print("AntiAfk Activated") local VirtualUser=game:service'VirtualUser' repeat wait() until game:GetService("Players").LocalPlayer ~= nil and game:GetService("Players").LocalPlayer.Idled ~= nil game:GetService("Players").LocalPlayer.Idled:connect(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) _G.WhiteListed = true if _G.WhiteListed then local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("IREN HUB | MADE BY IRENKISS", "DarkTheme", colors)
local Tab = Window:NewTab("Underrated Farm") local Tab2 = Window:NewTab("Teleport/Server") local Tab3 = Window:NewTab("Players/Kill") local Tab4 = Window:NewTab("Weapon Spams") local Tab5 = Window:NewTab("Fruit Farming") local Tab6 = Window:NewTab("Auto Skill") local Tab7 = Window:NewTab("Sam/Fruit") local Tab8 = Window:NewTab("Drinks/Farming Stats") local Tab9 = Window:NewTab("Misc")
local SkillSection = Tab6:NewSection("Auto Skill Devil Fruit 1") local SkillSection2 = Tab6:NewSection("Auto SKill Devil Fruit 2") local HakiSection = Tab:NewSection("Haki Farming") local HakiSection2 = Tab:NewSection("Chest Farming") local HakiSection3 = Tab:NewSection("Auto Farm Alt") local WeaponSection3 = Tab4:NewSection("Get Fake Weapon") local TPSection = Tab2:NewSection("Teleports/Check") local SamSection = Tab7:NewSection("Sam Quests/Fruit and Compass Stealing") local DrinkingSection = Tab8:NewSection("Drinks/Farming Stats") local FFarmingSection = Tab5:NewSection("Light Fruit") local FFarmingSection2 = Tab5:NewSection("Quake Fruit") local FFarmingSection3 = Tab5:NewSection("Mob Bring") local KPSection = Tab3:NewSection("Players") local KPSection2 = Tab3:NewSection("Quake Fruit") local KPSection3 = Tab3:NewSection("Light Fruit") local MiscSection = Tab9:NewSection("Random Stuff") local WeaponSection1 = Tab4:NewSection("Yoru") local WeaponSection2 = Tab4:NewSection("Seastone Cestus") local TPSection2 = Tab2:NewSection("Server")
local Settings = Window:NewTab("Settings") local SettingsSection = Settings:NewSection("Settings") local ColorSection = Settings:NewSection("Ui Color") local PLRS = {} for i,v in pairs(game:GetService("Players"):GetChildren()) do table.insert(PLRS,v.Name) end
----------------------------------- Weapon Spams WeaponSection1:NewSlider("Yoru Speed", "Increase/Decrease", 200, 1, function(s) -- 200 (MaxValue) | 0 (MinValue) Speed = s end)
WeaponSection1:NewToggle("Yoru Spam", "Spams Yoru m1", function(state) if state then _G.Yoru = true local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Yoru = Character:FindFirstChild("Yoru") local Environment while _G.Yoru do wait() pcall(function() for i,v in pairs(getconnections(Yoru["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Yoru["AnimationController"]) end wait() for i = 1, Speed do Yoru["RequestAnimation"]:FireServer(Environment.PlaceId) end end) wait() end else _G.Yoru = false end end)
WeaponSection2:NewSlider("Seastone Speed", "Increase/Decrease", 200, 1, function(ss) -- 200 (MaxValue) | 0 (MinValue) Speed2 = ss end)
WeaponSection2:NewToggle("Seastone Spam", "Spams Seastone Cestus", function(state) if state then _G.Cestus = true local Players = game:GetService("Players") local Plr = Players.LocalPlayer local Character = Plr.Character local Cestus = Character:FindFirstChild("Seastone Cestus") local Environment while _G.Cestus do wait() pcall(function() for i,v in pairs(getconnections(Cestus["RequestAnimation"].OnClientEvent)) do Environment = getsenv(Cestus["AnimationController"]) end wait() for i = 1, Speed2 do Cestus["RequestAnimation"]:FireServer(Environment.PlaceId) end end) end else _G.Cestus = false end end) ----------------------------------- Misc
MiscSection:NewToggle("Anti Stun", "Remove Disable,Heart,Hobby,Chilly,Candy,Hollow,Ope,Snow,Rumble,Gra", false, function(bool) getgenv().antistun = bool while getgenv().antistun do wait() pcall(function() local hoangashdeptrai = game.Players.LocalPlayer.Character repeat hoangashdeptrai["DF_Disabled"].Value = false hoangashdeptrai.HeartStolen.Value = true hoangashdeptrai.Returned.Value = false hoangashdeptrai.Hobbied.Value = false hoangashdeptrai.HMS.Value = false hoangashdeptrai.ChillyPunched.Value = false hoangashdeptrai.CandyTouched.Value = false hoangashdeptrai.Negative.Value = false hoangashdeptrai.OpeSevered.Value = false hoangashdeptrai.SnowTouched.Value = false hoangashdeptrai.RumbleStun.Value = false hoangashdeptrai.GravityCrushed.Value = false wait(0.06) until hoangashdeptrai.Humanoid.Health == 0 end) end end)
MiscSection:NewButton("Anti-staff", "Kicks if a staff is in server or joins server", function() local Pedo = { 1135910299,520944,43247021,2350183594 }
for _, v in pairs(game:GetService("Players"):GetPlayers()) do for _, v1 in pairs(Pedo) do if v.UserId == v1 then game:GetService("Players").LocalPlayer:Kick("Admin is in the server") end end end
