GetService("Workspace").Trees.Tree:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end
else _G.Tpfruit = false end end)

----------------------------------- Haki Scripts HakiSection2:NewToggle("Collect Chest", "Collect All Chests In Server, Really Lag", function(bool) getgenv().autochest = bool while getgenv().autochest do wait() pcall(function() local apis = game.workspace:GetDescendants() for i, v in pairs(apis) do if v.Name == "Touch" and v.Parent.Name == "TreasureChestPart" then v.Parent.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame end end end) end end) HakiSection:NewToggle("Haki Drain", false, function(bool) getgenv().autohaki = bool function hakiauto() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end

    local id
    pcall(function ()
        id = Players:lol(name)
    end)
    cache[name] = id
    return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)

local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "Off",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
    [1] = "On",
    [2] = 1
}

workspace.UserData["User_"..Final].III:FireServer(unpack(args))



end
while getgenv().autohaki do wait(0)
    hakiauto()
end
end)

HakiSection:NewDropdown("Haki Farm", "1.2.2 then loop (1.1.2.2.2)", {"Haki 1", "Haki 2"}, function(hakiOption) if hakiOption == "Haki 1" then for i = 1,5 do local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end

    local id
    pcall(function ()
        id = Players:lol(name)
    end)
    cache[name] = id
    return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true

while _G.swim do
wait(0) do
local args = {
    [1] = "On",
    [2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end

if hakiOption == "Haki 2" then for i = 1,5 do local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end

    local id
    pcall(function ()
        id = Players:lol(name)
    end)
    cache[name] = id
    return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true

while _G.swim do
wait(0) do
local args = {
    [1] = "Off",
    [2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end
   end
)

WeaponSection3:NewButton("Seastone Cestus", "Get Seastone Cestus Fake", function()
local Players = game:GetService("Players")
local cache = {}
function lol(name)
    if cache[name] then return cache[name] end
    local player = Players:FindFirstChild(name)
    if player then
        cache[name] = player.UserId
        return player.UserId
    end 

    local id
    pcall(function ()
        id = Players:lol(name)
    end)
    cache[name] = id
    return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Seastone Cestus"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)

WeaponSection3:NewButton("Aqua Staff", "Get Aqua Staff", function() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end

    local id
    pcall(function ()
        id = Players:lol(name)
    end)
    cache[name] = id
    return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Aqua Staff"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)

----------------------------------- Teleports TPSection:NewDropdown("Island Teleports", "Teleports you to chosen island", {"Windmill", "Race Track" , "Bar" ,"Cave", "Marine Fort" ,"Sam", "Krizma", "Cannon Dealer Island" , "Expertise", "Mansion" , "Trees Island" , "Dead Mountain", "Pyramid", "Snow Mountain", "Little Snow Island", "Vokun", "Kaizu", "Purple", "Pursuer", "Safe Place"}, function(currentOption) if currentOption == "Expertise" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(902.105103, 282.199921, 1219.1825, 0.000111424371, -4.80737405e-08, 1, -5.58505509e-09, 1, 4.80743623e-08, -1, -5.59041169e-09, 0.000111424371) end

if currentOption == "Krizma" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1074.2793, 360.999908, 1687.67566, 0.998138607, -2.49312624e-08, 0.0609866381, 1.98675316e-08, 1, 8.3636543e-08, -0.0609866381, -8.22692101e-08, 0.998138607) end

if currentOption == "Windmill" then for i,v in pairs(game.Workspace.IslandWindmill:GetDescendants()) do if v.Name == "Part" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end end

if currentOption == "Cave" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(76.3779144, 299.999908, -916.032043, 0.0174713228, -3.14204591e-08, 0.999847353, 5.21297814e-08, 1, 3.05143395e-08, -0.999847353, 5.15886995e-08, 0.0174713228) end

if currentOption == "SandCastle" then for i,v in pairs(game.Workspace.IslandSandCastle:GetDescendants()) do if v.Name == "Part" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end end

if currentOption == "Sam" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1298.30603, 217.999954, -1352.47571, 0.017669782, -1.08078257e-08, 0.999843895, -7.31044647e-09, 1, 1.09387068e-08, -0.999843895, -7.50258966e-09, 0.017669782) end

if currentOption == "Mansion" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1818.72119, 218, 881.086304, 0.707021296, 6.48462928e-09, -0.707192302, -5.54870603e-08, 1, -4.63041019e-08, 0.707192302, 7.19780076e-08, 0.707021296) end

if currentOption == "Dead Mountain" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2053.56348, 491.999908, -603.457642, 0.999845803, -6.42047766e-08, -0.0175616108, 6.59244677e-08, 1, 9.73443264e-08, 0.0175616108, -9.84870496e-08, 0.999845803) end

