kode80 Clouds is a realtime volumetric cloud rendering solution for Unity3D, offering fully dynamic, animated, 3D cloudscapes along with a custom editor for painting clouds directly into your scene. All properties; from cloud density and shape to sun and ambient lighting can be adjusted in realtime.
For more info & videos, and to purchase commercial licenses, check out: http://kode80.com/
kode80 Clouds is free to use for strictly non-commercial purposes, read kode80CloudsNonCommercialLicense.html in project root for full details.
If you'd like to use kode80 Clouds for commercial purposes, or support this & future kode80 development, commercial licenses are available for purchase from my online store at: http://kode80.com/
The latest packaged version can be downloaded here: kode80Clouds.unitypackage
- Fixed shader compilation on < 5.3.0
- Fixed GUI compilation error on < 5.3.0
- Fixed draw order bug with transparent materials
- Fixed clouds not displaying when Unity water is visible
- Added kode80CloudShadows component (place on directional light)
- Added AssetUpdater (Window/kode80/Check for Asset Updates)
- kode80Clouds now draws a gizmo for visualizing horizon/atmosphere size
- kode80Clouds' transform now affects virtual skydome position in scene
- Hardcoded input in demo's FlyCamera script (fixes Input Manager errors)
- Fixed Coverage Editor's brush position for all atmosphere sizes
- Fixed compile errors for < Unity 5.3.3
- Fixed lighting when project is set to Gamma
- Updated documentation