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The implementation of
HandleEffectSummonCreature
is where I'm least certain on this. Iirc, esper pets always spawned at specific positions, but the other uses of SummonCreature (specifically by mobs) seem to have randomness involved. It's likely in databits01. The addition ofif (Spell4Entry.Spell4IdPetSwitch > 0)
is required, essentially the same usage as in SpellManager.cs