game:GetService("Players").PlayerAdded:Connect(function(r) for _, v in pairs(Pedo) do if r.UserId == v then game:GetService("Players").LocalPlayer:Kick("Admin has joined the server") end end end) end)
MiscSection:NewButton("Expertise GUI", "Shows the Expertise GUI", function() for i,v in pairs(game:GetService("Workspace").Merchants.ExpertiseMerchant:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end)
MiscSection:NewButton("Affinity Gui", "Shows the affinity diviners gui so u can spin", function() for i,v in pairs(game:GetService("Workspace").Merchants.AffinityMerchant:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end)
MiscSection:NewDropdown("Present", "Collect Chosen presents", {"Hourly Presents", "Daily Presents"}, function(AnF) ChosenOne = AnF end)
MiscSection:NewTextBox("Present Amount", "Collects presents", function(text) local plrid = tostring(game.Players.LocalPlayer.UserId) for i = 1,(text) do if ChosenOne == "Hourly Presents" then wait() workspace.UserData["User_"..plrid].ClaimRewardHourly:FireServer("RewardMark") end if ChosenOne == "Daily Presents" then workspace.UserData["User_"..plrid].ClaimRewardDaily:FireServer("RewardMark") end end end)
MiscSection:NewButton("PlayerMenu", "Turn on emotes tab to see", function() game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Visible = true game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.BanId.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.OfflineBan.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Ban.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.JoinId.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["OfflineBan_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["Ban_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["BanId_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["Join_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Join.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec["JoinId_Text"].Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.E.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.A.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.B.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.D.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.C.Visible = false game:GetService("Players").LocalPlayer.PlayerGui.Emotes.Frame.Spec.Template.Frame.E2.Visible = false end)
MiscSection:NewButton("Emotes", "Gives emotes you also have to press it in each server", function() local plrid = tostring(game.Players.LocalPlayer.UserId) Game.Workspace.UserData["User_"..plrid].Data.CB_Mark1.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark2.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark3.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark4.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark5.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark6.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark7.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark8.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark9.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark10.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark11.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark12.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark13.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark14.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark15.Value = true Game.Workspace.UserData["User_"..plrid].Data.CB_Mark16.Value = true end)
----------------------------------- Kill Players local dropdown = KPSection:NewDropdown("Select Player", "", PLRS, function(f) Choose = f Choose2 = f end)
KPSection:NewButton("Refresh PLR List", "Refreshes Dropdown", function(aa) local PLRS = {} for i,v in pairs(game:GetService("Players"):GetChildren()) do table.insert(PLRS,v.Name) end dropdown:Refresh(PLRS) end)
KPSection:NewButton("View Player", "Views selected player", function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose then game.Workspace.Camera.CameraSubject = v.Humanoid end end end)
KPSection:NewButton("Teleport", "Teleports you to selected player", function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame end end end)
KPSection:NewToggle("Esp Player",false,function(ESP)
ESPPlayer = ESP
while ESPPlayer do wait()
UpdatePlayerChams()
end
end)
spawn(function()
while wait() do
if KillPlayer then
game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(11)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame * CFrame.new(0,0,distance)
game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.Size = Vector3.new(60,60,60)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
end
end
end)
spawn(function()
while wait() do
if _G.BringPlayer then
pcall(function()
game.Players:FindFirstChild(SelectedKillPlayer).Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0,0,-3)
end)
end
end
end)
function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)
function UpdatePlayerChams()
