import SwiftJSONRPC
class UserService: RPCService {
func vote(rating: Int) async throws -> Int {
return try await invoke("vote", params: ["rating": rating])
}
func create(name: String) async throws -> User {
return try await invoke("create", params: ["name": name])
}
// And other JSON-RPC methods
}
You can define as many services as you want depending on your requirements.
// Init JSON-RPC client
let url = URL(string: "http://example.com/rpc")!
let client = RPCClient(url: url)
// Init JSON-RPC service
let service = MyService(client: client)
// Perform request
try await service.vote(rating: 5)
SwiftJSONRPC uses Swift's Decodable
protocol to decode response objects.
struct User: Decodable {
let id: String
let name: String
}
class UserService: RPCService {
func getCurrentUser() async throws -> User {
return try await invoke("getCurrentUser")
}
}
let user = try await userService.getCurrentUser()
print("Current user ID = \(user.id), name = \(user.name)")
If you need to modify JSONDecoder
's behaviour, use RPCClient.coder.resultDecoder
for that.
client.coder.resultDecoder.dateDecodingStrategy = .iso8601
SwiftJSONRPC uses Swift's Encodable
protocol to encode request params.
struct Message: Encodable {
let text: String
}
class MessageService: RPCService {
func send(message: Message) async throws {
return try await invoke("sendMessage", params: message)
}
}
let message = Message(text: "Hello World")
try await messageService.send(message: message)
If you need to modify JSONEncoder
's behaviour, use RPCClient.coder.paramsEncoder
for that.
client.coder.paramsEncoder.dateDecodingStrategy = .iso8601
SwiftJSONRPC is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "SwiftJSONRPC"
github "kolyasev/SwiftJSONRPC"
dependencies: [
.package(url: "https://github.com/kolyasev/SwiftJSONRPC.git", .upToNextMajor(from: "0.9.0"))
]
- Add support for notification request object without an "id" member.
Denis Kolyasev, kolyasev@gmail.com
SwiftJSONRPC is available under the MIT license. See the LICENSE file for more info.