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PicoMine

2D sandbox game
Copyright © 2024 Chris Roberts (Krobbizoid).
All rights reserved.

Contents

  1. About
  2. Dependencies
  3. Credits
  4. License

About

PicoMine is an unfinished 2D sandbox game inspired by Minicraft.

Currently, the player can move around a pseudo-infinite, procedurally-generated world with the W, A, S, and D keys. Grass and stone tiles can be placed with the left and right mouse buttons respectively. The player can slow down by holding the left shift key.

The game loads textures relative to the working directory it was started from in the res/ folder. Starting the game from outside of the repository root will result in missing textures.

Chunks of tiles loaded by the player are never unloaded or saved.

Dependencies

PicoMine uses the following libraries:

  • image - Texture image loading.
  • minifb - Window management, input, and framebuffer rendering.
  • noise - Simplex noise for terrain generation.
  • strum - Enum helpers.

Credits

PicoMine uses the color palette Faraway48 by Igor Ferreira.

License

PicoMine is released under the Krobbizoid Game License (KGL):
https://krobbi.github.io/license/2024/kgl.txt

See LICENSE.txt for a full copy of the license text.