for i,v in pairs(game:GetService'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild('NameEsp'..Number) then
local bill = Instance.new('BillboardGui',v.Character.Head)
bill.Name = 'NameEsp'..Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1,200,1,30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',bill)
name.Font = "SourceSansBold"
name.FontSize = "Size14"
name.TextWrapped = true
name.Text = (v.Name ..' \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
name.Size = UDim2.new(1,0,1,0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(0, 254, 252)
else
name.TextColor3 = Color3.new(0, 254, 252)
end
else
v.Character.Head['NameEsp'..Number].TextLabel.Text = (v.Name ..' \n'.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..' M')
end
else
if v.Character.Head:FindFirstChild('NameEsp'..Number) then
v.Character.Head:FindFirstChild('NameEsp'..Number):Destroy()
end
end
end
end)
end
end
KPSection3:NewToggle("Light Camp" , "Kills Player", function(state) if state then _G.AutoLight = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local vp = x.VTCrv while _G.AutoLight do wait(0.00000001) for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(vp,"LightPower2", "StopCharging",v.HumanoidRootPart.CFrame,workspace.IslandCaver.Stones.Stone, 100) end end end else _G.AutoLight = false end end)
KPSection2:NewToggle("Quake Camp" , "Kills Player", function(state) if state then _G.AutoQuake = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local vp = x.VTCebvc while _G.AutoQuake do wait(0.00000001) pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v.Name == Choose2 then game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(vp,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,v.HumanoidRootPart.CFrame,100,Vector3.new(-290.4129333496094, 266.8401794433594, -103.8988037109375)) end end end) end else _G.AutoQuake = false end end) ----------------------------------- FruitFarming FFarmingSection2:NewToggle("Quake Farm" , "Kills every NPCS", function(state) --Quake if state then _G.AutoQuake = true local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Quake) local v = x.VTCebvc while _G.AutoQuake do wait(0) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)),100,Vector3.new(-1848.4346923828125, 222, -450.0833740234375), Vector3.new(-0.5347824096679688, -0.43560168147087097, -0.7240573167800903)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)),100,Vector3.new(-1898.96728515625, 225.03367614746094, -200.6829071044922), Vector3.new(-0.9484627842903137, -0.18392488360404968, 0.25805023312568665)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)),100,Vector3.new(-1749.58203125, 224.88922119140625, -134.49240112304688), Vector3.new(-0.6882264614105225, -0.40487319231033325, 0.6020150184631348)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)),100,Vector3.new(-1622.5482177734375, 225.85337829589844, -200.26828002929688), Vector3.new(-0.3189719319343567, -0.7127735018730164, 0.6246685981750488)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)),100,Vector3.new(1002.1565551757812, 214, 3349.3857421875), Vector3.new(-0.2978745698928833, -0.6442758440971375, 0.7044001221656799)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)),100,Vector3.new(2167.46923828125, 213, -631.9636840820312), Vector3.new(0.6589730978012085, -0.6376858949661255, -0.3988874852657318)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)),100,Vector3.new(1178.6993408203125, 212.26193237304688, -263.04681396484375), Vector3.new(0.04516664147377014, -0.9571055173873901, 0.28619781136512756)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)), 100,Vector3.new(-1040.117919921875, 215, 1662.1202392578125), Vector3.new(0.9582481980323792, -0.13812202215194702, 0.2503652274608612)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)), 100,Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),100,Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)),100,Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)),100,Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)),100,Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)),100,Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)),100,Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)),100,Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)),100,Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)),100,Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)),100,Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375), Vector3.new(0.025024037808179855, -0.7537118196487427, -0.6567284464836121)),100,Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)),100,Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)),100,Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Quake.RemoteEvent:FireServer(v,"QuakePower4", "StopCharging",workspace.IslandCaver.Stones.Stone,CFrame.new(Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)),100,Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)) wait(0.1) end else _G.AutoQuake = false end end)