if currentOption == "Cannon Dealer Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2606.74414, 269.599915, 1098.1311, 0.0525588207, -5.60069324e-09, 0.998617828, -1.80996815e-10, 1, 5.61797142e-09, -0.998617828, -4.76020612e-10, 0.0525588207) end

if currentOption == "Race Track" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-6056.94434, 217.643265, 3332.71924, -0.824234724, -3.06996917e-08, -0.566248238, -9.82805215e-09, 1, -3.991018e-08, 0.566248238, -2.73302394e-08, -0.824234724) end

if currentOption == "Little Snow Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1897.03699, 224.999954, 3295.97852, 0.422415107, -1.19760401e-07, -0.906402469, 5.81015094e-08, 1, -1.05049857e-07, 0.906402469, -8.28870661e-09, 0.422415107) end

if currentOption == "Pyramid" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(117.47625, 277.999908, 4948.05713, -0.688197017, 3.47416451e-09, 0.725523829, -6.7682937e-10, 1, -5.43049916e-09, -0.725523829, -4.22830926e-09, -0.688197017) end

if currentOption == "Snow Mountain" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(6640.6499, 417.998901, -1478.11169, -0.294113189, 6.32640322e-08, -0.955770612, 2.0722144e-08, 1, 5.98149583e-08, 0.955770612, -2.21324803e-09, -0.294113189) end

if currentOption == "Marine Fort" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-3134.58325, 275.799927, -3652.50513, 0.99999994, -9.04243613e-09, -0.000312123768, 9.0418677e-09, 1, -1.82297777e-09, 0.000312123768, 1.82015547e-09, 0.99999994) end

if currentOption == "Purple" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5285.72803, 515.999817, -7745.1543, -0.999651134, 6.1504144e-09, 0.0264117159, 3.64631259e-09, 1, -9.48584287e-08, -0.0264117159, -9.47290317e-08, -0.999651134) end

if currentOption == "Bar" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1521.71997, 260.38623, 2187.73511, 1, 8.61509197e-11, 7.85281545e-16, -8.61509197e-11, 1, -9.82245325e-08, -7.93743669e-16, 9.82245325e-08, 1) end

if currentOption == "Trees Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-6032.78955, 401.999908, 4.39634514, -0.999964476, 1.89321381e-09, -0.00843126699, 1.84625704e-09, 1, 5.57713209e-09, 0.00843126699, 5.56136781e-09, -0.999964476) end

if currentOption == "Vokun" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4572.5, 217.399857, 5094.63428, -0.999854326, 3.65839306e-08, -0.0170693286, 3.71540878e-08, 1, -3.30852146e-08, 0.0170693286, -3.37145885e-08, -0.999854326) end

if currentOption == "Pursuer" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4846.59082, 569.999817, -7142.89258, 0.996175706, -2.08068229e-09, -0.087372601, 9.85005189e-10, 1, -1.25833957e-08, 0.087372601, 1.24492106e-08, 0.996175706) end

if currentOption == "Kaizu" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1589.06714, 215.999954, 9941.59766, -0.0209177006, -8.02182285e-08, -0.999781191, 4.7343427e-08, 1, -8.1226311e-08, 0.999781191, -4.90321348e-08, -0.0209177006) end

if currentOption == "Safe Place" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) baseplatee = Instance.new("Part", workspace) baseplatee.Size = Vector3.new(150, 1, 150) baseplatee.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame + Vector3.new(0,-2, 0) baseplatee.Anchored = true end end) TPSection:NewButton("Rayleigh Check And Teleport", "Check Raileigh and teleport if he spawned", function() local emoi = game:GetService("Workspace").Merchants.QuestHakiMerchant.Clickable.Available.Value if emoi == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.QuestHakiMerchant.HumanoidRootPart.CFrame else game.StarterGui:SetCore("SendNotification", { Title = "Iren Hub", Text = "Rayleigh haven't spawned yet.", Duration = 4 })

    end
    end
)

TPSection:NewButton("Dark Atlar", "Teleport To Dark Atlar", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Altar.RecepticalEffect.CFrame * CFrame.new(0, 0, 0) end )

TPSection2:NewButton("Server Hop","Teleport To Low Server", function() wait () local Servers = game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/3237168/servers/Public?sortOrder=Asc&limit=100")) for i,v in pairs(Servers.data) do if v.playing ~= v.maxPlayers then game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, v.id) end end end) TPSection2:NewButton("Server Rejoin","Rejoin To Current Server", function() local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer

local Rejoin = coroutine.create(function() local Success, ErrorMessage = pcall(function() TeleportService:Teleport(game.PlaceId, LocalPlayer) end)

if ErrorMessage and not Success then
    warn(ErrorMessage)
end

end)

coroutine.resume(Rejoin)

end)

