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README
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This dummy code starts from 'simpleSample' project in Microsoft Directx
SDk(June 2010). It does nothing but create a 16*16 3d maze.
The project is a test of github, so will be deleted later.
# Environment
PS: though not necessary, the following environment have been proved no
problem when build. You may have a new version of them. But the old version
of SDK or VS may fails.
Microsoft xp sp3
Visual Studio 2008(sp1)
Microsoft Directx SDK(June 2010)
# How to build
All include and link settings have been set properly. Just press 'F7'.
I list these settings just in case you are the poor guy who fails to build it.
:)
$ Add the following line to 'Additional Include Directories'
DXUT\Core;DXUT\Optional;"$(DXSDK_DIR)Include"
$ Add the following line to 'Additional Library Directories'
"$(DXSDK_DIR)Lib\x86"
$ Add the following line to input libraries
for releasez:
d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib
for debug:
d3dx10d.lib d3dx9d.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib
# Use 'Q','E','A','D','W','S' to move Camera position, use mouse to look around.