FFarmingSection:NewToggle("Light Farm" , "Kills a few NPCS", function(state) --Light if state then local x = getsenv(game:GetService("Players").LocalPlayer.Character.Powers.Light) local v = x.VTCrv _G.Light = true while _G.Light do game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-988.4560546875, 283, 1616.5068359375), Vector3.new(-0.44781866669654846, -0.36267393827438354, 0.8172675371170044)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1037.58544921875, 215.7229461669922, 1508.449951171875), Vector3.new(-0.7139230966567993, -0.5779988169670105, 0.39526084065437317)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-908.2176513671875, 214, 1621.364990234375), Vector3.new(-0.21460314095020294, -0.40479180216789246, 0.88886958360672)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-248.8604736328125, 273.4266052246094, 355.64453125), Vector3.new(0.6645273566246033, -0.5016912817955017, -0.5538134574890137)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-319.3795471191406, 272.3931884765625, 388.7362060546875), Vector3.new(0.5347911715507507, -0.7442643046379089, -0.40008631348609924)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-315.74334716796875, 270.4518737792969, 307.21185302734375), Vector3.new(0.4924789369106293, -0.6783868670463562, -0.5452118515968323)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-178.00997924804688, 272.4919128417969, 390.1238708496094), Vector3.new(0.6851771473884583, -0.678036093711853, -0.26608139276504517)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-159.9521026611328, 269.81768798828125, 312.1455993652344), Vector3.new(0.6065837144851685, -0.7200759649276733, -0.33696722984313965)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(89.97474670410156, 299.3000183105469, -936.1035766601562), Vector3.new(0.2870140075683594, -0.6174480319023132, -0.7323803305625916)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1169.5670166015625, 219.90908813476562, -1588.0274658203125), Vector3.new(0.015137090347707272, -0.6970996260643005, -0.7168144583702087)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1201.4923095703125, 254.11367797851562, -1660.2674560546875), Vector3.new(0.04675392061471939, -0.6955714225769043, -0.7169341444969177)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1288.0887451171875, 245.90695190429688, -1653.00537109375), Vector3.new(0.025024037808179855, -0.7537118196487427, -0.6567284464836121)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1339.789306640625, 245.81817626953125, -1634.641845703125), Vector3.new(0.07458476722240448, -0.6587507128715515, -0.7486552596092224)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1432.3958740234375, 256.3514709472656, -1652.33984375), Vector3.new(0.007446270436048508, -0.6148971319198608, -0.7885722517967224)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) game:GetService("Players").LocalPlayer.Character.Powers.Light.RemoteEvent:FireServer(v,"LightPower2", "StopCharging",CFrame.new(Vector3.new(-1270.039794921875, 263.09088134765625, -1793.016357421875), Vector3.new(0.32165566086769104, -0.4306340515613556, -0.8432627320289612)),workspace.IslandCaver.Stones.Stone, 100) wait(0.1) end else _G.Light = false end end) FFarmingSection:NewToggle("Tp To Afk LightFarm" , "Teleport You To Light Farm Spot", function(state) if state then _G.TeleLight = true while _G.TeleLight do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(100, 3000, 800) wait(0.1) end else _G.TeleLight = false end end)
FFarmingSection3:NewSlider("Distance", "Increase/Decrease", 50, 1, function(to) -- 50 (MaxValue) | 0 (MinValue) Distance1 = to end) FFarmingSection3:NewToggle("Bring All Mob","nil",false,function(state) if state then _G.BringMob = true while _G.BringMob do game:GetService("Workspace").Enemies["Lv8000 Gunner Captain"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv500 Bucky"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv440 Buster"].HumanoidRootPart.CFrame= CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv360 Bruno"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv32 Fredric"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv28 Friedrich"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv36 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv14 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv15 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv14 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv29 Frued"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv22 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv34 Freddi"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv17 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv35 Angry Bobb"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv50 