Releases: kinsi55/CS_BeatSaber_Camera2
Releases · kinsi55/CS_BeatSaber_Camera2
Update v0.6.105 for BS 1.29.1
- Fixed that you couldnt properly position camera screens
v0.6.104:
- Fixed that attached Cameras didnt work
This is only for BS 1.29.0/1.29.1 and wont work on the New Unity version
Update v0.6.103 for BS 1.29.4+
- Updated 1.31
Update v0.6.102 for BS 1.29.4+ (NEW UNITY)
-
FPS cap disabled on Oculus for now
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Maybe fixed FPS cap logic
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Fixed something else about the viewrect size I think
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Updated for new Unity version
Update v0.6.100 for BS 1.20+
- Fixed that the viewrect couldnt properly overlap outside the game bounds (#92)
Update v0.6.99 for BS 1.20+
- Fixed that the game would freeze with certain movement scripts
Update v0.6.98 for BS 1.20+
- Disabled position / rotation limits when FPFC is active
Update v0.6.97 for BS 1.20+
- Fixed that Y & Z rotation limits (And thus, Force Upright) didnt work properly
Update v0.6.96 for BS 1.20+
- Added support for additional Replay sources (For upcoming BL replays)
- You can now set the position and rotation limites to specific ranges in Firstperson cameras - The "Force Upright" setting is now translated into this new setting. If you wanted to you could limit the movement to a small range of motion, etc.
- Camera screens can now properly overlap outside of the game window in both directions
- Fixed that synced movement scripts didnt properly work when going back in time in replays
- Fixed that cameras with movement scripts would hang out in their last position in new songs until the song starts
Update v0.6.95 for BS 1.20+
- Fixed blackscreen on Settings -> Ok after the last update
Update v0.6.94 for BS 1.20+
- Fixed that the Editor would be locked to 30 FPS when you dont have a Headset connected
- Fixed that the game would Blackscreen when leaving the Editor after having edited a level
- Removed the "There is no desktop settings for Camera2, everything is done ingame! You can drag around a cameras display with your mouse and resize it on the corners corner from the desktop" popup on rightclick. It should have done its work by now
- The "Side View" camera is now created on the right as opposed to the left, thus the swings of it point towards the middle of the game instead of outward