Humility is a difficulty mod that buffs (almost) every enemy in Slay the Spire while avoiding simple number buffs like increased HP or damage.
- Vulnerable has been changed so that if the player is afflicted with it during the monsters' turn, monsters that act that turn will no longer suddenly deal increased damage.
- This allows monsters that are not the last to act in a turn to apply Vulnerable without affecting the damage of monsters that act after them.
- Note: This means Fungi Beast will no longer alter damage if it dies during the monsters' turn from effects like Thorns or Lightning Orbs.
- Dead Adventurer
- No longer gives a hint at which Elite the player might fight
- Cultist
- Attack also adds a Void into the discard pile
- Gremlin (Fat)
- Starts with 3 times more HP than usual
- Starts with Slow
- Gremlin (Mad)
- Anger replaced with Strength Up (gain Strength each turn)
- Gremlin (Shield)
- Gives 1 Buffer instead of Block
- Gremlin (Sneaky)
- Starts with 10 Thievery
- Escapes on turn 4
- Gremlin (Wizard)
- Takes 1 fewer turns to charge up attack
- Jaw Worm
- Always in Hard Mode
- Large Slimes
- Splits at 75% HP instead of 50%
- Looter
- Skips Smoke Bomb prep turn
- Louse
- Regains Curl Up after uncurling
- Slaver (Blue)
- New Move: Trip
- Big Debuff
- Applies No block to player
- Can be used multiple times (but not two turns in a row)
- New Move: Trip
- Slaver (Red)
- Can use Entangle multiple times (but not two turns in a row)
- Cannot use Entangle on the same turn Blue Slaver uses Trip (see above)
- Slime (Small Acid/Spike)
- Starts with 1 Extra Slimy
- Slime Coating:
- At the end of its turn, adds X Slimed into your discard pile.
- Slime (Medium Acid/Spike)
- Starts with 2 Extra Slimy
- Gremlin Nob
- Summons 2 gremlin minions on turn 1
- Lagavulin
- Starts with 3 Demon Form
- Removes Demon Form when waking up
- Sentries
- A 4th Sentry is added to the fight
- The Guardian
- Skips first Offensive-Defensive cycle, starting combat in Defensive Mode about to perform Twin Slam
- Has Barricade while in Defensive Mode
- Hexaghost
- Name changed to Pentaghost
- Skips turn 1 Activate, starts combat using Divider
- Divider deals H x 5 damage instead of H x 6
- H is calculated as
Current HP / 10 + 1
instead ofCurrent HP / 12 + 1
- Skips the last Sear in its move rotation, cutting the move rotation before Inferno down to 5 turns instead of 6 turns
- Slime Boss
- Splits at 75% HP instead of 50%
- The Colosseum
- Second fight changed to double Gremlin Nob instead of Taskmaster + Gremlin Nob
- The Gremlin Nobs in this fight will not summon gremlin minions
- Masked Bandits
- Pointy
- Starts with 2 Thorns
- When Bear dies, gains 1 Enrage
- Romeo
- Mock changed to Debuff, applies 5 Weak to player
- When Bear dies, gains 1 Enrage
- Bear
- Bear Hug also applies 2 Frail (before the negative Dexterity)
- When Romeo dies, gains 2 Enrage and 2 Strength
- Pointy
- Byrds
- No longer stunned when Flight is removed, instead goes straight into Headbutt
- Centurion and Mystic
- Centurion can only take 10 damage per turn while Mystic is alive
- Chosen
- Hex now shuffles a Dazed into the draw pile whenever you play ANY card
- Fungi Beast
- Spore Cloud goes off automatically after 2-4 turns as well as on death
- Mugger
- Skips Smoke Bomb prep turn
- Shelled Parasite
- Plated Armor is replaced with Metallicize
- Snake Plant
- New Move:
- Attack + Debuff
- 17 damage
- Applies -3 Strength and 2 Shackled to player
- New Move:
- Snecko
- Starts with 1 Snecko Bot
- Snecko Bot:
- Whenever you play a card, choose a random number from 0 to 3. If the number is equal to the cost of the card played, gains X Strength.
- Spheric Guardian
- Starts with 3 Buffer
- Book of Stabbing
- Name changed to Book of Punching
- Painful Stabs replaced with Painful Punches
- Painful Punches is identical to Painful Stabs but puts the Wounds on top of your draw pile instead of into your discard pile.
- Gremlin Leader
- Maximum number of gremlin minions increased to 4
- Spawns up to 3 gremlins at a time with Rally
- Taskmaster
- Attack is changed to 7 x N, where N = turn / 2 rounded up
- Bronze Automaton
- Skips spawn turn, starts combat with Bronze Orbs already spawned
- Bronze Orb
- Stasis move now steals 2 cards
- The Champ
- Starts with 3 Strength
- Cannot use Defensive Stance move
- Gloat and Anger moves give 1 additional Strength
- The Collector
- Maximum number of Torch Heads increased to 3
- Spawns up to 3 Torch Heads at a time
- Mind Bloom
- I am War option changed to fight 2 Act 1 Bosses in a row
- Mysterious Sphere
- 50% of the time the fight will be Snecko and Mystics instead of Orb Walkers
- Darklings
- A 4th Darkling is added to the fight
- Jaw Worm Horde
- Starts with Life Link
- The Maw
- Always uses Slam on turn 2
- Starts with 2 Strength
- Orb Walker
- Starts with 2 Artifact
- Gives player upgraded Burns
- Shapes (Exploder)
- Starts with -1 turn on Explode
- Shapes (Repulsor)
- On death, puts 2 Dazed on top of the draw pile
- Shapes (Spiker)
- Gives ALL monsters 2 Thorns when buffing
- Spire Growth
- Constrict move (Big Debuff) changed to also deal damage equal to Quick Tackle
- Transient
- Starts with +1 Fading
- Starts with 999 Regenerate
- Writhing Mass
- Starts with 8 Regenerate
- Giant Head
- Remove Slow
- Nemesis
- On non-Intangible turns, has Semi-Intangible
- Semi-Intangible: Reduces damage received by 5
- Reptomancer
- Retomancer and Daggers apply 2 Venom when dealing unblocked damage
- Venom:
- Poison but blockable
- Awakened One
- Added a third phase:
- 200 Max HP (220 on Asc 9+)
- Gains 10 Ritual
- Added a third phase:
- Donu and Deca
- Now have a single, shared health pool
- Time Eater
- Starts with Double Time
- Double Time:
- Whenever you play 6 cards, gains 1 Strength
- Spire Shield and Spire Spear
- Both start with Barricade
- Corrupt Heart
- Debilitate move also applies -1 draw per turn and -1 energy per turn