Closed
Description
Checklist
- the issue is indeed a bug and not a support request
- issue doesn't already exist: https://github.com/kivy/python-for-android/issues
- I have a short, runnable example that reproduces the issue
- I reproduced the problem with the latest development version (
p4a.branch = develop
) - I used the grave accent (aka backticks) to format code or logs when appropriated
Versions
- Python: 3.10.4
- OS: Ubuntu 22.04
- Kivy: 2.1.0
- Cython: 0.29.28
- OpenJDK: 18
Description
My main app, which uses Pillow, no longer works. I think I have tracked the issue down to the combination of NDK 23b and the jpeg recipe.
buildozer.spec
Command:
buildozer android debug
Spec file:
[app]
# (str) Title of your application
title = My Application
# (str) Package name
package.name = myapp
# (str) Package domain (needed for android/ios packaging)
package.domain = org.test
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas
# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv
# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3,kivy==2.1.0,jpeg
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png
# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png
# (str) Supported orientation (one of landscape, sensorLandscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
# change the major version of python used by the app
osx.python_version = 3
# Kivy version to use
osx.kivy_version = 2.1.0
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF
# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"
# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png
# (list) Permissions
#android.permissions = INTERNET
# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host
# (int) Target Android API, should be as high as possible.
android.api = 31
# (int) Minimum API your APK / AAB will support.
android.minapi = 21
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
android.ndk = 23b
# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21
# (bool) Use --private data storage (True) or --dir public storage (False)
#android.private_storage = True
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
# android.ndk_path = /home/amcleod/sources/android/android-ndk-r23b
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
# android.sdk_path = /home/amcleod/sources/android/sdk
# (str) ANT directory (if empty, it will be automatically downloaded.)
# android.ant_path = /home/amcleod/sources/android/apache-ant-1.9.4
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
android.accept_sdk_license = True
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity
# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity
# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml
# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml
# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class instead of PythonService
#android.service_class_name = org.kivy.android.PythonService
# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"
# (list) Pattern to whitelist for the whole project
#android.whitelist =
# (str) Path to a custom whitelist file
#android.whitelist_src =
# (str) Path to a custom blacklist file
#android.blacklist_src =
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (list) Android AAR archives to add
#android.add_aars =
# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =
# (list) Gradle dependencies to add
#android.gradle_dependencies =
# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = False
# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"
# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =
# (list) packaging options to add
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =
# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard
# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False
# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a
# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1
# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True
# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =
# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]
# (bool) disables the compilation of py to pyc/pyo files when packaging
# android.no-compile-pyo = True
# (str) The format used to package the app for release mode (aab or apk).
# android.release_artifact = aab
#
# Python for android (p4a) specific
#
# (str) python-for-android URL to use for checkout
#p4a.url =
# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy
# (str) python-for-android branch to use, defaults to master
p4a.branch = develop
# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#p4a.source_dir =
# (str) The directory in which python-for-android should look for your own build recipes (if any)
# p4a.local_recipes = %(source.dir)s/python-for-android/recipes/
# (str) Filename to the hook for p4a
#p4a.hook =
# (str) Bootstrap to use for android builds
# p4a.bootstrap = sdl2
# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =
# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false
# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =
#
# iOS specific
#
# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master
# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.10.0
# (bool) Whether or not to sign the code
ios.codesign.allowed = false
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>
# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =
# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =
# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer
# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app] / source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section / key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[app@demo]
#title = My Application (demo)
#
#[app:source.exclude_patterns@demo]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
Logs
[INFO]: Building jpeg for arm64-v8a
[INFO]: -> directory context /home/amcleod/buildozer_test/.buildozer/android/platform/build-arm64-v8a/build/other_builds/jpeg/arm64-v8a__ndk_target_21/jpeg
[DEBUG]: -> running rm -f CMakeCache.txt CMakeFiles/
[DEBUG]: -> running cmake -G Unix Makefiles -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_PROCESSOR=arm -DCMAKE_POSITION_INDEPENDENT_CODE=1 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/home/amcleod/.buildozer/android/platform/android-ndk-r23b -DCMAKE_C_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_TOOLCHAIN_FILE=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_NEON=ON -DENABLE_NEON=ON -DENABLE_SHARED=0 -DENABLE_STATIC=1
[DEBUG]: CMake Warning:
[DEBUG]: No source or binary directory provided. Both will be assumed to be the
[DEBUG]: same as the current working directory, but note that this warning will
[DEBUG]: become a fatal error in future CMake releases.
