This is a POC to determine if procedurally generating dungeons in UEFN is viable. So far my findings have been succesful and with some optimization one could effectivly generate large dungeons. The verse language, as it is not fully implemented yet, can cause some friction but once having a complete library of helpers and utilities it can be achieved relativly quickly.
Currently the project does not behave as expected and it appears to be an issue with the generation algoythim I have chosen.
I believe that this implementation once complete could be used to create compelling gameplay.
Thanks,
- Wave Function Collapse Funtionality
- Full Generation (Walls, Floors Walls..)
- Room Decoration
- Traps
...more to come...