Adds support for making custom memory allocations and images #252
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The use I'm using it for is to have external images using a Win32 handle. Because this is very platform specific and niche I instead made a way to import self-made images and memory.
Specifically i exposed the vulkan device, the
Allocation
struct,allocate_memory
andfree_memory
.I added 2 functions to the vulkan context for importing memory and textures.
And added
select_memory_type
as a utility function.I also added a way to add extensions when creating the context using a new struct
PlatformSpecificContextDesc
.Which is used by the new function
init_with_platform_desc
. The original init function is still the same so it doesn't break anything.