Gunslinger"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv9 Bandit"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Fred"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv4 Freddy"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv11 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv28 Fredde"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv40 Cave Demon"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv4 Boar"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv24 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game:GetService("Workspace").Enemies["Lv30 Thug"].HumanoidRootPart.CFrame = CFrame.new(6654, 418, -1468) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(6670, 418, -1468) wait(0.1) end else _G.BringMob = false end end)
----------------------------------- Drinks/Barrel Farming DrinkingSection:NewDropdown("The Drink", "Buys chosen drinks", {"Cider+", "Lemonade+", "Juice+", "Smoothie+"}, function(An) Choice = An end)
DrinkingSection:NewTextBox("Drink Amount", "Makes you buy drinks", function(text) for i = 1,(text) do wait(0.1) game.Workspace.Merchants.BetterDrinkMerchant.Clickable.Retum:FireServer(Choice) end end)
DrinkingSection:NewToggle("Auto Drink", "Auto Drinks juices", function(state)
if state then
_G.Using = true
while _G.Using do
wait(0.5)
pcall(function()
local Players = game:GetService("Players")
local Lp = Players.LocalPlayer
local Character = Lp.Character or Lp.CharacterAdded:Wait()
local Humanoid = Character.Humanoid
local user = tostring(game.Players.LocalPlayer.Name)
for i,v in pairs(Lp.Backpack:GetChildren()) do
if v:IsA("Tool") and string.find(v.Name, "Juice") or string.find(v.Name, "Cider") or string.find(v.Name, "Milk") or string.find(v.Name, "+") or string.find(v.Name, "Smoothie") or string.find(v.Name, "Lemonade") or string.find(v.Name, "Golden") then
Humanoid:EquipTool(v)
v:Activate()
wait()
end
end
end)
end
else
_G.Using = false
end
end)
DrinkingSection:NewToggle("Auto Barrels", "Auto clicks all barrels", function(state) if state then _G.AutoMixer = true local user = tostring(game.Players.LocalPlayer.Name) local StoredLocation = game.workspace[""..user].HumanoidRootPart.CFrame
spawn(function() local plrid = tostring(game.Players.LocalPlayer.UserId) local plr = tostring(game.Players.LocalPlayer) while G.AutoMixer do wait() pcall(function() repeat task.wait() until game.Players[""..plr].PlayerGui.Challenges.Frame.Frame.ChallengesFrame.ScrollingFrame["Challenge_13"].Claim.AutoButtonColor == true workspace.UserData["User"..plrid].ChallengesRemote:FireServer("Claim","Challenge13") workspace.UserData["User_"..plrid].ChallengesRemote:FireServer("Claim","Challenge14") end) end end)
function amongus() for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end for i,v in pairs(game:GetService("Workspace").Island8.Kitchen:GetDescendants()) do if v:IsA("ClickDetector") then fireclickdetector(v) end end end
while _G.AutoMixer do pcall(function() for i,v in pairs(game:GetService("Workspace").Barrels.Barrels:GetDescendants()) do if v.Name == "Barrel" then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() wait(0.1) end end for i,v in pairs(game:GetService("Workspace").Barrels:GetDescendants()) do if v.Name == "Crate" then game.workspace[""..user].HumanoidRootPart.CFrame = v.CFrame + Vector3.new(0, 5, 0) amongus() wait(0.1) end end game.workspace[""..user].HumanoidRootPart.CFrame = StoredLocation end) wait(15) end else _G.AutoMixer = false end end)
----------------------------------- Sam SamSection:NewButton("Collect all compass's", "Collects all compass's", function() workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim10") end)
SamSection:NewButton("Collect one compass", "Collects single compass", function() workspace.Merchants.QuestMerchant.Clickable.Retum:FireServer("Claim1") end)
SamSection:NewToggle("Compass Destination", "Tp's you to your compass destination", function(state)
if state then
_G.Destination = true
while _G.Destination do
task.wait(0.2)
local user = tostring(game.Players.LocalPlayer.Name)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players")[""..user].Backpack.Compass.Poser.Value)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace")[""..user].Compass.Power.Value
end
else
_G.Destination = false
end
end)
SamSection:NewToggle("Compass Stealing", "Steals a compass if dropped", function(state)
if state then
_G.CompassSteal = true
local plr=game:GetService'Players'.LocalPlayer --compass stealing
local find='Compass'
while _G.Compass do
local char=plr.Character or plr.CharacterAdded:Wait()
local HRP=char:WaitForChild'HumanoidRootPart'
for i,v in next, workspace:GetChildren() do
local Handle=v:FindFirstChild'Handle'
if v:IsA'Tool' and string.find(v.Name:lower(), find:lower()) and Handle then
Handle.CFrame=HRP.CFrame
end
end
wait()
end
else
_G.CompassSteal = false
end
end)
SamSection:NewToggle("TpFruit", "Tps fruits", function(state)
