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Implement esper pets #36

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Matt-Hurd
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The implementation of HandleEffectSummonCreature is where I'm least certain on this. Iirc, esper pets always spawned at specific positions, but the other uses of SummonCreature (specifically by mobs) seem to have randomness involved. It's likely in databits01. The addition of if (Spell4Entry.Spell4IdPetSwitch > 0) is required, essentially the same usage as in SpellManager.cs

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