2D sandbox game
Copyright © 2024 Chris Roberts (Krobbizoid).
All rights reserved.
PicoMine is an unfinished 2D sandbox game inspired by Minicraft.
Currently, the player can move around a pseudo-infinite, procedurally-generated
world with the W
, A
, S
, and D
keys. Grass and stone tiles can be placed
with the left and right mouse buttons respectively. The player can slow down by
holding the left shift key.
The game loads textures relative to the working directory it was started from
in the res/
folder. Starting the game from outside of the repository root
will result in missing textures.
Chunks of tiles loaded by the player are never unloaded or saved.
PicoMine uses the following libraries:
- image - Texture image loading.
- minifb - Window management, input, and framebuffer rendering.
- noise - Simplex noise for terrain generation.
- strum - Enum helpers.
PicoMine uses the color palette Faraway48 by Igor Ferreira.
PicoMine is released under the Krobbizoid Game License (KGL):
https://krobbi.github.io/license/2024/kgl.txt
See LICENSE.txt for a full copy of the license text.