if state then
_G.Tpfruit = true
while _G.Tpfruit do
task.wait()
for i,v in pairs(game:GetService("Workspace").Trees.Tree:GetDescendants()) do
if v:IsA("ClickDetector") then
fireclickdetector(v)
end
end
end
else
_G.Tpfruit = false
end
end)
----------------------------------- Haki Scripts HakiSection2:NewToggle("Collect Chest", "Collect All Chests In Server, Really Lag", function(bool) getgenv().autochest = bool while getgenv().autochest do wait() pcall(function() local apis = game.workspace:GetDescendants() for i, v in pairs(apis) do if v.Name == "Touch" and v.Parent.Name == "TreasureChestPart" then v.Parent.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame end end end) end end) HakiSection:NewToggle("Haki Drain", false, function(bool) getgenv().autohaki = bool function hakiauto() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "Off",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
local args = {
[1] = "On",
[2] = 1
}
workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
while getgenv().autohaki do wait(0)
hakiauto()
end
end)
HakiSection:NewDropdown("Haki Farm", "1.2.2 then loop (1.1.2.2.2)", {"Haki 1", "Haki 2"}, function(hakiOption) if hakiOption == "Haki 1" then for i = 1,5 do local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true
while _G.swim do
wait(0) do
local args = {
[1] = "On",
[2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end
if hakiOption == "Haki 2" then for i = 1,5 do local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
_G.swim = true
while _G.swim do
wait(0) do
local args = {
[1] = "Off",
[2] = 1
}
game.Workspace.UserData["User_"..Final].III:FireServer(unpack(args))
end
end
end
end
end
)
WeaponSection3:NewButton("Seastone Cestus", "Get Seastone Cestus Fake", function()
local Players = game:GetService("Players")
local cache = {}
function lol(name)
if cache[name] then return cache[name] end
local player = Players:FindFirstChild(name)
if player then
cache[name] = player.UserId
return player.UserId
end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Seastone Cestus"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)
WeaponSection3:NewButton("Aqua Staff", "Get Aqua Staff", function() local Players = game:GetService("Players") local cache = {} function lol(name) if cache[name] then return cache[name] end local player = Players:FindFirstChild(name) if player then cache[name] = player.UserId return player.UserId end
local id
pcall(function ()
id = Players:lol(name)
end)
cache[name] = id
return id
end
local ehh = game.Players.LocalPlayer.Name
local Final = lol(ehh)
local A_1 = "Aqua Staff"
local Event = game:GetService("Workspace").UserData["User_"..Final].UpdateMelee
Event:FireServer(A_1)
end)
----------------------------------- Teleports TPSection:NewDropdown("Island Teleports", "Teleports you to chosen island", {"Windmill", "Race Track" , "Bar" ,"Cave", "Marine Fort" ,"Sam", "Krizma", "Cannon Dealer Island" , "Expertise", "Mansion" , "Trees Island" , "Dead Mountain", "Pyramid", "Snow Mountain", "Little Snow Island", "Vokun", "Kaizu", "Purple", "Pursuer", "Safe Place"}, function(currentOption) if currentOption == "Expertise" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(902.105103, 282.199921, 1219.1825, 0.000111424371, -4.80737405e-08, 1, -5.58505509e-09, 1, 4.80743623e-08, -1, -5.59041169e-09, 0.000111424371) end
if currentOption == "Krizma" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1074.2793, 360.999908, 1687.67566, 0.998138607, -2.49312624e-08, 0.0609866381, 1.98675316e-08, 1, 8.3636543e-08, -0.0609866381, -8.22692101e-08, 0.998138607) end
if currentOption == "Windmill" then for i,v in pairs(game.Workspace.IslandWindmill:GetDescendants()) do if v.Name == "Part" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end end
if currentOption == "Cave" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(76.3779144, 299.999908, -916.032043, 0.0174713228, -3.14204591e-08, 0.999847353, 5.21297814e-08, 1, 3.05143395e-08, -0.999847353, 5.15886995e-08, 0.0174713228) end
if currentOption == "SandCastle" then for i,v in pairs(game.Workspace.IslandSandCastle:GetDescendants()) do if v.Name == "Part" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame end end end
if currentOption == "Sam" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1298.30603, 217.999954, -1352.47571, 0.017669782, -1.08078257e-08, 0.999843895, -7.31044647e-09, 1, 1.09387068e-08, -0.999843895, -7.50258966e-09, 0.017669782) end
if currentOption == "Mansion" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1818.72119, 218, 881.086304, 0.707021296, 6.48462928e-09, -0.707192302, -5.54870603e-08, 1, -4.63041019e-08, 0.707192302, 7.19780076e-08, 0.707021296) end
if currentOption == "Dead Mountain" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(2053.56348, 491.999908, -603.457642, 0.999845803, -6.42047766e-08, -0.0175616108, 6.59244677e-08, 1, 9.73443264e-08, 0.0175616108, -9.84870496e-08, 0.999845803) end
