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data: inject pushblock SFX commands
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This injects the missing animation commands for pushblock types 2, 3
and 4 in Natla's Mines, so they play 4 scrapes on the pull animation in
line with every other pushblock in the game.

Resolves LostArtefacts#1714.
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lahm86 committed Oct 15, 2024
1 parent bec26d1 commit 9da58a2
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1 change: 1 addition & 0 deletions data/tr1/ship/cfg/TR1X_gameflow.json5
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"data/injections/kold_textures.bin",
"data/injections/mines_fd.bin",
"data/injections/mines_itemrots.bin",
"data/injections/mines_pushblocks.bin",
"data/injections/mines_textures.bin",
"data/injections/skateboardkid_textures.bin"
],
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1 change: 1 addition & 0 deletions docs/tr1/CHANGELOG.md
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## [Unreleased](https://github.com/LostArtefacts/TRX/compare/tr1-4.5.1...develop) - ××××-××-××
- fixed missing pushblock SFX in Natla's Mines (#1714)

## [4.5.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.5...tr1-4.5.1) - 2024-10-14
- fixed mac builds missing embedded resources (#1710, regression from 4.5)
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9 changes: 9 additions & 0 deletions docs/tr1/GAMEFLOW.md
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Expand Up @@ -1438,6 +1438,15 @@ provided with the game achieves.
Injects explosion sprites for certain console commands.
</td>
</tr>
<tr valign="top">
<td>
<code>mines_pushblocks.bin</code>
</td>
<td>
Injects animation command data for pushblock types 2, 3 and 4 to restore
the missing scraping SFX when pulling these blocks.
</td>
</tr>
<tr valign="top">
<td>
<code>photo.bin</code>
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1 change: 1 addition & 0 deletions docs/tr1/README.md
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Expand Up @@ -557,6 +557,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- fixed underwater ambient sound effect not playing
- fixed sound effects playing rapidly in sound menu if input held down
- fixed sounds stopping instead of pausing when using the inventory or pausing
- fixed missing pushblock SFX in Natla's Mines
- fixed the following music triggers:
- **Caves**: converted track 9 in room 34 to one shot
- **Tomb of Qualopec**: converted track 17 in room 25 to one shot
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