[DEBUG]:
[DEBUG]:
[DEBUG]: -- ANDROID_PLATFORM not set. Defaulting to minimum supported version 16.
[DEBUG]: -- android-16 is not supported for arm64-v8a. Using minimum supported LP64 version 21.
[DEBUG]: CMake Error at /home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/Platform/Android-Determine.cmake:370 (message):
[DEBUG]: Android: Unknown processor CMAKE_SYSTEM_PROCESSOR='arm'.
[DEBUG]: Call Stack (most recent call first):
[DEBUG]: /home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/CMakeDetermineSystem.cmake:160 (include)
[DEBUG]: CMakeLists.txt:7 (project)
[DEBUG]:
[DEBUG]:
[DEBUG]: CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
[DEBUG]: -- Configuring incomplete, errors occurred!
Exception in thread background thread for pid 1759229:
Traceback (most recent call last):
File "/usr/lib/python3.10/threading.py", line 1009, in _bootstrap_inner
self.run()
File "/usr/lib/python3.10/threading.py", line 946, in run
self._target(*self._args, **self._kwargs)
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 1683, in wrap
fn(*rgs, **kwargs)
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 2662, in background_thread
handle_exit_code(exit_code)
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 2349, in fn
return self.command.handle_command_exit_code(exit_code)
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 905, in handle_command_exit_code
raise exc
sh.ErrorReturnCode_1:
RAN: /home/amcleod/.local/bin/cmake -G 'Unix Makefiles' -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_PROCESSOR=arm -DCMAKE_POSITION_INDEPENDENT_CODE=1 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/home/amcleod/.buildozer/android/platform/android-ndk-r23b -DCMAKE_C_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_TOOLCHAIN_FILE=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_NEON=ON -DENABLE_NEON=ON -DENABLE_SHARED=0 -DENABLE_STATIC=1
STDOUT:
CMake Warning:
No source or binary directory provided. Both will be assumed to be the
same as the current working directory, but note that this warning will
become a fatal error in future CMake releases.
-- ANDROID_PLATFORM not set. Defaulting to minimum supported version 16.
-- android-16 is not supported for arm64-v8a. Using minimum supported LP64 version 21.
CMake Error at /home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/Platform/Android-Determine.cmake:370 (message):
Android: Unknown processor CMAKE_SYSTEM_PROCESSOR='arm'.
Call Stack (most recent call first):
/home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/CMakeDetermineSystem.cmake:160 (include)
CMakeLists.txt:7 (project)
CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
-- Configuring incomplete, errors occurred!
STDERR:
Traceback (most recent call last):
File "/usr/lib/python3.10/runpy.py", line 196, in _run_module_as_main
return _run_code(code, main_globals, None,
File "/usr/lib/python3.10/runpy.py", line 86, in _run_code
exec(code, run_globals)
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 1297, in <module>
main()
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/entrypoints.py", line 18, in main
ToolchainCL()
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 731, in __init__
getattr(self, command)(args)
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 154, in wrapper_func
build_dist_from_args(ctx, dist, args)
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/toolchain.py", line 213, in build_dist_from_args
build_recipes(build_order, python_modules, ctx,
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/build.py", line 528, in build_recipes
recipe.build_arch(arch)
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/recipes/jpeg/__init__.py", line 31, in build_arch
shprint(sh.cmake, '-G', 'Unix Makefiles',
File "/home/amcleod/buildozer_test/.buildozer/android/platform/python-for-android/pythonforandroid/logger.py", line 167, in shprint
for line in output:
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 953, in next
self.wait()
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 879, in wait
self.handle_command_exit_code(exit_code)
File "/home/amcleod/.local/lib/python3.10/site-packages/sh.py", line 905, in handle_command_exit_code
raise exc
sh.ErrorReturnCode_1:
RAN: /home/amcleod/.local/bin/cmake -G 'Unix Makefiles' -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_PROCESSOR=arm -DCMAKE_POSITION_INDEPENDENT_CODE=1 -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_ANDROID_NDK=/home/amcleod/.buildozer/android/platform/android-ndk-r23b -DCMAKE_C_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang -DCMAKE_CXX_COMPILER=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=./install -DCMAKE_TOOLCHAIN_FILE=/home/amcleod/.buildozer/android/platform/android-ndk-r23b/build/cmake/android.toolchain.cmake -DANDROID_ABI=arm64-v8a -DANDROID_ARM_NEON=ON -DENABLE_NEON=ON -DENABLE_SHARED=0 -DENABLE_STATIC=1
STDOUT:
CMake Warning:
No source or binary directory provided. Both will be assumed to be the
same as the current working directory, but note that this warning will
become a fatal error in future CMake releases.