if currentOption == "Cannon Dealer Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2606.74414, 269.599915, 1098.1311, 0.0525588207, -5.60069324e-09, 0.998617828, -1.80996815e-10, 1, 5.61797142e-09, -0.998617828, -4.76020612e-10, 0.0525588207) end
if currentOption == "Race Track" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-6056.94434, 217.643265, 3332.71924, -0.824234724, -3.06996917e-08, -0.566248238, -9.82805215e-09, 1, -3.991018e-08, 0.566248238, -2.73302394e-08, -0.824234724) end
if currentOption == "Little Snow Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1897.03699, 224.999954, 3295.97852, 0.422415107, -1.19760401e-07, -0.906402469, 5.81015094e-08, 1, -1.05049857e-07, 0.906402469, -8.28870661e-09, 0.422415107) end
if currentOption == "Pyramid" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(117.47625, 277.999908, 4948.05713, -0.688197017, 3.47416451e-09, 0.725523829, -6.7682937e-10, 1, -5.43049916e-09, -0.725523829, -4.22830926e-09, -0.688197017) end
if currentOption == "Snow Mountain" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(6640.6499, 417.998901, -1478.11169, -0.294113189, 6.32640322e-08, -0.955770612, 2.0722144e-08, 1, 5.98149583e-08, 0.955770612, -2.21324803e-09, -0.294113189) end
if currentOption == "Marine Fort" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-3134.58325, 275.799927, -3652.50513, 0.99999994, -9.04243613e-09, -0.000312123768, 9.0418677e-09, 1, -1.82297777e-09, 0.000312123768, 1.82015547e-09, 0.99999994) end
if currentOption == "Purple" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-5285.72803, 515.999817, -7745.1543, -0.999651134, 6.1504144e-09, 0.0264117159, 3.64631259e-09, 1, -9.48584287e-08, -0.0264117159, -9.47290317e-08, -0.999651134) end
if currentOption == "Bar" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1521.71997, 260.38623, 2187.73511, 1, 8.61509197e-11, 7.85281545e-16, -8.61509197e-11, 1, -9.82245325e-08, -7.93743669e-16, 9.82245325e-08, 1) end
if currentOption == "Trees Island" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-6032.78955, 401.999908, 4.39634514, -0.999964476, 1.89321381e-09, -0.00843126699, 1.84625704e-09, 1, 5.57713209e-09, 0.00843126699, 5.56136781e-09, -0.999964476) end
if currentOption == "Vokun" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4572.5, 217.399857, 5094.63428, -0.999854326, 3.65839306e-08, -0.0170693286, 3.71540878e-08, 1, -3.30852146e-08, 0.0170693286, -3.37145885e-08, -0.999854326) end
if currentOption == "Pursuer" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(4846.59082, 569.999817, -7142.89258, 0.996175706, -2.08068229e-09, -0.087372601, 9.85005189e-10, 1, -1.25833957e-08, 0.087372601, 1.24492106e-08, 0.996175706) end
if currentOption == "Kaizu" then game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1589.06714, 215.999954, 9941.59766, -0.0209177006, -8.02182285e-08, -0.999781191, 4.7343427e-08, 1, -8.1226311e-08, 0.999781191, -4.90321348e-08, -0.0209177006) end
if currentOption == "Safe Place" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) baseplatee = Instance.new("Part", workspace) baseplatee.Size = Vector3.new(150, 1, 150) baseplatee.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame + Vector3.new(0,-2, 0) baseplatee.Anchored = true end end) TPSection:NewButton("Rayleigh Check And Teleport", "Check Raileigh and teleport if he spawned", function() local emoi = game:GetService("Workspace").Merchants.QuestHakiMerchant.Clickable.Available.Value if emoi == true then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Merchants.QuestHakiMerchant.HumanoidRootPart.CFrame else game.StarterGui:SetCore("SendNotification", { Title = "Iren Hub", Text = "Rayleigh haven't spawned yet.", Duration = 4 })
end
end
)
TPSection:NewButton("Dark Atlar", "Teleport To Dark Atlar", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Altar.RecepticalEffect.CFrame * CFrame.new(0, 0, 0) end )
TPSection2:NewButton("Server Hop","Teleport To Low Server", function() wait () local Servers = game.HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/3237168/servers/Public?sortOrder=Asc&limit=100")) for i,v in pairs(Servers.data) do if v.playing ~= v.maxPlayers then game:GetService('TeleportService'):TeleportToPlaceInstance(game.PlaceId, v.id) end end end) TPSection2:NewButton("Server Rejoin","Rejoin To Current Server", function() local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer
local Rejoin = coroutine.create(function() local Success, ErrorMessage = pcall(function() TeleportService:Teleport(game.PlaceId, LocalPlayer) end)
if ErrorMessage and not Success then
warn(ErrorMessage)
end
end)
coroutine.resume(Rejoin)
end)
------------------ AUTO SKILL SkillSection:NewToggle("Auto Skill Z" , "nil", function(state) if state then _G.SkillZ = true while _G.SkillZ do game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillZ = false end end)
