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This dummy code starts from 'simpleSample' project in Microsoft Directx SDk(June 2010). It does nothing but create a 16*16 3d maze. The project is a test of github, so will be deleted later. # Environment PS: though not necessary, the following environment have been proved no problem when build. You may have a new version of them. But the old version of SDK or VS may fails. Microsoft xp sp3 Visual Studio 2008(sp1) Microsoft Directx SDK(June 2010) # How to build All include and link settings have been set properly. Just press 'F7'. I list these settings just in case you are the poor guy who fails to build it. :) $ Add the following line to 'Additional Include Directories' DXUT\Core;DXUT\Optional;"$(DXSDK_DIR)Include" $ Add the following line to 'Additional Library Directories' "$(DXSDK_DIR)Lib\x86" $ Add the following line to input libraries for releasez: d3dx10.lib d3dx9.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib for debug: d3dx10d.lib d3dx9d.lib dxerr.lib dxguid.lib winmm.lib comctl32.lib # Use 'Q','E','A','D','W','S' to move Camera position, use mouse to look around.
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A 3d maze demo ( nothing but the dxut framework plus a map generating algorithm )
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