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Adds pygame recipe #2164

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May 1, 2020
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64 changes: 64 additions & 0 deletions pythonforandroid/recipes/pygame/__init__.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
from os.path import join

from pythonforandroid.recipe import CompiledComponentsPythonRecipe
from pythonforandroid.toolchain import current_directory


class Pygame2Recipe(CompiledComponentsPythonRecipe):
"""
Recipe to build apps based on SDL2-based pygame.

.. warning:: Some pygame functionality is still untested, and some
dependencies like freetype, postmidi and libjpeg are currently
not part of the build. It's usable, but not complete.
"""

version = '2.0.0-dev7'
url = 'https://github.com/pygame/pygame/archive/android-{version}.tar.gz'

site_packages_name = 'pygame'
name = 'pygame'

depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png']
call_hostpython_via_targetpython = False # Due to setuptools
install_in_hostpython = False

def prebuild_arch(self, arch):
super().prebuild_arch(arch)
with current_directory(self.get_build_dir(arch.arch)):
setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read()
env = self.get_recipe_env(arch)
env['ANDROID_ROOT'] = join(self.ctx.ndk_platform, 'usr')

ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib')

png = self.get_recipe('png', self.ctx)
png_lib_dir = join(png.get_build_dir(arch.arch), '.libs')
png_inc_dir = png.get_build_dir(arch)

jpeg = self.get_recipe('jpeg', self.ctx)
jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch)

setup_file = setup_template.format(
sdl_includes=(
" -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') +
" -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) +
" -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + ndk_lib_dir),
sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'),
sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'),
sdl_mixer_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'),
jpeg_includes="-I"+jpeg_inc_dir,
png_includes="-I"+png_inc_dir,
freetype_includes=""
)
open("Setup", "w").write(setup_file)

def get_recipe_env(self, arch):
env = super().get_recipe_env(arch)
env['USE_SDL2'] = '1'
env["PYGAME_CROSS_COMPILE"] = "TRUE"
env["PYGAME_ANDROID"] = "TRUE"
return env


recipe = Pygame2Recipe()