SkillSection:NewToggle("Auto Skill X" , "nil", function(state) if state then _G.SkillX = true while _G.SkillX do game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillX = false end end)
SkillSection:NewToggle("Auto Skill C" , "nil", function(state) if state then _G.SkillC = true while _G.SkillC do game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillC = false end end)
SkillSection:NewToggle("Auto Skill V" , "nil", function(state) if state then _G.SkillV = true while _G.SkillV do game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillV = false end end)
SkillSection:NewToggle("Auto Skill B" , "nil", function(state) if state then _G.SkillB = true while _G.SkillB do game:GetService("VirtualInputManager"):SendKeyEvent(true,"B",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"B",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillB = false end end)
SkillSection:NewToggle("Auto Skill N" , "nil", function(state) if state then _G.SkillN = true while _G.SkillN do game:GetService("VirtualInputManager"):SendKeyEvent(true,"N",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"N",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillN = false end end)
SkillSection2:NewToggle("Auto Skill F" , "nil", function(state) if state then _G.SkillF = true while _G.SkillF do game:GetService("VirtualInputManager"):SendKeyEvent(true,"F",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"F",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillF = false end end)
SkillSection2:NewToggle("Auto Skill G" , "nil", function(state) if state then _G.SkillG = true while _G.SkillG do game:GetService("VirtualInputManager"):SendKeyEvent(true,"G",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"G",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillG = false end end)
SkillSection2:NewToggle("Auto Skill H" , "nil", function(state) if state then _G.SkillH = true while _G.SkillH do game:GetService("VirtualInputManager"):SendKeyEvent(true,"H",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"H",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillH = false end end)
SkillSection2:NewToggle("Auto Skill J" , "nil", function(state) if state then _G.SkillJ = true while _G.SkillJ do game:GetService("VirtualInputManager"):SendKeyEvent(true,"J",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"J",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillJ = false end end)
SkillSection2:NewToggle("Auto Skill K" , "nil", function(state) if state then _G.SkillK = true while _G.SkillK do game:GetService("VirtualInputManager"):SendKeyEvent(true,"K",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"K",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillK = false end end)
SkillSection2:NewToggle("Auto Skill L" , "nil", function(state) if state then _G.SkillL = true while _G.SkillL do game:GetService("VirtualInputManager"):SendKeyEvent(true,"L",false,game.Players.LocalPlayer.Character.HumanoidRootPart) game:GetService("VirtualInputManager"):SendKeyEvent(false,"L",false,game.Players.LocalPlayer.Character.HumanoidRootPart) wait(0.1) end else _G.SkillL = false end end)
HakiSection3:NewToggle("Auto Die","Auto Drown You To Dead", function(qwe) if qwe then _G.AutoDie = true while _G.AutoDie do pcall(function() game.Players.LocalPlayer.Character.Humanoid.Health = 0 game:GetService("Workspace").LocalPlayer.CharacterTrait.Health = 0 end) wait(0.1) end else _G.AutoDie = false
end end) HakiSection3:NewToggle("Auto Spawn At Spawn Spot", "Automatic Spawn You To Spawn Pot With PlateForm", function(ty) if ty then _G.AutoSpawnFarm = true while _G.AutoSpawnFarm do game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 7990) wait(0.1) end else _G.AutoSpawnFarm = false end end)
HakiSection3:NewButton("Create Farm Spot", "Teleport And Creat Place For You To Farm", function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) baseplatee = Instance.new("Part", workspace) baseplatee.Size = Vector3.new(150, 1, 150) baseplatee.CFrame = game.workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame + Vector3.new(0,-2, 0) baseplatee.Anchored = true end)
HakiSection3:NewButton("Teleport To Farm Spot", "Teleport To Farm Spot", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1000, 50000, 8000) end)
---------------------------------- Settings section
SettingsSection:NewKeybind("Toggle Ui", "Toggles the ui on and off when key is pressed", Enum.KeyCode.M, function() Library:ToggleUI() end)
local colors = { SchemeColor = Color3.fromRGB(0,255,255), Background = Color3.fromRGB(0, 0, 0), Header = Color3.fromRGB(0, 0, 0), TextColor = Color3.fromRGB(255,255,255), ElementColor = Color3.fromRGB(20, 20, 20) }
for theme, color in pairs(colors) do ColorSection:NewColorPicker(theme, "Change your "..theme, color, function(color3) Library:ChangeColor(theme, color3) end) end end