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Add test for Popup signal handling (tests godotengine#87626)
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kii-chan-reloaded committed Aug 3, 2024
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75 changes: 75 additions & 0 deletions tests/scene/test_popup.h
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/**************************************************************************/
/* test_viewport.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

#ifndef TEST_POPUP_H
#define TEST_POPUP_H

#include "scene/gui/popup.h"
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "core/object/worker_thread_pool.h"

#include "tests/test_macros.h"
#include "tests/test_tools.h"


namespace TestPopup {

TEST_CASE("[SceneTree][Popup]") {
Window *root = SceneTree::get_singleton()->get_root();
root->set_embedding_subwindows(true);
Control *parent = memnew(Control);
Popup *popup = memnew(Popup);

// Scene tree:
// - root (Window) (Default visible: true)
// - parent (Control) (Default visible: true)
// - popup (Popup) (Default visible: false)

root->add_child(parent);
parent->add_child(popup);
ErrorDetector ed;

SUBCASE("[_initialize_visiable_parents] Calling twice without deinitializing should first disconnect current connections (fix #87626).") {
popup->set_visible(true);
CHECK_FALSE(ed.has_error);
ed.clear();
ERR_PRINT_OFF;
popup->notification(popup->NOTIFICATION_VISIBILITY_CHANGED);
ERR_PRINT_ON;
CHECK_FALSE(ed.has_error);
ed.clear();
}

}

} // namespace TestPopup

#endif // TEST_POPUP_H
1 change: 1 addition & 0 deletions tests/test_main.cpp
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#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_follow_2d.h"
#include "tests/scene/test_popup.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_theme.h"
#include "tests/scene/test_timer.h"
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