-- ANDROID_PLATFORM not set. Defaulting to minimum supported version 16.
-- android-16 is not supported for arm64-v8a. Using minimum supported LP64 version 21.
CMake Error at /home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/Platform/Android-Determine.cmake:370 (message):
Android: Unknown processor CMAKE_SYSTEM_PROCESSOR='arm'.
Call Stack (most recent call first):
/home/amcleod/.local/lib/python3.10/site-packages/cmake/data/share/cmake-3.22/Modules/CMakeDetermineSystem.cmake:160 (include)
CMakeLists.txt:7 (project)
CMake Error: CMake was unable to find a build program corresponding to "Unix Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
-- Configuring incomplete, errors occurred!
STDERR:
# Command failed: /usr/bin/python3 -m pythonforandroid.toolchain create --dist_name=myapp --bootstrap=sdl2 --requirements=python3,kivy==2.1.0,jpeg --arch arm64-v8a --copy-libs --color=always --storage-dir="/home/amcleod/buildozer_test/.buildozer/android/platform/build-arm64-v8a" --ndk-api=21 --ignore-setup-py --debug
# ENVIRONMENT:
# SHELL = '/bin/bash'
# SESSION_MANAGER = 'local/l15:@/tmp/.ICE-unix/3043,unix/l15:/tmp/.ICE-unix/3043'
# WINDOWID = '90177543'
# QT_ACCESSIBILITY = '1'
# QT_SCREEN_SCALE_FACTORS = 'eDP=1;HDMI-A-0=1;DisplayPort-0=1;DisplayPort-1=1;'
# COLORTERM = 'truecolor'
# XDG_CONFIG_DIRS = '/home/amcleod/.config/kdedefaults:/etc/xdg/xdg-plasma:/etc/xdg:/usr/share/kubuntu-default-settings/kf5-settings'
# XDG_SESSION_PATH = '/org/freedesktop/DisplayManager/Session1'
# GTK_IM_MODULE = 'ibus'
# LANGUAGE = 'en_GB:en'
# MANDATORY_PATH = '/usr/share/gconf/plasma.mandatory.path'
# SSH_AUTH_SOCK = '/tmp/ssh-XXXXXXfbRqae/agent.2609'
# SHELL_SESSION_ID = 'bbada7677c3b404283a0dadd8337d351'
# XMODIFIERS = '@im=ibus'
# DESKTOP_SESSION = 'plasma'
# SSH_AGENT_PID = '2683'
# GTK_RC_FILES = '/etc/gtk/gtkrc:/home/amcleod/.gtkrc:/home/amcleod/.config/gtkrc'
# XCURSOR_SIZE = '24'
# EDITOR = 'nano'
# XDG_SEAT = 'seat0'
# PWD = '/home/amcleod/buildozer_test'
# XDG_SESSION_DESKTOP = 'KDE'
# LOGNAME = 'amcleod'
# XDG_SESSION_TYPE = 'x11'
# GPG_AGENT_INFO = '/run/user/1000/gnupg/S.gpg-agent:0:1'
# SYSTEMD_EXEC_PID = '2550'
# XAUTHORITY = '/home/amcleod/.Xauthority'
# GTK2_RC_FILES = '/etc/gtk-2.0/gtkrc:/home/amcleod/.gtkrc-2.0:/home/amcleod/.config/gtkrc-2.0'
# HOME = '/home/amcleod'
# IM_CONFIG_PHASE = '1'
# LANG = 'en_GB.UTF-8'
# LS_COLORS = 