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Fix macOS app packaging and related notes #1153
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- Enables full resolution on Retina displays - Prevents app sleep (stalled prints?)
- Only upload the application, ie. exclude extraneous binary - Put the git commit hash in the app version metadata - Replace Mac OS X with macOS
Oh, if someone could kindly help work out why the Windows build scripts stopped working, that would be appreciated! They were working in the commit before this PR, and I'm not really sure why they failed here since I don't see what the changes in this PR have to do with them... |
Problem was caused by inadvertent fancy quote characters in README
Never mind, I fixed it. My text editor substituted fancy quote characters in the README, and that caused problems when the README was read by |
Uses change suggested by @DivingDuck
Ok, I think this is ready to go if you have no more comments or concerns @kliment! |
Good to go in my opinion too. I'll merge it now. Thank you @a2k-hanlon and @DivingDuck |
This PR includes changes to the github action script for the macOS build as well as some of the Printrun documentation pertaining to macOS. It's a follow up to #1117. The changes do the following:
Related to build for macOS:
.spec
file in the repository, since @kliment wanted to avoid doing sobuildinstructions.txt
previouslyRelated to documentation:
spctl
to get the app to run. I don't think that's necessary, nor is it a good idea for security reasons.