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events.go
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package main
import (
"fmt"
"strconv"
"time"
"github.com/lab-D8/lol-at-pitt/draft"
"strings"
)
type DraftHandler func(msg Message, room *DraftRoom)
/////////////////////////
const (
startingCountdownTime = 10
countUpEventTime = 10
countdownEventTime = 5
)
var (
currentCountdown = startingCountdownTime
allowTicks bool = false // If this is false, dont continue to count down
mainHandler map[string]DraftHandler = map[string]DraftHandler{}
)
/////////////////////////
func RegisterDraftHandler(msg_type string, handle DraftHandler) {
mainHandler[msg_type] = handle
}
func Handle(msg Message) {
if mainHandler[msg.Type] != nil {
mainHandler[msg.Type](msg, room)
}
}
func Init() {
draft.Init()
timer_handler()
RegisterDraftHandler("login", handle_update)
RegisterDraftHandler("update", handle_update)
RegisterDraftHandler("bid", handle_bid)
RegisterDraftHandler("bid-more", handle_more_bid)
RegisterDraftHandler("bidder", handle_bidder)
RegisterDraftHandler("event", handle_event)
RegisterDraftHandler("captains", handle_captains)
RegisterDraftHandler("upcoming", handle_upcoming)
RegisterDraftHandler("refresh", handle_refresh)
RegisterDraftHandler("timer-end", handle_timer_end)
RegisterDraftHandler("current-player", handle_current_player)
// winner
// final-ticks
}
func handle_refresh(msg Message, room *DraftRoom) {
draft.Init()
Handle(Message{Type: "update"})
}
func handle_more_bid(msg Message, room *DraftRoom) {
amt, err := strconv.Atoi(msg.Text)
//log.Println(msg, err)
if err == nil {
amount := draft.GetCurrentPlayer().HighestBid + amt
Handle(Message{Type: "bid", From: msg.From, Text: strconv.Itoa(amount)})
}
}
func handle_bid(msg Message, room *DraftRoom) {
amt, err := strconv.Atoi(msg.Text)
//log.Println(msg)
if err == nil {
bidSuccess := draft.Bid(msg.From, amt)
captain := draft.GetAuctioner(msg.From)
if bidSuccess {
formattedStr := fmt.Sprintf("<h5>%s bid <span class='text-success'>%d</span> on <span class='text-success'>%s</span></h5>",
captain.TeamName, amt, draft.GetCurrentPlayer().Ign)
go Handle(Message{Type: "event", Text: formattedStr})
currentCountdown = startingCountdownTime
allowTicks = true
}
}
}
func handle_event(msg Message, room *DraftRoom) {
room.broadcast(&msg)
}
func handle_captains(msg Message, room *DraftRoom) {
text := ""
format := `<li class='list-group-item'>%s (%s)<span class='text-info'> %d </span></li>`
captains := draft.GetSortedCaptains()
for _, captain := range captains {
res := fmt.Sprintf(format, captain.TeamName, captain.Name, captain.Points)
text += res
}
room.broadcast(&Message{Type: "captains", Text: text})
}
func handle_upcoming(msg Message, room *DraftRoom) {
text := ""
format := `<li class='list-group-item'> %s <span class='text-muted'> [%s] </span></li>`
players := draft.GetPlayers()
for _, player := range players {
roles := []string{}
for _, val := range player.Proficiencies {
roles = append(roles, val.Position)
}
res := fmt.Sprintf(format, player.Ign, strings.Join(roles, ", "))
text += res
}
room.broadcast(&Message{Type: "upcoming", Text: text})
}
func handle_current_player(msg Message, room *DraftRoom) {
var format string = `
<div class="row">
<div class="col-md-3">%s</div>
<div class="col-md-4"><div class="row">Preferred Role: Score</div>%s</div>
<div id="current_tier" class="text-muted col-md-4">
<div class="row">LKS: %s</div>
<div class="row">Proficiency: %s</div>
</div>
</div>
</div>
`
player := draft.GetCurrentPlayer()
roles := ""
for _, val := range player.Proficiencies {
roles += fmt.Sprintf(`<div class="row"><span class='text-info'>%s: </span><span>%s</span></div>`, val.Position, strconv.Itoa(val.Score))
}
res := fmt.Sprintf(format, player.Ign, roles, strconv.Itoa(player.Score), strconv.FormatFloat(player.ProficiencyTotal, 'f', 2, 64))
room.broadcast(&Message{Type: "current-header", Text: player.Ign})
room.broadcast(&Message{Type: "current-player", Text: res})
}
func handle_bidder(msg Message, room *DraftRoom) {
captain := draft.GetAuctioner(msg.From)
if captain != nil {
str := fmt.Sprintf("%d", captain.Points)
room.messageWithID(msg.From, &Message{Type: "points", Text: str})
room.messageWithID(msg.From, &Message{Type: "team", Text: captain.TeamName})
}
}
// handle_login will give the player their stats, captains, current player, and upcoming players.
func handle_update(msg Message, room *DraftRoom) {
Handle(Message{Type: "captains"})
Handle(Message{Type: "upcoming"})
Handle(Message{Type: "current-player"})
Handle(Message{Type: "current-header"})
Handle(Message{Type: "event", Text: "Currently waiting to bid on.." + draft.GetCurrentPlayer().Ign})
for _, client := range room.clients {
Handle(Message{Type: "bidder", From: client.ID})
}
}
func handle_winner(msg Message, room *DraftRoom) {
Handle(Message{Type: "event", Text: draft.GetCurrentPlayer().Team + " bought " + draft.GetCurrentPlayer().Ign + " for " + strconv.Itoa(draft.GetCurrentPlayer().HighestBid)})
draft.Win()
Handle(Message{Type: "update"})
draft.Paused = true
}
func handle_timer_reset(msg Message, room *DraftRoom) {
currentCountdown = startingCountdownTime
}
func handle_timer_end(msg Message, room *DraftRoom) {
draft.Paused = true
handle_winner(msg, room)
}
func timer_handler() {
go func() {
ticker := time.NewTicker(time.Second)
for now := range ticker.C {
_ = now
if !allowTicks {
continue
}
currentCountdown--
if currentCountdown < countdownEventTime {
res := fmt.Sprintf("%d seconds remaining...", currentCountdown)
Handle(Message{Type: "event", Text: res})
}
if currentCountdown == 0 {
allowTicks = false
Handle(Message{Type: "timer-end"})
}
}
}()
}