'no=00:fi=00:di=00;1;4;34:ln=00;1;4;35:pi=40;33:so=00;32:bd=40;33;01:cd=40;33;01:or=01;05;37;41:mi=01;05;37;41:ex=00;1;31:*.cmd=00;1;31:*.exe=00;1;31:*.com=001;;31:*.btm=00;1;31:*.bat=00;1;31:*.sh=00;1;31:*.csh=00;1;31:*.tar=00;32:*.tgz=00;32:*.arj=00;32:*.taz=00;32:*.lzh=00;32:*.zip=00;32:*.z=00;32:*.Z=00;32:*.gz=00;32:*.bz2=00;32:*.bz=00;32:*.tz=00;32:*.rpm=00;32:*.cpio=00;32:*.jpg=00;35:*.gif=00;35:*.bmp=00;35:*.xbm=00;35:*.xpm=00;35:*.png=00;35:*.tif=00;35:*.doc=00;33:*.txt=00;33:*.rtf=00;33:*.pdf=00;33:*.ps=00;33:*.eps=00;33:*.c=00;1;33:*.f=00;1;33:*.F=00;1;33:*.F90=00;1;33:*.f90=00;1;33:*.ini=00;32:*.dat=00;32:*.fin=00;32:*.gnu=00;32:*.o=00;36:*.mod=00;36:*.~=00;36:'
# XDG_CURRENT_DESKTOP = 'KDE'
# KONSOLE_DBUS_SERVICE = ':1.74'
# KONSOLE_DBUS_SESSION = '/Sessions/19'
# PROFILEHOME = ''
# XDG_SEAT_PATH = '/org/freedesktop/DisplayManager/Seat0'
# KONSOLE_VERSION = '211203'
# CLUTTER_IM_MODULE = 'ibus'
# KDE_SESSION_UID = '1000'
# NVM_DIR = '/home/amcleod/.nvm'
# LESSCLOSE = '/usr/bin/lesspipe %s %s'
# XDG_SESSION_CLASS = 'user'
# TERM = 'xterm-256color'
# DEFAULTS_PATH = '/usr/share/gconf/plasma.default.path'
# LESSOPEN = '| /usr/bin/lesspipe %s'
# USER = 'amcleod'
# COLORFGBG = '15;0'
# KDE_SESSION_VERSION = '5'
# PAM_KWALLET5_LOGIN = '/run/user/1000/kwallet5.socket'
# DISPLAY = ':0'
# SHLVL = '0'
# NVM_CD_FLAGS = ''
# QT_IM_MODULE = 'ibus'
# XDG_VTNR = '1'
# XDG_SESSION_ID = '3'
# XDG_RUNTIME_DIR = '/run/user/1000'
# QT_AUTO_SCREEN_SCALE_FACTOR = '0'
# XCURSOR_THEME = 'breeze_cursors'
# XDG_DATA_DIRS = '/usr/share/plasma:/usr/share/gnome:/usr/local/share:/usr/share:/var/lib/snapd/desktop'
# KDE_FULL_SESSION = 'true'
# PATH = '/home/amcleod/.buildozer/android/platform/apache-ant-1.9.4/bin:/home/amcleod/.nvm/versions/node/v12.19.0/bin:/home/amcleod/bin:/home/amcleod/.local/bin:/home/amcleod/.local/bin:/home/amcleod/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/snap/bin'
# DBUS_SESSION_BUS_ADDRESS = 'unix:path=/run/user/1000/bus'
# KDE_APPLICATIONS_AS_SCOPE = '1'
# NVM_BIN = '/home/amcleod/.nvm/versions/node/v12.19.0/bin'
# OLDPWD = '/home/amcleod'
# KONSOLE_DBUS_WINDOW = '/Windows/1'
# _ = '/home/amcleod/.local/bin/buildozer'
# PACKAGES_PATH = '/home/amcleod/.buildozer/android/packages'
# ANDROIDSDK = '/home/amcleod/.buildozer/android/platform/android-sdk'
# ANDROIDNDK = '/home/amcleod/.buildozer/android/platform/android-ndk-r23b'
# ANDROIDAPI = '31'
# ANDROIDMINAPI = '21'
#
# Buildozer failed to execute the last command
# The error might be hidden in the log above this error
# Please read the full log, and search for it before
# raising an issue with buildozer itself.
# In case of a bug report, please add a full log with log_level = 2
More complete but still somewhat trimmed log:
https://pastebin.com/Lw3HTHGc
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