------------------ AUTO SKILL SkillSection:NewToggle("Auto Skill Z" , "nil", function(state) if state then _G.SkillZ = true while _G.SkillZ do game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillZ = false end end)

SkillSection:NewToggle("Auto Skill X" , "nil", function(state) if state then _G.SkillX = true while _G.SkillX do game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillX = false end end)

SkillSection:NewToggle("Auto Skill C" , "nil", function(state) if state then _G.SkillC = true while _G.SkillC do game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillC = false end end)

SkillSection:NewToggle("Auto Skill V" , "nil", function(state) if state then _G.SkillV = true while _G.SkillV do game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillV = false end end)

SkillSection:NewToggle("Auto Skill B" , "nil", function(state) if state then _G.SkillB = true while _G.SkillB do game:GetService("VirtualInputManager"):SendKeyEvent(true,"B",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"B",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillB = false end end)

SkillSection:NewToggle("Auto Skill N" , "nil", function(state) if state then _G.SkillN = true while _G.SkillN do game:GetService("VirtualInputManager"):SendKeyEvent(true,"N",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"N",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillN = false end end)

SkillSection2:NewToggle("Auto Skill F" , "nil", function(state) if state then _G.SkillF = true while _G.SkillF do game:GetService("VirtualInputManager"):SendKeyEvent(true,"F",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"F",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillF = false end end)

SkillSection2:NewToggle("Auto Skill G" , "nil", function(state) if state then _G.SkillG = true while _G.SkillG do game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"G",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillG = false end end)

SkillSection2:NewToggle("Auto Skill H" , "nil", function(state) if state then _G.SkillH = true while _G.SkillH do game:GetService("VirtualInputManager"):SendKeyEvent(true,"H",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"H",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillH = false end end)

SkillSection2:NewToggle("Auto Skill J" , "nil", function(state) if state then _G.SkillJ = true while _G.SkillJ do game:GetService("VirtualInputManager"):SendKeyEvent(true,"J",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"J",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillJ = false end end)

SkillSection2:NewToggle("Auto Skill K" , "nil", function(state) if state then _G.SkillK = true while _G.SkillK do game:GetService("VirtualInputManager"):SendKeyEvent(true,"K",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"K",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillK = false end end)

SkillSection2:NewToggle("Auto Skill L" , "nil", function(state) if state then _G.SkillL = true while _G.SkillL do game:GetService("VirtualInputManager"):SendKeyEvent(true,"L",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"L",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillL = false end end)

HakiSection3:NewToggle("Auto Die","Auto Drown You To Dead", function(qwe) if qwe then _G.AutoDie = true while _G.AutoDie do pcall(function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 game:GetService("Workspace").LocalPlayer.CharacterTrait.Health = 0 end) wait(0.1) end else _G.AutoDie = false

end end) HakiSection3:NewToggle("Auto Spawn At Spawn Spot", "Automatic Spawn You To Spawn Pot With PlateForm", function(ty) if ty then _G.AutoSpawnFarm = true while _G.AutoSpawnFarm do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 7990) wait(0.1) end else _G.AutoSpawnFarm = false end end)

HakiSection3:NewButton("Create Farm Spot", "Teleport And Creat Place For You To Farm", function()

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) baseplatee = Instance.new("Part", workspace) baseplatee.Size = Vector3.new(150, 1, 150) baseplatee.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame + Vector3.new(0,-2, 0) baseplatee.Anchored = true end)

HakiSection3:NewButton("Teleport To Farm Spot", "Teleport To Farm Spot", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) end)

---------------------------------- Settings section

SettingsSection:NewKeybind("Toggle Ui", "Toggles the ui on and off when key is pressed", Enum.KeyCode.M, function() Library:ToggleUI() end)

local colors = { SchemeColor = Color3.fromRGB(0,255,255), Background = Color3.fromRGB(0, 0, 0), Header = Color3.fromRGB(0, 0, 0), TextColor = Color3.fromRGB(255,255,255), ElementColor = Color3.fromRGB(20, 20, 20) }

for theme, color in pairs(colors) do ColorSection:NewColorPicker(theme, "Change your "..theme, color, function(color3) Library:ChangeColor(theme, color3) end) end end

Popular repositories Loading

  1. khoi2107 khoi2107 Public

    Config files for my GitHub profile.

  2. IDK IDK Public

    123

  3. shadowrocket_for_windows shadowrocket_for_windows Public

    Forked from Pawdroid/shadowrocket_for_windows

    A V2Ray client for Windows, support Xray core and v2fly core, buildin lots of free servers.

    C#

  4. haki haki Public

  5. ff ff Public

  6. cc cc Public